
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
allez-y!!!
在早期新鲜感过去后迅速变得无聊,令人失望
可惜了,底子是真的很不错。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played during the free weekend. The game is fun. The system of alternative ages is really interesting. Due to improvements system and chain of goods system (Wheat->Flour->Bread), the game feels a little like a board game. The AI is agressive and isn't afraid of going to war if they think you're weaker. My only complaint is the UI - it feels a little cluttered at times. We could be given a warning on a map if some building doesn't work due to lack of resources or religion for example.
Gives me same feeling as when i played original Civ or Civ2, hope to spend many more hours playing this
Неплохо , но новых механик и решений для игр этого жанра - нет. А остальное как у сами знаете кого только беднее.
Eine interessante alternative zu Civilization. ;)
Det ska väl sägas att det tog en tid innan jag kunde börja spela Millennia och då hade redan första DLC kommit med vad jag förstår många förbättringar och nya saker till spelet, men när jag kunde börja spela så såg jag en Civ alternativ med en otroligt intressant ålders mekanik med sina egna händelser och system att bemästra. Det är här som Millennias största styrka och svaghet finns, att hantera de olika erorna av mensklighetens historia är unik men lämnar en dålig eftersmak då jag personligen finner att uppföljningen av de olika erorna är väldigt dålig, varför slutar hjältar att finnas? varför slutade inkvisitationen? VARFÖR SLUTAR ARCANA ATT UPPSTÅ MEN INTE ATHER? Jag skulle vilja se en uppföljnings ålder om man lyckas slutföra ålderns uppdrag/bygge/händelser. En annan sak jag är förvånad över är att det finns så lite mods, Jag menar Paradox spel är väldigt öppna för mods och varför ingen har ännu byggt sin egna ålder, national sperit eller inovationer är väldigt märkligt för mig, men jag är inte en modare skälv så jag har inget att säga om hur svårt eller lätt det borde vara. Betyg 7/10 Jag gladeligen rekommenderar att spela detta spel men det finns en hel del att förbättra och en mod sammhälle att bygga.
Ну что я могу сказать , я сыграл одну партию она заняла у меня 2 дня и то потому что мне было интересно осмотреть как можно больше , но вот начать новую игру я заставить себя не могу . ИИ очень тупой в какой то момент он просто перестает даже имитировать деятельность накопив армии у городов . В целом игра могла бы быть хорошей но она опаздала лет этак на 5 . И да сетевая составляющая даже не отстой это откровенный бред на текущий год , да и на саму игру забили . У параходов все как всегда не получилась доилка забили на хрен
Eu joguei de graça por tempo limitado. É um bom jogo, faz você perder dias sem ver o tempo passar, o que define a qualidade desse estilo. Tem muitos conceitos únicos que infelizmente não tive tempo de explorar, pelo menos não todos, até pelo fator replay. Toda via, se me perguntarem um ponto negativo é a diplomacia, as nações são quase sem personalidade além de um modificar pré configurado individual que você pode alterar, o que atrapalha muito o fator replay, pelo menos para mim. Eu também tenho problemas com o combate e o sistema de progressão é meio confuso, principalmente o negócio dos lideres. Mas se você já tem suas mil horas nos grandões do gênero eu digo que vale a experiência. E não se engane, eu vi muitas boas ideias aqui, só talvez sem o devido peso que mereciam. Na verdade eu gostaria de um segundo jogo mais polido e balanceado.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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