
Face unpredictable dangers, fight perilous fires with your crew, and save lives in Firefighting Simulator: Ignite. Step into the boots of a U.S. firefighter and play with up to 3 friends or with the help of your NPC controlled crew members.
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UNITED AGAINST FIRE. Face unpredictable dangers head-on, fight perilous fires with your crew, and save lives in Firefighting Simulator: Ignite. Step into the boots of a U.S. firefighter in a sprawling city in the American Midwest, where every mission pushes your skills to the limit. Experience the rush of firefighting in stunning visual quality in an intuitive and cooperative multiplayer mode with 3 friends or with the help of your NPC controlled crew. Battle raging and dynamic flames, heat, and smoke – all simulated in real time. Cutting-edge physics & graphics systems powered by Unreal Engine 5 let you experience firefighting immersion like never before.

Over your career, you deal with a range of challenging situations, like trapped civilians, electric fires, flammable liquids, grease fires, backdrafts, flashovers, and explosions. Equip yourself with authentic firefighting tools, including fire hoses, saws, Halligan tools, axes, and extinguishers, and use faithfully recreated fire engines and ladder trucks. Use the right tactics and methods with precision to put out blazing flames.

Each mission requires real-life firefighting strategies, such as ventilating to curb fire spread, cooling down overheated objects, sawing through obstacles, reducing air drafts, and selecting the proper extinguishing agent. But stay alert for signs of imminent danger, like thick smoke finding its way through closed doors and presenting the potential for a major disaster.
But don’t worry: you can learn how to fight fire and the use your tools properly back at the fire station hub, which serves as your headquarters between emergency operations. Relax between missions, inspect the large vehicle fleet that includes faithfully recreated trucks from Rosenbauer, and choose your next assignment.
So, when the emergency call comes in, make sure you get the job done by taking the shortest route to the emergency scene, fighting the fires, and saving lives together.

EVERYDAY HERO: Step into the boots of a U.S. firefighter
IGNITE YOUR PASSION: fight perilous fires in single- and multiplayer mode
TEAMWORK: 4-player coop mode
UNITED AGAINST FIRE: Assemble your squad with an NPC crew when in single-player mode
AUTHENTICITY: Use equipment from leading U.S. firefighting brands, such as HAIX®, Fire-Dex and STIHL
QUICK RESPONSE: Drive faithfully reproduced, licensed Rosenbauer America fire trucks, such as the TP3® Pumper, Viper®, 68' Roadrunner, and more
YOUR CAREER: Choose between 8 characters and different outfit sets
FIRESTATION: Your hub for learning techniques and choosing your next emergency mission(s).
SIMULATION: Realistic fire, heat, water, and smoke simulation with the Unreal Engine 5 physics engine
PC MODDING: Create modding missions and share and play them over Mod io
CONSOLE MODDING: Download and play new modding missions from the Mod io hub


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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Und wieder ein Spiel von den A..... Kriechern von Frida Merz und mal wieder zu Inkompetent zum Spiele entwickeln. Wie kann man so viel Geld gefördert bekommen und dann so eine schlechte KI "entwickeln". Hier ist man mal wieder nur auf das Geld der Käufer aus. Typische Masche von Frida Astragon Merz und dem restlichen Zirkus
[h1] Firefighting Simulator: Ignite : A Promising Firefighting Simulator That Still Needs a Lot of Improvement [/h1] As a firefighting simulation game, Ignite has an interesting concept and a lot of potential. The idea of responding to emergencies, driving fire trucks, rescuing civilians, and managing dangerous situations is genuinely appealing. However, after spending time with the game, I found many issues that seriously affect immersion, especially regarding vehicle handling, AI behavior, station design, equipment limitations, and mission variety. [h2] The Fire Truck Driving Experience Is Extremely Poor [/h2] The biggest disappointment for me is the driving system. Almost every fire truck in the game feels like it has no ability to steer at all. The steering wheel feels extremely heavy, and turning the vehicle is much harder than it should be. Even when driving at a very low speed, the trucks still suffer from severe understeer when entering corners. I have more than 500 hours of experience in [i] Euro Truck Simulator 2 [/i], and I usually receive silver ratings in driving challenges in this game. I am not expecting a ladder truck with a long wheelbase and a massive weight to handle like a sports car. However, the current vehicle physics in Ignite simply do not feel realistic. Real fire trucks are indeed difficult to drive. They are heavy, tall, have a high center of gravity, and require a larger turning radius. These characteristics should absolutely be represented in a simulator. However, difficult to drive does not mean almost impossible to steer. The current physics feel like the vehicle's weight is concentrated too much on the driven wheels, while the steering wheels have almost no grip. As a result, the truck loses front-end traction even at reasonable