
In "Kingdom Monarch", you are a monarch and can build the kingdom of your dreams! You need to build city walls, assign jobs to villagers, recruit soldiers, repel hordes of monsters at night, and expand your village during the day.
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About
In a fantasy continent torn apart by war, the rise and fall of royal power depend on choices made between day and night —— Lord of the Crowns integrates the in-depth management of city-building with the real-time gameplay of tower defense strategy. As a lord, you will construct cities and expand territories by day, and defend against enemies to survive by night. From a temporary camp to an iron dynasty, every decision will be inscribed into the kingdom's legend.
Game Features
Multi-dimensional strategic combination of Heroes + Technology + Units, ensuring distinct gameplay in each match.
Immersive day-night cycle mechanism, enabling seamless switching between the "sense of construction achievement" and "combat tension".
Global overview + countdown warning for precise and efficient decisions, eliminating ineffective operations.
Growth line from camp to dynasty, witnessing the complete epic of the kingdom's rise.
Before entering the game, choose a hero that fits your strategy —— directly setting the core gameplay direction for the entire match. Whether you are a steady defensive player or an aggressive fast-attack expander, it's all up to you!
Technology is the key to defeating enemies! Choose from dozens of tactical technologies: "Swift Stride" allows soldiers to maneuver flexibly on the battlefield, "Armor-Piercing Blade" tears through the enemy's heavy armor defenses, and "Fortress Reinforcement" turns city walls into impenetrable barriers. Precisely matching technology with units can exponentially enhance troop combat effectiveness, laying a solid foundation for resisting waves of powerful enemy invasions.
Site selection, planning, and placement —— every step is crucial to the kingdom's survival! Farms and sawmills need to be close to resource points to ensure output, barracks must rely on location to seize tactical opportunities, and city walls are the top priority for early defense. Reasonably planning the direction of city walls can not only block enemy sneak attacks but also divide the battlefield to form a natural defense line. Through the global building overview panel, optimize the layout in real time to achieve seamless connection between production and defense.
When the territory's development is on track, raids by dark forces will arrive as scheduled! Rely on the enemy attack countdown system to deploy troops in advance, and use carefully planned tactics and technology-boosted units to defend every inch of the territory. Surviving the night is victory!
After the war subsides, slow down and admire the kingdom you built with your own hands —— from the initial temporary camp to the now densely packed city-states and impregnable defense lines, every building embodies your strategy and efforts. Activate the UI-free photo mode to freeze the exclusive glory moment of your lordship!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 《王权领主》是一款融合了模拟经营与塔防策略的中世纪像素风格游戏,以其独特的昼夜循环玩法和精细的王国建设系统,为玩家提供了充满挑战的领主体验。 游戏最吸引人的地方在于其平衡的节奏设计——白天你可以专注扩展村庄、分配工作、采集资源;夜晚则转变为紧张刺激的防御战,需要指挥士兵抵御怪物侵袭。这种张弛有度的玩法让游戏过程充满策略性,既不会过于紧张也不会单调乏味。 游戏的像素美术风格表现出色,细腻的像素画面中融入了昼夜交替系统,云朵移动和树木影子的变化都清晰可见。不同英雄单位的外貌和技能特效也各具特色,在像素风格下依然保持了很高的辨识度。 丰富的游戏模式是另一大亮点,主线战役、挑战模式和沙盒玩法三种模式满足了不同玩家的需求。开局前的英雄选择直接决定了本局游戏的核心策略方向,加上数十种可研究的科技,带来了不错的重复可玩性。 虽然游戏在某些细节上还有优化空间,但考虑到其亲民的价格和开发者持续的更新承诺,《王权领主》确实值得策略游戏爱好者尝试,尤其是喜欢《帝国时代》、《要战便战》等游戏的玩家。
