
The third installment of the MetaCard series, MetaCard: Backpack Legend, is a backpack management Roguelike card game! Before Battle: Manage your artifact backpack to build and synergize your playstyle. During Battle: Drag and drop cards to unleash skills on key enemies at the right moment.
Modeled estimate, not a reported figure. How we estimate →
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About
Cards + Backpack Management, Pre-battle + Mid-battle = Dual Strategy
Micro-control + Auto Combat: Enjoy explosive battles without operational burden!
New Artifact Backpack & Bond System enhance pre-battle depth!
Diverse card mechanics + unique character energy systems secure mid-battle tactics!
Bullet Time ensures decision space – no frantic button-mashing.
True dual characters: Independent hands, simultaneous dual-line operation.
Synergy-triggered Emergence enables 1+1>2 combos:
Gale Slash + Black Hole = Tornado
Ice Arrow + Tornado = Blizzard
Fireball + Ice Arrow = Magma
Tornado + Lightning = Thunder Twister
Thunder Twister + Lightning Orb = Violet Thunder Dragon
More combos await discovery!
Repeatable stages + Non-repeating Artifact drops = Target-farm your build!
Your mastery of Backpack Management & Artifact synergy defines the ceiling – not RNG.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
双人羽毛球赛场上,默契是制胜的关键。一个人在网前压节奏,另一人在后场找机会扣杀,打得好的时候甚至不用多说什么,站位和出手都能刚好衔接上,通过不同位置的互补达到攻守兼备、百战百胜。 《元卡牌之背包传说》作为一款背包整理+卡牌+肉鸽游戏,比较特别的一点是可以操控双角色,场上存在两套独立且允许同时作战的手牌。我们能为它们选择不同的职业,职业分别为战士、法师和道士。 每次冒险有20关,关卡胜利后可以选择遗物、整理背包、进入商店。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
took the dumpster dive so you don't have to. AVOID AT ALL COSTS. i scrolled through every review and there were only 2 people who had more than 10 hours played despite there being 66 of them and 100% positiive review rate. just something to think about. holy ♥♥♥♥ this game is so absurdly slow and gross to play. i think there are ideas here and that if this game was executed well cause the general concept seems like it could be interesting enough? but that's in theory. in reality actual gameplay was so mind numbing i closed it within 15 minutes. the ui is barely functional, the actual gameplay is slow as ♥♥♥♥, explanations for tooltips or really anything seem to be not rly existant. idk. you have ur two ppl who walk around and slowly use buttons on ppl cause the game runs like molasses, u kill waves and a boss appears. u have mana. except ur chars also attack by default so using ur buttons is like some cool extra thing? combat just feels so slow and bad though, animations are horribly slow. you dont have control over what ur doing so the one char slowly waddles at people unless u spend the rare mana on a teleport, other just stands there and has bigger spells, which is fine. but u use ur cool button only to watch ur melee char attack every 3s and ur other guy just be a dork. there doesn't seem to be a way to speed things up. there isn't even a controls menu. you cant press esc to close the shop between rounds, idk if controls even exist in this game LMAO yeah idk game just sucks, getting around the rough parts doesn't work cause every part is rough. bonus: looking at the ppl who positively reviewed this game, there is a lot of overlap in games they've reviewed positively and the time in which they did it. almost every english review for this game is march 20th. a lot of them reads like GPT'd text.
