
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lagom svårt
worth coy
Доброго времени суток! Стим любезно предоставил 3 бесплатных дня для пробы данной игры, за что им спасибо, позволило сэкономить денюшки. Всю игру не покидало ощущение игры в подобие цивилизации 6. Присоединюсь к ряду высказываний пользователей, что боевка в этой игре убогая, добавлено только для того чтобы было, после первых же боев появилось желание выключить и удалить. До цивилизации 6 далековато и явно не дотягивает. Моё личное мнение, удаляю покупать не буду.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played during free wekend. I really wish to like this game, but it feels like a bunch of great ideas that were left completely unrefined. Ages seem less relevant and interesting than you could expect. Production cycles and converting resources into goods is a fantastic idea.. that feels very lackluster in practice, because of bad UI, lack of filtering resources and the fact every single pop works a tile on map, so switching up production in bigger settlements takes far more time and effort than you should expect. The whole management aspect is pretty messy in general, yet again in big part thanks to underdeveloped UI. The combat is another mixed bag of interesting ideas, that were left in rough state - I like how your armies become bigger trough the ages and how leader mechanics work, but when you add military power to the mix it becomes huge mess. I despise re-filling movement and healing units instantly to the extreme, it makes strategic aspect of warfare almost meaningless, especially with the fact how vulnerable and crucial to economy cities are. Not settlements - cities. They are vital extensions to settlements, expanding borders and giving bonuses based on adjacency. [b]And are destructible. [/b] So you can have your enemy get his army boosted by leader to sprint for the undefended city, basically setting you up dozens turns in one turn. It can and will happen. Of course you can do that to them and cover your 6, but it's just a mess to deal with in general. I honestly hope things get polished in the future, the game does have that "one more turn" feeling.. but it's so under-cooked I'm happy to get through without major food poisoning. 6.5/10 Edit. I hope for a victorian tommorrow for this game.Maybe some irch person will decide to give it some wings. The concept is 13/10.. I wish. I onder. I ponder. I wonder. I pray - the next version will be MORE than okay :3
Do not buy Millenia. I had very few expectations going in - I had seen the graphics, but nothing else. I have played other 4x games, and while I can hardly say I'm good, I normally have a lot of fun. Millenia is not fun. I have never played a 4X game that is slower, where the turns drag so much. Nothing here is new or unique enough to justify playing. You might be thinking "Oh, it's fine, they'll fix it with DLC, like other games". This is not true. Unless the DLC remakes the game from the ground up, it cannot fix this. The best compliment I can give to Millennia is that it's name is very appropriate on two levels: First, it's how long a full playthrough of the game feels. Secondly, the turn of the Millenia is when I would have thought this game was released if I'd been asked to guess. TLDR: If you have 40 hours and literally nothing else going on in your life - Still don't play Millennia. There are really good games out there which don't take a thousand years to cross a forest.
Super gra!
Die Spielprinzipien sind an sich recht ansprechend. Es gibt ein Wirtschaftssystem, innerhalb dessen man die abgebauten Rohstoffe verarbeiten und verfeinern kann. Auch bekommt man eine gute auswahl von Möglichkeiten Entscheidungen zu treffen und verschiedene Wege einzuschließen. Das Spiel sieht aber halt aus wie aus dem letzten Millennium. Kommt mir vor als würde ich ein schlecht entwickeltes Browser Game spielen. Die Menüführung ist viel zu umständlich und man erhält keinen guten Überblick. Ich hatte während der ersten Partie am ersten Abend schon das Interesse verloren mit dem Spiel zu interagieren. Auch gibt es keine Teams weshalb es für Coop denkbar schlecht geeignet ist.
Bisher die beste Alternative zu Civilisation. Besser als jeder Teil seit Civ IV. Und sie schaffen es, entgegen Civilisation, dass Einheiten und Gebäude, die günstig zu bauen sind, auch endlich günstig zu bauen bleiben, weil sich die notwendigen Produktionspunkte nicht adaptiv zur Zeitlinie verhalten. Dass ein Siedler in Civilisation mittlerweile über 20 Runden braucht, bis er produziert ist, und das bis in die Neuzeit so bleibt, zerstört für mich das ganze Spiel - in 20 Runden kann man eine ganze Nation erobern, bevor man 1 neue Stadt gebaut hat. Absoluter Blödsinn. Wenn sich das mit Civ 7 nicht geändert hat, werde ich langfristig auf Millennia schwenken. Einziges Manko: Nach jedem zweiten Update muss ich das komplette Spiel deinstallieren und neu installieren, weil man kein Spiel mehr gestartet bekommt. Da die Savegames aber erhalten bleiben, ist das zwar nervig, aber verkraftbar. --> Nachtrag: Hat sich seit Jan 2025 geändert.
Note: I play offline so time indicated is very misleading..have played 3 games and enjoyed each one so far. The game is still rough around the edges and does not have the mod community it deserves but overall the mechanics make the game enjoyable and different enough that really not like civ6 and all. Drag starts around age 5 or so when most land taken and tons of development done ,, developers need to enhance these later ages in some manner to keep the game fresh and alive versus just build x-y-z and wait for something new.
主要科技树的玩法十分恶心人,所有人赛跑进下个时代,漏掉的科技就不能补,国家之间几乎没有差异性,而国家精神间的平衡又不好,玩起来很无趣
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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