
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Спасибо Таганаю за обзор. Игра топ, пока интересно разбираться, зайти отдохнуть самое то
I was about to buy the game, until I noticed that they are selling DLCs for an Early Access game. What kind of practice is this? a new method to get more money from the users from a product that is not even finished?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Game, Great concepts and Very engaging. However I dont respect the practice of selling DLCs for an Alpha game. If money is the problem for this developer, there has to be better ways. Atleast a better approach to going Alpha. I bought the game so ill try it on release but i sure wont be suggesting to anyone to buy it due to the DLCs & my interest fell off a cliff. To many great games to give a game in Alpha more money/ a second change.
IF THE DEVELOPER REWORKS THE GLOBAL CAMPAIGN, I'LL CHANGE MY REVIEW. The idea behind this game is genuinely interesting, and I had a great time playing through the tactical campaign. But the main focus of the game was clearly supposed to be the global campaign. Unfortunately, it's ♥♥♥♥♥♥♥♥. Almost every major patch reworks the technology tree, and yes, new content gets added. I read the patch notes, I see dozens of bug fixes, and that's great... but it never actually changes anything that matters. The global campaign is fundamentally broken. Here is my list of the problems: Metals - I understand that using four different metals to manufacture vehicles is realistic. But with the ore deposits being randomly generated, I don't even know which city has the metal I need, and when nobody is selling the metals I need on the market... what exactly am I supposed to do? If you want to produce armored vehicles, you either: * buy every piece of metal from the market from day one (which probably requires banks, but you don't even have enough building slots), * be able to produce only a couple of tanks that get blown up by RPGs, * or aggressively conquer cities and slowly develop your mental issues trying to deal with the game's economy. Economy - Nobody wants to deal with this ♥♥♥♥♥♥♥ logistics. Just give us a global storage system. I don't want to spend my time searching for the rifle ammo in my towns. The global campaign should be about building an army and fighting battles, not spending most of your playtime doing logistics and construction. AI on the Global Campaign Map - First of all, I hate when every city under the AI control has battalions with 30 squads. Second, don't be surprised when every country on the map declares war on you one after another after only two in-game years. Either play on some isolated island nation or prepare to suffer. Establishing alliances and improving relations is useless. Buildings - Please, add one more building slot, at least in non-rural towns. Why do I have to live in a permanent state of deficit simply because I don't have slots? Also, the countries should be able to develop their construction speed or capabilities. I don't understand why a country with dozens of cities can only build or upgrade one building at a time. Battle AI - The vehicle AI is incredibly stupid. Your vehicles need absolutely perfect terrain to function. They are useless in hills. Infantry seems to become competent after gaining combat experience (The enemy doesn't seem to have the same lack of combat experience, though) - and even then, they're still vulnerable to rebels. DLC - The Western and Eastern Airborne Forces DLCs are basically legal cheats. They give you access to IFVs and artillery technologies years before everyone else. These technologies should have minimum research years just like every other comparable vehicle. Manpower - Remember those AI battalions with 30 squads in every city? Yeah... you are not able to do that. You have to keep an eye on every single soldier - even though they are complete idiots. It becomes incredibly frustrating, especially during the early years. I want to enjoy the battles, not become mad over every casualty. I'd just add a setting where you can toggle the reserve requirement when creating a new campaign, so you can enjoy this game a little bit more. And you should remember that soldiers also need food, which puts even more pressure on an already broken economy. Campaign Start - The economy and political system feel especially hard during the early years. You're basically building your country from zero, and it's slow and painful. At least the game gives you a decent starting army, which works well in defence. But you still need to wait for years before you can build a proper assault battalion. You'll constantly be short on military factories (unless you let your people starve), metals, manpower (especially during wars), and research. Politics - This system feels underdeveloped. The developers should expand it by making ideologies more distinct or adding other political mechanics. To sum up my feelings about the global campaign: It's slow, painful, and feels like every country makes 30 squad battalions just to throw all of them on you. Even with the dumb battle AI and how punishing every single casualty is, I still really enjoy the tactical battles. The global campaign is what makes me quit every single time. Instead of fixing and polishing the game, the developers moved on to making The Last Haven, which, judging by the reviews, ended up being even worse. I can't really recommend buying this game at full price. But, if the battles you saw in the trailers are what got you interested, it could be worth grabbing on sale.