[h1]以领主之名,许我荣光[/h1] “溥天之下,莫非王土。”土地见证着王权更替、治乱兴衰。倘若你曾梦想过成为一国之君执掌王权,你可能会想过亲自出征时“率军者披坚执锐,执戈者战不旋踵”,也可能想过征战过后“白骨未销春战血”,甚至西幻背景下剑与魔法的碰撞。大概很少会去想,支撑这一切的是农民手中锈迹斑斑的锄头,是伐木工肩上粗粝的麻绳,是磨坊里日夜不休的石碾。王权的根基,从来不在战场,而在每一寸被深耕的土地。 《王权领主》是一款将城市建造的经营深度与塔防策略的即时博弈融为一体的游戏。与其说是领主,不如说是王——国中的管家,规划、生产、迎敌都要亲自安排调度(影山飞雄:还不如接球、传球、扣球都由我一手包办)。入侵的魔物只是检验成果的时刻,在此之前的每一个白昼,都为击败魔物做着准备——水井、农田、伐木场、采石场、铁矿等不是孤立的存在,而是环环相扣的生产与加工体系,资源如血液般在领地的血管里高效循环、生生不息:今天少分配一名村民去采集,可能意味着之后资源短缺,推迟了兵营建造,下一波敌袭失败,“其兴也勃焉,其亡也忽焉”。 《王权领主》目前还处于打磨阶段,存在着些许问题,比如新手引导晦涩,UI与字体不清晰,魔物数值设定难度大,还有城墙的建造没有城门(全方位封闭以后会达成“真·闭关锁国”——人物出不了门版)。 日复一日,时光不疾不徐地流淌。从零搭建、自给自足,亲手将这片荒芜之地建设成运转有序的王国。这座城或许粗糙、简陋,但却是我一砖一瓦搭建而来,它的每一处缺陷都是构成完整的我的一部分。 平凡的土地,奔走的小人,日夜不息的劳作——不是游戏的背景,而是王国跳动的心脏。而你,我的领主,这个王国为你而生。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
<English version at bottom> 还挺有趣的游戏。内含资源收集,生产经营和一小点塔防,RPG元素。可惜目前影响游戏体验,需要打磨的地方尚且有很多: 1)目前玩家主要痛点是单位自动寻路系统。英雄移动会卡在单位上无法继续移动,敌人单位进攻时,一小部分会迷路,到最后需要玩家自己顺着它们的来路扫荡残寇才能完成关卡。 2)左键框选单位数量既然有上限,那么单位编组就应该是必备的功能。队形功能也会比较有用,这样才不会出现奶妈排在骑士老爷前面抢着送的奇景。 3)英雄单位强度鸡肋。目前我只玩了小鹿。前期没有资源升级技能的情况下就是大号弓箭兵(可以无限重生),后期拿着大把黄金升满了三个技能确实还可以打打(迷路)站桩的敌人,但是我用相同的资源买骑士不香吗?血条长度跨越城墙,怪物砍一刀,看一眼血条直接吓哭了。 4)游戏耐玩性存疑。因为生产链条比较短,资源只有四种,所以只要挺过前期,每局很快就能够不愁资源,然后就是F2A,没有更多需要解锁的生产链条,没有更加新奇的怪物,没有惊喜的掉落。最难受的是任务关卡的设计,你的领地建设好了是吧?你的军队整装待发了是吧?你用脸接拳头抗压了7分钟终于准备爽一爽了是吧?诶~你任务完成了!去下一关吧,我们换个地图背景,用一样的生产链条,一样的游戏逻辑,再折磨你8分钟,是不是迫不及待了呀(狗头? 总结:问题1和2是影响游戏质量的硬bug,作者应该马上修复,产能不够试试AI,即时战略游戏不应该在发布后一周仍然有这种问题。问题3,4是作者需要自己思考的方向性问题,你的游戏真正想要做成什么样?你想要怎样留住玩家?别问我,我就是一臭打游戏的~ 个人认为目前的游戏质量不值售价,不在最新热修之上接着修改bug的话,$5 USD 以上不推荐。 The game concept is okay. It involves resource gathering, production management, a bit of tower defense, and RPG elements. Unfortunately, there are still many areas that need polish which currently impact my gaming experience: 1) Pathfinding is the biggest pain point. Heroes get stuck on other units and stop moving. When enemy units attack, a small portion of them get lost, and in the end, the player has to manually retrace the enemy's path to hunt down the stragglers just to complete the level. 2) Controls need work. Since there is a cap on how many units you can box-select holding the left click, control Groups should be a mandatory feature. Formation features would also be very useful—that way, we wouldn't see the bizarre spectacle of Healers rushing in front of the Knights to die first. 3) Hero unit is kinda underwhelming. I’ve only played the Deer (elf?) so far. In the early game, without resource upgrades, it’s just a slightly stronger Archer (that can respawn). Late game, after dumping a ton of gold to max out its three skills, it can admittedly kill (lost/stuck) stationary enemies. But wouldn’t it be better to just spend those same resources on Knights? 4) Replayability is questionable. The production chain is relatively short (only four resources). Once you survive the early game, you quickly stop worrying about resources. After that, it’s just "F2A" (Select All > Attack). There are no further production chains to unlock, no novel monsters, and no surprise loot drops. The most frustrating part is the mission design: Is your kingdom built up? Is your army fully prepped? Did you face-tank the pressure for 7 minutes and are finally ready to have some fun? BAM~ Mission Complete! Go to the next level, swap the map background, use the exact same production chain and game logic, and suffer for another 8 minutes. Can't wait, right? (doge). Summary: Issues #1 and #2 are hard bugs affecting game quality; the author should fix these immediately (try using AI if you don't have the manpower to code). An RTS game shouldn't still have these problems a week after launch. Issues #3 and #4 are high-level questions for the game makers to reflect on: What do you actually want this game to be? How do you intend to retain players? Don't ask me, I'm just a gamer, LOL. Verdict: Personally, I don't think the current quality matches the price tag. Unless they continue to fix bugs on top of the latest hotfix (Jan 30th), I do not recommend this at any price above $5 USD.
