
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
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About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I know some people are asking how many characters there are, how much content the game has, and other similar questions, so I put together this small list. Hopefully it helps anyone looking for that information. So far what I've seen with checking maps & menu and info I got from someone with 60hours+ in game : - Story seem to have 8 chapters with around 80 main quests for what I can see on menu - Around 50 quests with special npc, around 50 quests with heroes and you can also find zone quests when exploring. - 12 zones, each with 100-200+ chests to find, some teleports, 4-10 minigames per zones, and some others things called organa statue & eona legacy. - 19 Characters with different class&elements you can play. - Around 20+ dungeons, each with multiple difficulty options. - 6 world difficulty. - At least 80 character levels. I'm not sure if that's the max, but there are rewards up to level 80 at least. (Can CO-OP) - A Raid menu, there are 2 raids with multiple difficulty levels. First raid has 1 mini boss outside of the arena and a Boss with 2 phases, while the second raid boss has multiple phases. (Can CO-OP) - A Hunt menu, offers bosses as well, but for skill leveling materials - multiple difficulties as well. - A 'Tower', The Tower material is to craft the currency needed for the unique Karma's (character specific weapon card in the second tab shop exchange).. - Lots of mini-games and hidden content. - A Mercenary menu (haven't unlocked that either). - You can refine & modify stats of gear using materials. - Some shops for exchange medals/... you get from dungeons/etc.. to buy some rare materials & alot of others things. - There are lots of materials to collect and plenty of ways to upgrade your gear, characters, and weapons. - The "weapons" are actually cards called Karma that you equip for stats, and you can level them up and evolve them, like in Honkai: Star Rail, there more than 50 karma atleast with different element/class. I'm only about 4 hours into the game, and I'm really enjoying it so far.
Great animation No gacha No energy costs Can run endless grinds 19 unique characters Vibrant world Highly recommend Fun combat
Якби ГЕНШИН вирішив стати нормальною грою!
I'm still not very far into the game, but honestly, this is probably the game that many gacha fans have been hoping for. For the developers, it could become a goldmine. Maybe it won't be as profitable as a traditional gacha game, but in return they could win the hearts of countless players. If the developers start releasing new characters as DLC on a regular basis—say for €5–10 each—and occasionally add new content through map expansions for around €10–20, they could make a great profit without exploiting their player base. Add in some free permanent events from time to time, and this game could become a prime example of how the kind of gacha monetization used by companies like HoYoverse and others is completely unnecessary and, frankly, predatory.
[h3]龙之谷之父的内购抽卡游戏转单机,没有氪金的韩国原神确实不赖 [/h3] 单纯的提起“Hound13”这家游戏公司也许大部分的国人玩家都没有听说过,但提起《龙之谷》这款经典作品,资深的老玩家们应该是无人不知无人不晓,这家公司就是由龙之谷之父“朴正植”和《地城之光》团队的核心人员一起成立的。他们在几年前开始研发一款被称作《龙之剑》的跨平台内购开放世界游戏,于今年初正式上线后因为发行商的资金和协商都不顺利,由此转为自主发行,并且更名为《龙之剑:觉醒》修改为单机游戏登录了Steam。 可以开门见山的说,开发了多年的内购游戏在几个月内迅速转为买断制单机作品,虽然完全移除了氪金系统,让玩家能以零氪的方式体验游戏内的绝大部分内容(还有极小部分需要购买付费DLC),这无疑是一个巨大的优点。但正所谓欲速则不达,为了尽快自救他们并没有足够的时间完成全部的内容转换后再发售,所以一些系统上还保留了抽卡手游的味道,优缺点都十分明显。 故事发生于美丽的“奥尔维斯”大陆,围绕传说中的“龙之剑”展开。玩家可以操纵一支三人小队,扮演剑士柳特在旅途中不断结识新的伙伴,一起面对正在慢慢苏醒的巨龙和整个世界的巨大秘密,是非常经典的勇者斗恶龙的王道剧情。 战斗方面是火热的开放世界即时战斗,因为是由跨平台游戏转型,依然保留了同类手游里非常易于上手的优点。角色的攻击闪避等动作非常流畅自然,打击感优秀,同时只需要打出异常状态就可以轻松使用角色连携技的设定,经常可以打出超高的连击数让敌人一直处于僵直状态,不仅伤害高,爽感还足。 本作在很多方面都被玩家拿来和原神作比较,受益于虚幻5引擎,游戏的画面要变得更加精美,场景的光影效果和层次感都非常优秀,细节也更丰富了。但是作为买断制单机,只需要通过推进流程就可以解锁全部角色,而且角色的差异化做的很好,每个角色的定位都特别清晰,偏向于输出或者辅助的角色都有发挥实力的地方,让玩家对于每个角色的养成都很有动力。不过比较可惜的是,在目前版本中,养成玩法的体验并不算很好,大量的资源需求带来的就是急剧上升的肝度,想要在短时间内迅速培养角色容易肝硬化。 开放世界游戏自然少不了探索内容,在主线任务以外,你可以自由探索世界的每一个角落,搜集各种食材制作料理。和奥尔维斯的土著居民谈天说地,接取他们的支线任务,在这个过程中也能路遇不少宝箱作为激励让你提起干劲。游戏支持多人联机,当你遇到单人无法应对的高难度BOSS时,可以呼朋唤友一起来战斗,通过互相配合来降低游戏难度,收获更多的欢乐。 总体而言,《龙之剑:觉醒》由内购游戏转为买断制单机,让它成为了优缺点都十分明显的作品。在成熟的抽卡网游玩法上获得了更优秀的画面、更易于获取的角色,同时也保留了网游的弊端,像是角色养成肝度十足、教学系统简陋这样的缺点依然存在,但并不会过度影响游戏的体验。如果你想体验一款打击感十足的开放世界动作冒险游戏,《龙之剑:觉醒》是个不错的选择。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Do you love anime game, but tired of gacha? This is the game you can enjoy a lot. Buy it. You won't regret. W devs for not releasing this as another gacha slop.
I dropped all the gacha games so I could focus on playing proper paid games.
龍之谷原神
Es básicamente Genshin sin gacha, completamente offline, con botón de skip, mejores gráficos y que pesa solo 25GB. Está bien. De momento solo le tengo 2 peros: Viniendo del Wuthering Waves el combate me parece demasiado simple (no tanto culpa del juego, pero igual quería comentarlo) y el segundo es que este juego solo tiene doblaje al coreano. Estoy acostumbrado a jugar a estos juegos con doblaje al Inglés. Mínimo supongo que al Japonés sería más fácil de acostumbrarse, pero en fin, también es una tontería y medio que te acabas acostumbrando al coreano. En fin, buen juego
Nette Grafik, interessanter Artstyle (die Gesichter sind ganz anders modelliert als z.B. bei Genshin oder den anderen Open World Gachas. Find ich ganz nice), Musik gut, nach 20-30 Min. kannst du schon 2 Charaktere freischalten und das Gameplay finde ich bis dato auch ganz cool (mit Breaking und Air-Attack Kombos usw). Insgesamt hat man hier wohl ~150 Std. Spielzeit vor sich und ich freu mich drauf. Wer Gacha Games mag - nur ohne Gacha, sollte zuschlagen! Damit können wir gemeinsam signalisieren, dass solche Spiele eine Chance auf dem Markt verdienen - und DS:A wird dann mit Sicherheit weitere Charaktere oder Gebiete erhalten. Also ran da :D
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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