I was hopeful for that game tried 3 hours some year aga and cameback to check current stage selling DLC for Early access game? Hell no that should be a joke
TLDR: I REALLY wanted to love this game, but I can't. It's an ambitious concept, and unfortunately this game fails to deliver on it, from multiple sides. What I was looking for - a dream game - M&B style game set in the modern world. You start small, and you may succeed or you may perish. You have micro and macro elements. You you have strategic and tactical combination. The reality is this is really hard to do right. And, I will say this game does a damned good job of trying to do it. As an extremely seasoned Kenshi, M&B, Jagged Alliance, etc... sandbox player - this game offers the right premise, but right now the delivery is barebones. Sure, you can find some videos of exciting battles, and that's awesome. The reality though is that 90% of the time in early to mid game you are just staring at the map screen and occasionally making 4x decisions. Unlike both Kenshi and M&B you start out as a country, which forces your hand to some extent in how you proceed. It's less "start the game as a rebel or deserter" and build your empire and more like here's a random tiny "nation" to manage. It's not as visceral or brutal as M&B. It's also a bit silly, where in M&B you may have poor AI, but they do something. In this game your troops will literally face the opposite direction of enemies rushing them. The player-side AI isn't intuitive like in M&B. You have to force squads to move, even in first person view - even when your opponent has an APC and armed humvee and you have 15 infantry troops. Your only choice is to sit around or rush. If you sit the enemy does nothing, and you just waste time. If you rush you get rightfully slaughtered. It just makes no sense in real world terms. It's a great concept, and I fully support it. There is an incredible need for a modern warfare game in the style of M&B/Kenshi/Jagged Alliance, and I will continue to throw money at every single project that tries this innovative formula. Unfortunately I can't really recommend this game, at this time, but the idea is promising and I wish the team the best of luck. I will be keeping a close eye on this game's development.
Really wanted to like this game but there is very little to like. The UI is just confusing and all over the place, the AI is just stupid, you have infantry rushing in mele range like this is Mount and Blade - which really breaks the immersion. I get the idea and it's a cool concept but this is far from being a finished product. What's more concerning is that the game is in this state but the developer thought it would be reasonable to release DLC's for a game that's a demo at best. Doesn't inspire much confidence and comes across as just another cash grab. Refunded and no intention to ever touch this again and would recommend you do the same. There's a reason the game is dead.
Задумка весьма не плоха, но вот с реализацией пока не очень. Очень тупая и слепая пехота. Технологии что можно изучать только в определённый год я считаю в корне не верным, нужен либо штраф на изучение технологий не в своё время как в Hearts of iron 4, либо изучение ветки от худшего к лучшему. А здесь получаются какие-то крайности, сначала все ходят с пистолетами и ружьями как в первую мировую, а потом у всех резко появляются автоматы и танки у всех сразу. Нет особенностей развития, как если бы посвятил все исследования только автоматическим винтовкам или бронежилетам. Полное уничтожение поселений тоже неприемлемо! Не хватает строительство обороны в поселениях, доты, стационарные пулемёты и вообще каких либо укреплений. Пехота не может занимать никаких укреплений кроме парочки домов, а ведь есть мешки с песком, деревья и углы, крыши, кроме дефолтного места они никаких укрытий не занимают. Не хватает строительства пограничных застав чтобы перекрыть немногочисленные проходы на территорию, приходится в каждом городе оставлять огромный гарнизон. Про мины я так ничего и не понял! нет описания применения! В настройках отрядов нет выбора вторичного оружия и гранат! Нельзя указать численное количество солдат и в некоторых видах техники часть солдат не поместившаяся как экипаж просто бегает хвостиком, что смотрится нелепо. Очень не хватает фонарика, прибора ночного видения и одноразового гранатомёта! Ато кроме РПГ ничего нет. Ещё я бы хотел для пехоты миномёты и противотанковые пушки. Нет разведки территории соседа, шпионов каких-нибудь, со способностью производить диверсии в городах или отрядах. Дипломатия сильно расстраивает. Автосохранения я тоже не наблюдаю! Иногда игра вылетает, что откатывает очень значительно. Да и в общем очень не хватает описания предметов функций и прочих мелочей, приходится догадываться методом проб и ошибок. Это всё что мне удалось пока вспомнить, я не могу пройти игру ибо встречаясь с очередной недоделкой или не логичностью интерес к игре резко снижается. Очень надеюсь на лучшее и продолжаю ждать.
ok let me start of saying this is a great concept for a game but terrible execution this could be one of the best games ever made honestly but the devs suck instead of fixing issues they seem more concerned about adding more vehicles every update and this could easly be fixed by having mod support and they will try to say they do but they dont the only thing moddable are faction names/flags and weapon skins thats it if it had good mod support i could see the community running wild adding tons of weapons and quality of life fixes, uniforms ex... in short could be dope but its not and i dont see that changing
game's not finished, ui looks outdated and the whole system is designed unintuitively it does look like they are working on the game through patch notes, but in reality you will see the exact same patches "fixed ai" or "fixed bug" in every single one. they offer several paid DLC packs for an early-access game which is not even close to being considered a finished product. would refund as devs didnt deliver on promise after over two years. too little too late
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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