
The third installment of the MetaCard series, MetaCard: Backpack Legend, is a backpack management Roguelike card game! Before Battle: Manage your artifact backpack to build and synergize your playstyle. During Battle: Drag and drop cards to unleash skills on key enemies at the right moment.
Modeled estimate, not a reported figure. How we estimate →
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About
Cards + Backpack Management, Pre-battle + Mid-battle = Dual Strategy
Micro-control + Auto Combat: Enjoy explosive battles without operational burden!
New Artifact Backpack & Bond System enhance pre-battle depth!
Diverse card mechanics + unique character energy systems secure mid-battle tactics!
Bullet Time ensures decision space – no frantic button-mashing.
True dual characters: Independent hands, simultaneous dual-line operation.
Synergy-triggered Emergence enables 1+1>2 combos:
Gale Slash + Black Hole = Tornado
Ice Arrow + Tornado = Blizzard
Fireball + Ice Arrow = Magma
Tornado + Lightning = Thunder Twister
Thunder Twister + Lightning Orb = Violet Thunder Dragon
More combos await discovery!
Repeatable stages + Non-repeating Artifact drops = Target-farm your build!
Your mastery of Backpack Management & Artifact synergy defines the ceiling – not RNG.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
这游戏乍一看是经典背包管理加卡组构筑,实际玩起来更像是在参加一场“收纳大师+数学竞赛”。一边要把背包塞得像行李箱打包现场,一边还得精打细算卡组搭配,顺便再研究融合怪怎么“合成最强版本”。机制多到什么程度?多到你刚搞懂一个,系统就又往你脸上甩三个。装备和饰品多得像在逛批发市场,看着就头大。节奏也不算快,有时候一局下来感觉自己不是在打游戏,而是在写论文。不过别急,一旦你悟了,那种“我全都算到了”的爽感直接拉满。卡牌玩家狂喜,手残党当场沉默。
肉鸽和卡牌的组合玩法很新颖,不同的组合带来不一样的体验,玩法有一定难度,每一步都考验着策略和计算,游玩体验还是很不错的,但画面美术方面还需要优化,打击感这些不足,让游戏体验更舒服就更好了,很值得玩的一款游戏。
双职业卡牌,挺有意思的,玩起来有点手忙脚乱的,卡牌构筑也有意思,双角色构筑,潜力很大,希望制作组能多多更新,期待dlc!
The mechanic of endlessly grinding for artifacts in this game is absolutely brilliant—there are zero duplicate drops, and any artifact you’re chasing can be earned just by putting in the time. On top of that, the dual-character system adds a ton more fun to the gameplay. It’s definitely worth picking up a copy to experience for yourself.
Before we know it, the series has launched its third installment. Its dual strategic mechanics—both pre-battle planning and in-combat tactics—greatly boost the game’s enjoyment. On top of that, the auto-battle feature is an absolute lifesaver; it’s incredibly convenient and takes all the hassle out of fights.
一开始觉得画面ui之类的挺贫穷的,玩了之后发现卡牌即时制,等于说是我能一边用卡牌,一边观战角色,一个关卡完成后还有背包玩法,道具放置这方面又需要点策略。还有商店可以购买物品,就是我经常缺金币。乱出牌死了好多次,不过玩着玩着找到技巧了,牌要在合适的时候出。
刚开始上手还有点没玩明白,后面发现不仅有卡牌还缝了背包管理,但就是打到怪多的时候有点看不清人在哪,而且战士感觉有点弱
双职业卡牌的肉鸽游戏,玩着是挺不错的,我的建议就是加强战士,死的最快就战士了,还有普攻索敌能手动调整就好了!
放置肉鴿也能雙人成行,要同時操作兩個角色,兩套卡牌,兩個背包,玩起來完全是左右腦互搏,右左眼掃射,體驗挺新鮮的。
融合了很多玩法很新颖,上手不会很难,每局都能玩到不同流派,荆棘护甲流真爽疯狂叠成,玩下来挺上头又有意思,期待后续的新内容
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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