
The third installment of the MetaCard series, MetaCard: Backpack Legend, is a backpack management Roguelike card game! Before Battle: Manage your artifact backpack to build and synergize your playstyle. During Battle: Drag and drop cards to unleash skills on key enemies at the right moment.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cards + Backpack Management, Pre-battle + Mid-battle = Dual Strategy
Micro-control + Auto Combat: Enjoy explosive battles without operational burden!
New Artifact Backpack & Bond System enhance pre-battle depth!
Diverse card mechanics + unique character energy systems secure mid-battle tactics!
Bullet Time ensures decision space – no frantic button-mashing.
True dual characters: Independent hands, simultaneous dual-line operation.
Synergy-triggered Emergence enables 1+1>2 combos:
Gale Slash + Black Hole = Tornado
Ice Arrow + Tornado = Blizzard
Fireball + Ice Arrow = Magma
Tornado + Lightning = Thunder Twister
Thunder Twister + Lightning Orb = Violet Thunder Dragon
More combos await discovery!
Repeatable stages + Non-repeating Artifact drops = Target-farm your build!
Your mastery of Backpack Management & Artifact synergy defines the ceiling – not RNG.
discord:
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
上手难度不高,玩着感觉不错,背包里面放的神器效果可以叠加,神器效果叠加好的话就是砍瓜切菜了,就是战士的索敌有点怪怪的,战士和道士的走路速度慢慢的,道士走的时候战士也会跟这走导致战士索敌变了不会打架
游戏组合繁多,角色两两搭配。同时还有很多专属道具和公共道具 现在还增加了每回合10%的补血机制,让前期发育能够平稳很多
挺有意思的肉鸽卡牌游戏,把背包管理融入战斗很有想法。前期教学有点弱,需要自己去研究,玩上手后感觉越玩越上头
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
老粉丝了,这3部游戏肉眼可见的进步,如果说前两部更多是为了鼓励独立游戏开发者所给的好评,那么这一部可以说勉强够到了凭实力能拿到好评的边缘。 说一下什么类型的玩家适合这款游戏,如果你希望玩到画面、玩法、音效、剧情都还不错的游戏,那么这款游戏非常不适合你。 说得再极端一点,这款游戏除了玩法,其他模块都很一般,甚至是勉强能用的程度。 而玩法我觉得不能说是创新,因为玩法就是缝合的,但能感受到缝的不仅仅是形式,而是有一种被开发者理解后再重新诠释出来的感觉,有一个词很合适,就是:猎奇。 这种非主流的感觉很吃受众,个人感觉会比较适合那种吃腻了科班游戏的人。 毕竟筷子和刀叉用多了,偶尔吃一顿手抓饭还是挺新奇的。 如果你主流游戏玩得就不多,建议直接跳过吧,这游戏真不适合你。 杀戮尖塔、土豆兄弟、吸血鬼幸存者、背包乱斗这四款游戏都没玩过的人,不建议购买。
之前玩过前作,这作的内容扩充了很多,双角色独立双线操作,两个角色拥有独立手牌、独立能量体系,技能之间可触发化学反应合成全新效果(如疾风斩 + 黑洞 = 龙卷风、冰箭 + 龙卷风 = 暴风雪),本来我以为战士强,我全力堆战士的神器,完全不管法师,只是把法师当成一个亡语插件,让法师自然死亡后启动亡语抽牌,或者BUFF来强化我的战士,然后完全靠战士通关,一直以为法师的设计不合理,结果有大佬告诉我们给用雷电,两个雷电循环点BOSS,一下就没了,说明还有很多是需要我们发掘的,只是作者没有太多的说明,需要一个清晰的合成套路和游戏运行规则的展示,游戏还是很值得玩的,需要有耐心发掘!
这游戏乍一看是经典背包管理加卡组构筑,实际玩起来更像是在参加一场“收纳大师+数学竞赛”。一边要把背包塞得像行李箱打包现场,一边还得精打细算卡组搭配,顺便再研究融合怪怎么“合成最强版本”。机制多到什么程度?多到你刚搞懂一个,系统就又往你脸上甩三个。装备和饰品多得像在逛批发市场,看着就头大。节奏也不算快,有时候一局下来感觉自己不是在打游戏,而是在写论文。不过别急,一旦你悟了,那种“我全都算到了”的爽感直接拉满。卡牌玩家狂喜,手残党当场沉默。
不得不说作者太有活了,简直是一款可以把背包玩出花的肉鸽卡牌游戏。好玩到停不下来,只恨背包格子太少了根本不够装!本来一开始就玩了一段时间,时不时有几个bug就没玩了,但是最近2.0版本更新后优化修改了很多痛点,这优化后是又能爽玩了。这真不得不给大家推荐一下了,或许在画面上不算顶级,但在玩法创新和内容深度上绝对诚意满满。能同时玩到卡牌构筑、背包收纳和爽快的即时战斗。总之值得体验一下,推荐!
刚开始一堆怪给我干死了,原来是变成两个角色来操控,玩着玩着发现卡牌可以融合,刚开始有点难,玩一会懂了一点,有点爽了
有点意思,但不多,机制不完全透明,平衡性不是很好
《元卡牌之背包传说》是一款具有肉鸽和背包管理要素的即时卡牌游戏,玩家需要同时操控2个角色战斗,使用卡牌就能让相应的角色释放技能,角色们不共享法力值,角色们的技能可以互相配合实现1+1大于2的效果。游戏具有背包管理系统,神器奖励要放进背包里才能生效,但角色背包空间有限,不能无限制地让所有神器都发挥作用。虽然游戏的画质比较一般,但玩法和质量还是不错的,推荐喜欢肉鸽、卡牌游戏的玩家入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $14.3K | 39 | 100% | $14.99 | |
| $8.7K | 49 | 96% | $6.99 | |
| $0 | 20 | 90% | Free | |
| $127.3K | 372 | 80% | $14.99 | |
| $4.9K | 45 | 82% | $5.99 | |
| $0 | 41 | 39% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4K | 57 | 95% | $14.99 | |
| $19.4K | 138 | 57% | $8.99 | |
| $19.4K | 106 | 77% | $7.99 | |
| $19.4K | 56 | 89% | $8.99 | |
| $19.4K | 95 | 52% | $9.99 | |
| $19.4K | 298 | 55% | $4.99 |