speeds, making normal cornering frustrating rather than challenging. I also think the game misunderstands the meaning of "responding quickly." Firefighters do need to arrive at the scene as soon as possible, but speed is not the only priority. Real emergency vehicle drivers must balance speed and safety. Driving too aggressively and causing an accident would only create more problems and delay the rescue. There have been real cases, such as recent fire truck accidents in New York, where emergency vehicles caused serious crashes during responses. These incidents show that emergency driving is not about simply going as fast as possible — it is about arriving quickly while maintaining control. https://youtu.be/2c8PZihiX8g?si=tHWqmK4nmvPwuAhD I hope future updates can improve: Steering assistance and responsiveness; Weight distribution and tire grip; Differences between vehicle types; Low-speed maneuverability, especially for large ladder trucks. [h2] AI Teammates Are Extremely Inconsistent [/h2] The AI teammates are another major issue Sometimes they are incredibly incompetent. They get stuck, fail to find paths, or cannot complete simple rescue tasks. But at other times, they behave as if they have wallhacks, instantly locating trapped civilians without any realistic search process. This inconsistency completely breaks immersion. One of the most frustrating moments happened when I was knocked down by an explosion during a mission. I called for help, but my teammates simply ignored me and did not attempt to rescue me. Watching your own team abandon you in a game that is supposed to focus on teamwork is genuinely frustrating. The AI should be one of the most important parts of a firefighting simulator. Good AI teammates should make the player feel like part of a professional rescue team, not like they are fighting against their own squad. Future improvements should include: Better pathfinding; More realistic search behavior; Proper rescue priorities; Better reactions when teammates are injured or incapacitated. [h2] The Fire Station Feels Empty and Lifeless [/h2] The fire station should be the player's home base, but currently it feels more like an empty building Although the game includes areas such as a gym and a cafeteria, many of these places feel like decorative objects rather than functional parts of a real fire station. There are too few interactive elements and too little activity. A real fire station should feel alive: Firefighters maintaining equipment; Crew members preparing vehicles; People relaxing between calls; Training activities; Mission briefings. Instead, the current station feels large but empty, like a showcase building rather than a workplace. [/h2] Too Few Tools and Too Little Mission Variety[/h2] Most missions are simply fires, and players repeatedly use the same small selection of equipment. However, real firefighters respond to many different emergencies, including: Vehicle accidents; High-angle rescues; Chemical spills; Flood rescues; Hazardous material situations; Search and rescue operations. A true firefighting simulator should provide more diverse scenarios instead of repeating the same type of fire mission. [h2] The equipment system also has some strange limitations [/h2] Players cannot carry two tools at the same time. If this limitation exists because of weight management, I could understand it. However, the problem is that the game allows players to attach a large saw to their belt. If firefighters can carry a heavy saw this way, why can't they carry a Halligan tool and an axe together? Real firefighters choose their equipment based on the situation. They do not repeatedly return to the truck just because they need a second tool. [h2] Environmental Interaction and Destruction Need Improvement [/h2] For example, when breaking large windows, the glass always breaks into the same fixed number of pieces. It feels like a scripted animation rather than realistic destruction. Different tools and different impacts should create different results. Another strange design decision is that players can only break certain glass objects with an axe. In the previous game, the Halligan tool could also be used for forced entry and breaking obstacles. Removing this ability in the new version feels like a step backward. The most important part of a rescue simulator is the interaction between tools and the environment. Without deeper interaction, missions start feeling like a repetitive checklist instead of real emergency response. [h2] Conclusion [/h2] Despite all these issues, I would still give Ignite a positive review. Creating a firefighting simulator with this level of detail is not an easy task, and the developers have already achieved something that many games in this genre fail to deliver. The game has a solid foundation and a lot of potential. I hope the developers continue improving the existing systems and adding more depth in future updates. A great firefighting simulator is not only about arriving at the scene quickly and putting out fires; it is about teamwork, decision-making, realistic procedures, and adapting to unpredictable situations. Ignite is not a perfect game yet, but it has taken an important step toward becoming a truly immersive firefighting simulator. With continued support and improvements, it could become an excellent game in the future.