[h2] 前言:名不见经传的国产系列,居然能出到3代?![/h2] “元卡牌”系列的第3部作品,一款融合了幸存者场景生存元素的肉鸽卡牌游戏。这个系列能出到第3部,也是突出了国产个人独立制作者的坚持啊。 从最初1代的双角色双卡组的形式,到2代塞入了幸存者场景生存元素,如今3代虽然算是基于2代的框架基础,在底层的场景生存+遗物构筑的战斗逻辑上保持一致,但也是在原本的底子上,又带来了更多的创新与调整,融入了“遗物/神器”的羁绊系统与背包管理机制,也让“自走棋”战斗体验更进一步。 [h2] 游戏内容:双角色双卡组+背包管理机制[/h2] 本作简短的剧情背景是元婴女修坠入深渊,利用元神同时操控两具傀儡闯出深渊。具备战士、法师、道士三种职业,不同职业的卡牌与能量机制差异显著,每局游玩时也是双角色双卡组+连成一片却又单独作用个人的背包机制。 在幸存者场景生存元素下,玩家角色会自动在场景中索敌、攻击,也可以手动消耗能量、打出卡牌,并具备一定的即时战斗、投射物方向、碰撞次数、弹跳次数的要素。 目前版本大致包含战士39张牌、法师42张牌、道士43张牌,无局外养成元素,但道士职业需要首次通关解锁、卡牌也需要多次游玩来依次解锁;也具有十种难度+四个地图场景,供玩家不断尝试挑战。 [h2] 游戏体验:偏向于“自走棋模式”[/h2] 整体每局游戏一共20关,击杀一定数量小怪后出现场景boss,击杀进入下一关。每关获取一件遗物+商店购买遗物、卡牌。 应该说,本作说是肉鸽卡牌,但其实由于能量机制、抽牌机制的限制,体验上其实更多偏向于元卡牌2代的“自走棋模式”,或者说“遗物构筑类型的类幸存者”体验。只要度过前期,之后玩的时候已然是挂机、让角色自动战斗居多。 反正由于各种遗物的效果与互相影响,斩击、回血、叠甲、寒冰、投射物等十余种羁绊类型,本作单单依靠遗物系统的养成就能获得明显的战斗提升、基本就能让玩家忽略大部分的战斗细节。也算是有些休闲上头的体验。 [h2]总结[/h2] 不过,制作组似乎默认了玩家玩过前2部作品,基本没有设置引导内容,包括几个职业的能量机制,都没有进行说明;整体几种机制的缝合,谈不上脱节,但也算不上精细,主要也是期待在背包管理、遗物体量上带来更多内容。 总之,算是可堪一玩的休闲娱乐作品。有对卡牌构筑+背包管理+类幸存者生存这般要素缝合感兴趣的,不妨入手试试~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
[h1]《元卡牌之背包传说》:背包战斗,配合为上[/h1] 本作是《元卡牌》系列的第三部作品,玩法层面还是有些经验的,就像本作的标题所述,这里有着卡牌构筑,同时也能有着背包管理的要素,本作也采用的就是自走棋的形式,比较考验玩家的策略能力,有意思的是本作玩家是可以通过双角色来推进剧情流程的,主打一个1+1>2的奇妙效果,不同角色不同流程,也可以打出协同写过,比如说可以拿寒冰和龙卷风结合形成暴风雪等等,这个还是很有意思的,更何况本作主要就是出出卡牌,然后摆摆背包什么的,打造流派也不至于手忙脚乱啦。 [h2]卡牌和背包,酷耶[/h2] 本作的构筑体系就是卡牌+装备,两者配合还是蛮有策略性的,战斗的话就是自动战斗,融合的元素还是蛮多的,比之前两部作品的类幸存者卡牌多了些玩法,深度也是增加些。玩家需要做到的就是获得装备,然后根据角色和卡组选择合适的武器,并且在给定的背包空间中进行编排,当然背包格子也可能有些特殊情况,这些也算是本作策略的一环,而且本作武器也具有寒冰等等多重属性,可以说与本作的卡牌技能等等机制十分相关啦,而且这恶搞机制给予玩家的正向反馈相当明显,可以说构筑起来玩家的游戏体验还是蛮爽的。 [h2]没错!记得大好配合喔[/h2] 本作采用双角色的设定,战士、法师、道士角色各有长处,在卡牌技能方面有所不同,具体到角色的话就会体现在输出、能量等等方面,很考验玩家对于出招的策略,而且本作说支持两个角色卡牌的联动效果(几个角色的卡牌之间是相互独立的,也有专属卡牌的机制),融合技能的效果说更加明显的,其实这就是看怎么怎么配合,怎么更高效操控双角色,本作对这个特色玩法还是下了不少功夫的,战斗节奏把握还是不错的,具备不错的可玩性。 其实本作主要体现的就是玩法,其实画面还是比较有一些可提升空间的,但还是那句话啦,本作在背包、羁绊系统,双角色及其相互独立卡牌甚至是融合技能都算是本作的亮点,节奏把握不错,玩家有足够空间思考策略,目前版本可以玩到的卡牌、神器这些都是很丰富的,的确是值得体验的作品。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
双角色操作加肉鸽卡牌加背包整理,虽然元素很多但是总体还是很有意思的,不吃操作感觉上班摸鱼可以来一把。
双职业打配合有点意思,缝合了很多元素,BGM还蛮好听的,总体感觉还行吧,就是有点停不下来。
玩法新颖的肉鸽卡牌,背包管理+双角色联动很有创意,随机性友好不逼肝,整体体验爽快上头,值得入手。
游戏组合繁多,角色两两搭配。同时还有很多专属道具和公共道具 现在还增加了每回合10%的补血机制,让前期发育能够平稳很多
游戏非常好玩,宝物选择非常重要,契合的宝物只要有个三五个直接开始割草,即时战斗卡牌可玩性也非常高
挺有意思的肉鸽卡牌游戏,把背包管理融入战斗很有想法。前期教学有点弱,需要自己去研究,玩上手后感觉越玩越上头
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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