
Tower defense meets roguelite deckbuilder! Collect, summon and evolve your Imaginyte creatures, and use them to create intricate mazes to defeat the nightmares.
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About
Imaginytes is a mix of roguelite, tower defense, and deckbuilding set in a vibrant fantasy dreamworld. Explore a realm where imagination comes to life and time adds an exciting twist to every decision.
Face the dark forces of nightmares in beautiful, procedurally generated maps, ensuring no two battles are ever the same!

Summon Imaginytes onto the hex grid battlefield to create mazes for the enemies. With more than 150 different Imaginytes to collect, each with their own strengths and abilities, you will not run out of options anytime soon.

Experience the joy of evolving your Imaginytes through their 3 evolution tiers. Each evolution brings stronger powers and abilities to help you overcome the nightmares. Plus, during your dreams you will find different enchantments, that can alter your Imaginytes in various different ways.


Throughout your journey (Dream), you’ll craft a powerful deck of Imaginyte cards and spell cards. These cards are not just your tools, but your lifeline, each with the potential to be upgraded in countless ways. Can you find the perfect synergy?

In Imaginytes, time is an essential and unique mechanic. Every action, from placing Imaginytes to casting spells, consumes time, and as time advances, new waves of enemies will emerge. Manage your time wisely to stay ahead of the nightmare forces!

Turn the tide of battle by casting spells to buff your Imaginytes or damage your enemies. With a variety of spells at your disposal, the right choice at the right time can mean the difference between victory and defeat.


Imaginytes aren’t just creatures. They’re part of a grander design. With different Traits like Beast, Bot, Wise, and more, you can craft decks that benefit from these synergies. The more you collect of the same Trait, the more powerful your synergies becomes!

Top off your synergies with more than 120 different artifacts you will discover during your dreams. Artifacts will provide unique buffs, tailoring your playstyle to your liking.

As you journey through Imaginytes, unlock powerful talents that you can set before each Dream. Talents provide lasting upgrades, helping you tailor your strategies and gain new advantages. With each Dream, you’ll grow stronger, allowing for new strategies and deeper gameplay with every run. And with more than 100+ different talents, you won't run out of options.


Every Dream is a new adventure. Unlock new Imaginytes, spells, and artifacts with each run, ensuring that no two Dreams are ever the same. The more you play, the more your arsenal grows, keeping the game fresh and exciting.
Are you ready to awaken your imagination, master a unique time mechanic, and embark on a journey through the dreamscapes?
Add to your wishlist and prepare to dream big!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Danish, Japanese, Simplified Chinese, French, Spanish - Spain, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Ukrainian
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
I may be biased, as I developed the game.. But I think it is great! :D
Pros: - combination of deckbuilding and tower defense works very well - engaging and addictive (in a good way!!) reward mechanisms - good pace in game - very well balanced - so many imaginytes, artifacts etc. - no in-game purchases Cons - graphics are consistent, but personally, not my style - meh sound effects Over all, I'm very impressed that the game is developed by a solo developer.
Really fun and original!
Only a few hours in but really loving this so far. Only issue ive been having so far is how tanky the slimes are if you get them on the first fight. Every other starting fight feels manageable but I've either lost or come out with single digit health every time I've fought them in the first fight. Otherwise, Very addicting gameplay loop with a surprising amount of depth
Haven't been this engaged in a tower defense game since the Warcraft III Custom Games days. 10/10 get this.
What a well done mashup of genres. At the core, it's a strategic tower defense game with mazing and terrain manipulation. But... It's so much more. The roguelite map style and in run rewards are styled similarly to Slay The Spire. Your units and cards also possess synergies and traits very much like auto-battlers. A solid title that runs well and has obvious passion and creativity throughout. I hope the indie dev gets the recognition they deserve.
Фэнтезийный ТД с элементами карточного декбилдера и рогалика, призывом и развитием существ, ярким миром. На островках с гексами мы сами формируем путь движения врагов, множество существ и спеллов нам в помощь. Точно стоит нашего внимания. Немного геймплея https://youtu.be/ZXPkGUAhgdI
This game is unfortunately in competition with Emberward, another excellent tower defense maze-building roguelike, and Emberward had a bit of a headstart. This game's primary difference (and strength) is its focus on tower synergies and evolutions. My biggest gripe with Emberward was how it never felt like my towers really worked together. Imaginytes has both active and passive synergies that grow with your deck, making your selections for towers much more impactful than just filling a role slot. I'm excited to dive deeper into this game, since the metaprogression trees are huge and your talent selections can completely change the way you play the game. Definitely worth a try if you're a fan of other TDs!
There's a ton of ways to play and win and a lot of upgrades to earn and game modifiers to unlock and try. Very much enjoying this.
Very addicting. Satisfying, long-term progression is keeping strategies and game play fresh. A lot of content and hours of enjoyment despite only being in early access.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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