Firefighting Simulator: Ignite takes a profession that is often celebrated in films and television and translates it into an interactive experience that emphasizes responsibility, teamwork, and split-second decision-making. Developed by weltenbauer. Software Entwicklung GmbH and published by astragon Entertainment, the game invites players to step into the role of a firefighter in the fictional Oakridge City, where every emergency call can quickly escalate into a life-or-death situation. Rather than focusing on spectacle alone, the title aims to showcase the discipline and coordination required to combat dangerous blazes and rescue civilians under extreme circumstances. The game's biggest accomplishment is its dynamic fire simulation system. Fires behave as living hazards, spreading through buildings based on environmental factors and forcing players to constantly reassess their approach. Entering a smoke-filled home to locate trapped occupants, managing visibility in collapsing structures, and choosing the right tools for each emergency all contribute to a strong sense of immersion. Missions range from residential incidents to larger industrial disasters, ensuring that players regularly encounter new layouts and challenges. The game succeeds in making even familiar objectives feel tense because no two fires unfold in exactly the same way. Cooperative play is another cornerstone of the experience. Teams of up to four players can work together, dividing responsibilities between search operations, hose management, ventilation, and victim extraction. Communication becomes essential as emergencies become more complex, creating memorable moments where coordination determines success. Players who prefer a solo experience are supported by AI companions capable of following commands and assisting in critical tasks. While these AI teammates occasionally struggle with positioning or timing during particularly chaotic situations, they remain functional enough to preserve the game's cooperative spirit. Visually, Firefighting Simulator: Ignite benefits greatly from its use of Unreal Engine 5. Flames cast realistic lighting across environments, smoke effects create convincing hazards, and the detailed equipment models reinforce the authenticity of the setting. Fire engines, protective gear, and rescue tools all feel meticulously recreated, contributing to the sense that players are participating in genuine emergency response operations. The game's fire station hub also serves as a pleasant downtime area, allowing players to prepare for missions, customize their firefighter, and appreciate the quieter moments between emergencies. Progression and replayability are supported through increasingly demanding scenarios and community-created content. As players gain experience, they become more comfortable with advanced firefighting techniques and begin experimenting with different strategies to improve efficiency. The inclusion of mod support significantly enhances the game's long-term appeal, opening the door for custom missions and additional challenges created by the community. This feature gives the game a degree of longevity that many simulation titles struggle to achieve. That said, Firefighting Simulator: Ignite is not entirely free of issues. Extended play sessions can reveal some repetitive mission structures, and players looking for a strong narrative component may find the simulation-focused design somewhat lacking. Certain AI behaviors can occasionally interrupt the pacing, and the methodical nature of firefighting may not appeal to players seeking constant action. However, these drawbacks do little to diminish the game's strengths as an authentic and respectful depiction of the profession. Firefighting Simulator: Ignite stands out as an engaging simulation that captures both the intensity and teamwork involved in emergency response. It successfully combines realistic mechanics, impressive visuals, and cooperative gameplay into an experience that feels rewarding and educational. While there is still room for improvement in mission variety and AI refinement, it remains one of the more polished firefighting simulators available and serves as a fitting tribute to the individuals who put themselves in harm's way to protect others. Rating: 8/10