不想骂脏话,但是这游戏的战斗系统真是做得一坨大的,太恶心人了。根本就不能称为一款能正常玩的即时战略游戏!本来看画面以及这类似海克斯一样的随机战力强化选项,以为是个带点新玩法的即时战略。 [b] 但是,你既然要做即时战略,就把各兵种的战斗逻辑给做好啊!一次只能指挥9个,结果没有分组,分队乱成一锅粥;没有巡逻,没有自主寻敌战斗,甚至我圈了一波兵点击敌人,这些小兵都不会去战斗纯看着,根本搞不清楚战斗逻辑是啥。列队站好敌人能堂而皇之地从眼皮底下经过去打你的建筑,你都不知道怎么让你的兵进入战斗,真给我玩笑了。有没有认真地玩过你做的游戏啊........ [/b] 我看评测也全是免费获取的好评,估计也没啥真人玩了这游戏,后来者就别买了确实没必要。作者再好好学学如何做即时战略的战斗系统吧,差得太远了。
[h1]塔防策略类游戏——王权领主[/h1] 在一片未知之地,一座城市的发展起起伏伏,你能否让王权不断延续下去吗? [h2]建造佬狂喜[/h2] 初进游戏,最大的感受就是有种打《魔兽争霸》《帝国时代》的感觉。 虽说和这两个神作在画面上差别较大,但是整体玩法有那么一丝丝相似。 在《王权领主》中,玩家需要建造各类设施来发展城市,同时抵御敌人的进攻。 所有的资源其实都是环环相扣的,比如生产农民需要小麦和水。 游戏初期,玩家就可以建造简易水井和工坊,来产生水资源和小麦。 随着继续发展,就需要伐木场、采石场等设施,来获取木头、石头等物资。 游戏最上方的资源数据,可以实施反应各项物资的数据,刨除你已有人口的消耗。 在资源后面会有一个+/-,代表你这个资源的幅度。 你拥有的资源越多,就会解锁更高一级的资源生产装置,农田、大型伐木场这些,还有铁。 同时,有过多的资源也可以出售给市场,获取金子奖励!! [h2]战斗方面[/h2] 除了建造方面,战斗方面,我觉得也比较别出一格。 比如,游戏初始给的英雄,每个英雄都有不同技能和属性。 在你没有钱来建造兵营的时候,你就可以利用英雄来抵御敌人。 最最最值得表扬的是,在英雄阵亡后,会立即复活,继续抵挡敌人。 同时,游戏中引入了一个新概念——科技系统。 这个科技系统可以看作是加成,可以升级骑兵、步兵体系中的,攻击、防御。 也可以升级法师,甚至是弓箭手等相关攻击。 我建议,在科技系统中,尽量选择单一兵力,这样你的单一兵力就会变得很强。 在游戏后期,一些诸如大法师等高级兵种,需要直接使用金子购买。 所以,还是需要提前做好资源筹划,做好对战时不断爆兵的准备。 另外,游戏中有仓库和房屋可以建造。 一方面可以进行资源储备,另一方面增加人口上限。 整体体验下来,《王权领主》作为一款建造+战斗游戏,轻松的游戏体验,不错的游戏玩法。 还蛮有意思的! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
有点像小时候玩的魔兽争霸,玩起来感觉还不错。但是新手指引有一点点差,需要有点RTS游戏经验才能过关,需要自己不按照指引建造人口和兵力。按照指引时间根本不够用。希望改善一下指引!!游戏模式与玩法不错,作者多打磨打磨。。先支持一下!!!
画风看着挺舒服的,玩起来有种玩帝国时代的味道。建筑搭建需要前期做好规划,不然后面更改比较麻烦。游戏还是挺好玩的,喜欢沙盒模拟的值得一试,就是UI有点小,希望后续可以调整。
上手快,趣味性强,正反馈拉满。非常精致非常好玩的小游戏,耐玩。
英雄死亡可以立即复活,这点真的很赞,兵种加成建议选择同个兵种,我全加在射手上面,射手后期射速嘎嘎快清怪贼猛
游戏的节奏较为紧凑,白天黑夜的循环中,时间不知不觉就过去了,要做好资源的规划,注意科技和兵种的搭配,不然后面就难打了
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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