
The third installment of the MetaCard series, MetaCard: Backpack Legend, is a backpack management Roguelike card game! Before Battle: Manage your artifact backpack to build and synergize your playstyle. During Battle: Drag and drop cards to unleash skills on key enemies at the right moment.
Modeled estimate, not a reported figure. How we estimate →
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About
Cards + Backpack Management, Pre-battle + Mid-battle = Dual Strategy
Micro-control + Auto Combat: Enjoy explosive battles without operational burden!
New Artifact Backpack & Bond System enhance pre-battle depth!
Diverse card mechanics + unique character energy systems secure mid-battle tactics!
Bullet Time ensures decision space – no frantic button-mashing.
True dual characters: Independent hands, simultaneous dual-line operation.
Synergy-triggered Emergence enables 1+1>2 combos:
Gale Slash + Black Hole = Tornado
Ice Arrow + Tornado = Blizzard
Fireball + Ice Arrow = Magma
Tornado + Lightning = Thunder Twister
Thunder Twister + Lightning Orb = Violet Thunder Dragon
More combos await discovery!
Repeatable stages + Non-repeating Artifact drops = Target-farm your build!
Your mastery of Backpack Management & Artifact synergy defines the ceiling – not RNG.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
挺有意思的肉鸽卡牌游戏,把背包管理融入战斗很有想法。前期教学有点弱,需要自己去研究,玩上手后感觉越玩越上头
《元卡牌之背包传说》是一款具有肉鸽和背包管理要素的即时卡牌游戏,玩家需要同时操控2个角色战斗,使用卡牌就能让相应的角色释放技能,角色们不共享法力值,角色们的技能可以互相配合实现1+1大于2的效果。游戏具有背包管理系统,神器奖励要放进背包里才能生效,但角色背包空间有限,不能无限制地让所有神器都发挥作用。虽然游戏的画质比较一般,但玩法和质量还是不错的,推荐喜欢肉鸽、卡牌游戏的玩家入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
第一次玩。14关直接闪退,重进游戏还是闪退。如何解决?更新了游戏还是不行。
之前玩过前作,这作的内容扩充了很多,双角色独立双线操作,两个角色拥有独立手牌、独立能量体系,技能之间可触发化学反应合成全新效果(如疾风斩 + 黑洞 = 龙卷风、冰箭 + 龙卷风 = 暴风雪),本来我以为战士强,我全力堆战士的神器,完全不管法师,只是把法师当成一个亡语插件,让法师自然死亡后启动亡语抽牌,或者BUFF来强化我的战士,然后完全靠战士通关,一直以为法师的设计不合理,结果有大佬告诉我们给用雷电,两个雷电循环点BOSS,一下就没了,说明还有很多是需要我们发掘的,只是作者没有太多的说明,需要一个清晰的合成套路和游戏运行规则的展示,游戏还是很值得玩的,需要有耐心发掘!
游戏非常好玩,宝物选择非常重要,契合的宝物只要有个三五个直接开始割草,即时战斗卡牌可玩性也非常高
有一说一,除了UI是真的简陋,背包管理+卡牌肉鸽的玩法还是挺上头的 就是感觉这自动索敌还得再优化吧,战士输出时间还没有赶路时间长
一开始真没看懂这游戏在干嘛,以为就是普通卡牌,结果玩了两把才发现重点全在背包上。东西塞不下才是最大敌人(笑)。后面慢慢会开始纠结到底留哪个组合,甚至比打怪还花时间想。挺奇怪的,但就是会想再开一局试试刚才那个build能不能优化一下。
很有趣的肉鸽卡牌游戏,上班摸鱼想着玩两把打发下时间,结果自己摸索了一会儿之后,就停不下来了
把卡牌、背包、自动战斗缝在一起感觉还行,玩着贼上头,就是bug优化还得再打磨。游戏有四次失败重来机会,可恢复半血重新战斗我觉得没必要太多机会,努力打过下一关照样完蛋,不如增加一个选项 让玩家重开一局。 另外通关后的宝箱奖励可以优化一下,经常注意不到忘记领取
游戏总体还是不错的 操作双角色的卡牌构建倒是第一次玩。战士神技嘲讽护盾,法师神技雷击术,雷击我是真觉得超标每次加1费用 可用来速杀关卡boss。还有角色配合的组合技能比如龙卷风和雷电,希望官方可以出一个技能图鉴。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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