Хорошая медитативная игра
Pra ser sincero, eu comprei o Firefighter: Ignite já pensando em pedir REEMBOLSO. O principal motivo é que eu gosto de jogos de simulação que passam a sensação de realmente estar em um turno de serviço. Uma das coisas que mais me incomodava era ter visto vídeos e reviews do jogo em que o pessoal comentava que era preciso ir até um terminal para selecionar a missão que seria realizada. Isso, na minha cabeça, quebrava completamente a imersão. Gosto da ideia de estar patrulhando pela cidade, dirigindo normalmente, abastecendo a viatura ou simplesmente dando uma volta, e de repente toca o rádio com uma ocorrência, isso passa uma sensação muito maior de simulação, porque tu nunca sabe o que vai acontecer. Quando eu vi que neste jogo as missões eram escolhidas por um terminal, achei que seria apenas um seletor de fases. Foi justamente por isso que comprei o jogo já decidido: "vou testar e depois pedir reembolso". Só que, para a minha surpresa, os desenvolvedores criaram uma mecânica que mudou completamente a minha primeira impressão. Em vez de escolher uma missão específica, tu configura um intervalo de tempo para que o próximo chamado aconteça. Depois disso, tu simplesmente fica no quartel aguardando. Em algum momento dentro do intervalo escolhido, o alarme toca e uma ocorrência é gerada de forma aleatória respeitando a progressao da campanha. Isso faz com que cada saída da base seja uma surpresa e dá uma sensação muito mais próxima de um plantão de verdade. Foi justamente essa mecânica que me fez desistir da ideia de pedir reembolso. A única ressalva que eu tenho é que, apesar de a espera pelo chamado ser muito bem feita, ainda falta vida dentro do quartel. Hoje praticamente não existe nada interessante para fazer enquanto tu espera o alarme tocar. Existe uma máquina de café, mas ela é mal implementada, tu tenta pegar o café que acabou de preparar e o personagem simplesmente começa a fazer outro café em vez de beber o primeiro, também existem máquinas de refrigerante, mas tu apenas segura a lata na mão; não existe nenhuma animação de beber ou interagir com ela. São detalhes pequenos, mas que fazem muita diferença em um jogo que quer passar a sensação de simulação. Eu gostaria muito que existisse um sofá para sentar enquanto espera o chamado, uma televisão para assistir, um videogame para o personagem passar o tempo (fingindo jogar), um micro-ondas para esquentar a marmita e fazer uma refeição, e até que a academia do quartel fosse acessível para o bombeiro treinar durante os períodos de folga. Outra coisa que faria muita diferença seria um banheiro funcional. Dependendo da ocorrência, o personagem termina completamente coberto de fuligem, fumaça e sujeira. Seria muito interessante se fosse necessário tomar banho ao retornar ao quartel, podendo até existir alguma penalidade temporária caso o jogador ignorasse isso, aumentando ainda mais a sensação de realismo. Também seria muito legal ter uma oficina dentro do quartel para cuidar da viatura: calibrar os pneus, verificar os equipamentos, organizar os materiais, conferir as mangueiras e fazer pequenas manutenções antes do próximo chamado. Sinceramente, o restante do jogo é incrível. O combate aos incêndios, as ocorrências, os equipamentos e a sensação de atender aos chamados são excelentes. Para mim, a única parte realmente "morta" é o quartel. Se os desenvolvedores expandirem essas interações no futuro, acredito que a experiência de ficar de plantão será muito mais imersiva. A base deixará de ser apenas um lugar onde se espera o alarme tocar e passará a parecer um quartel realmente vivo. DITO ISSO: É o simulador de ocorrências MAIS LEGAL QUE JA JOGUEI. Nota: Esta review reflete 100% a minha opinião após jogar o game. Utilizei inteligência artificial apenas para me ajudar a organizar as ideias e melhorar a escrita do texto.
Pretty fun firefighting game to play with friends. (Trio or squad) Solo or duo is not that great due to AI getting stuck and not following orders.
Runs VERY poorly
Great game.
好
realistic maby 8 and up tho
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