
Lunar Stone is an exclusively designed first-person shooting story in VR. Unique dodging system strengthens combat against the dark force creatures. The magical stones will lead you on a magnificent adventure. With the help of your beloved companions you will find the answers.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I decided to drop some hefty coin for this game (considering many of the games I've purchased were half the price) with hopeful anticipation of a robust and immersive rpg experience, fighting along side an AI 'partner'. And in some small way, it did hit it's mark. The game is pretty. The characters are quite anime-ish; the girls touting some curves (though some of those curves are a bit blocky). For those who might venture into the upskirt voyerism, I hear you won't be disappointed. What adolecent wouldn't be tempted to take a peek? The backdrops are decent; I liked their look. There was a little interaction with the characters, and for a moment or two, when you were prompted to interact, they would address you briefly. The weapon concepts were rather nice. The combination of sword and pistol were enjoyable, and I really liked using the pair. The motlen blade and 'phoenix' attack was entertaining for a time. And that, unfortunately, is all I have to say about this game that is in any way positive, and it pales in comparison to the fumbles and fails made and the outlandish pricing for perhaps an hour of content if you master the 'head jerk' dodge early on, which includes about 4 areas that you visit. In reality, if you have this mastered, you could go through it in about 15 minutes. The story has some potential, but the actual dialog was completely lacking, and though the story may have some creative possibilities, it literally consisests of a dozen or so lines. The delivery by the characters is just as undeveloped. The first few words from the whimsy (and almost whiney) voice our main heroine are delivered as she stands completely stationary, like an eye candy statue. For a few lines she does appear to speak, though in true anime fashion her movments jerky and hardly match the dialog. Most times appearing to deliver her lines "telepathically" to you. The first fights against ranged attacks you can't really dodge. Or if you can, it has to be timed perfectly. The first boss is rather impressive, and sets the tone for what could be a potentially interesting encounter, but the dodging is disorientating to say the least, and you have no idea why you are even fighting him. The second scene looks promising at first, and even a bit risque, but completely falls flat. The interaction is clunky and graphics are plagued with horrible clipping issues and are unrefined. It just gets worse from there. Battles are not very interactive, with the second boss running over top of you, dropping through the floor with massive clipping problems. His attacks seem at times to be flung in your general direction, and if you don't flail back and forth widly to initiate the 'ninja dodge', expect to die quickly. I really couldn't tell when I was dodging an attack, I just continually dodged in hopes I wouldn't be hit, which unfortunately worked. You get a glimpse of your true foe after that, in a brief and completely confusing encounter, and the story just starts to fall apart from there. The next, and I assume, last battle (since I just got too tired of trying to constantly dodge over and over again randomly to hopes I would miss the attacks flung at me), again, has no meaning at all. You can see there was some thought put into the moment where it lined up with some story or concept that was supposed to go somewhere, but my only interest at that point was to finish so I wouldn't have to do it again. I wish I could say more positive things about this game. I know the developers have put a lot of time and effort into it, but to put this out there as a fully realized game and to charge what they are charging is practically crimminal. There is no possible way the content provided is worth even half of what they are charging, and I can't in good conscience recommend this game to anyone at this time. I wish you guys the best, but you have a LONG way to go before this becomes an even somewhat polished experience. My suggestions: Revamp the dodge experience. Make it so you can actually dodge things, instead of hoping to trigger the 'blur' Write some story. It's there somewhere, but you need to spend some time delivering it. A short naration at each scene may help at the very least. The concept of an AI partner is good. Have them dialog. People like to feel like they are engaged with the characters. Give them some personality! Don't RUSH the story along. The battles could be epic, but instead play out as just chaotic. You need a better system of interaction with the characters while fighting. More Rooms... actually allow the player to move around a bit in the world. RPG is not just about a few boss battles. It needs something more. That's all I've got. Good luck.
The production values are definitely there, the overall theme and graphics are spot on. The magical sword and gun gameplay is well done and feels good. So what's wrong? Well, within 20 minutes I was standing near the final boss, that is what's wrong. This is not an early access game, so sheer lack of content at this price setting is way off. I also don't like the dodging mechanic. It sounds cool on paper, but the practical implementation is not one where the game tracks your bodily movements, no, you have to shake your head brusquely for the dodge to register. You can imagine, given the fact that game is centered around the dodge system, this becomes a painful chore very quickly. With the dodging system revised, at least 10 times the current content; this would be quite the game. However having followed the developer news and comments, and lack of them, chances look slim.
3 Nice boss fights inspired by DMC and Castlevania. Polished graphics. Fun.
More like Kidney Stone - passing of blood that's how much pain this pile of ♥♥♥♥ gave me. TBF it's not that bad but it's just not much fun. Maybe ok in a Chinese arcade just another boring stand in place fighter with little imagination. In fact Kidney stones would be more fun than this.
Game play is very fun.The Bossflight experience like <Dark Soul> in VR.The graphics is amazing for this price. I’m going to say “yes” to this game. (PS: 我们需要中文 We need Chinese 中国語は必要 Nous avons besoin de chinois Wir brauchen chinesisch Necesitamos chinopotrzebujemy chin Precisamos de chinês Нам нужно китайский เราต้องการภาษาจีน Χρειαζόμαστε κινέζικα)
A really interesting game. The unique dodge and control system give me some new experience in VR game. Also excellent graphic works and nice explodes. You cant miss it.
[h1] Short, great graphics, needs polish[/h1] [b] Pros [/b] [list] [*]Amazing graphics [*]Fluid sword and gun play [*]Awesome looking bosses [/list] [b] Cons [/b] [list] [*]Very short for the money [/list] Update: The dodge system works much betrer! Overall the experience was good but needs a bit more content for the price. They do seem pretty quick with updates though .
Waiting for some while till the upgrade and price adjustment. Few comments on the game - Very good quality in graphics among the VR games - Quite interesting the way of game play (Creative in VR game) - New experience in VR FPS+Action. It's like Dark Soul in VR via the Boss battles. - NPC is hot but lack of intereactive with players - Story seems great but lack of fully introduction - BGM is great according with the whole atmosphere - Overall As of an Indie small team, applaud for the continuous improvement and high quality!
God, what is wrong with these wimpy nerds playing this game? "The dodging system is broken, I have to waggle my head too much." ??? No, you just do a lunge to the side like the graphic shows you. Try moving your effing body instead of waggling your head (take a deep step to the left or right). Learn how to dodge -- it's very much like Mike Tyson's Punch-Out! Time your dodge to just before the attack hits. I believe the complaints about the length of the game (haven't played it long enough to beat it yet), but this has been really fun for me. I enjoyed the frantic gameplay in this game and it's one of the few that got me to knock over my computer. (A boss kept running to different spots past me, so I got very turned around and didn't have chaperone on high settings.) Yes, the voice acting is poor. I enjoyed the upskirt moments, so thanks for that. I hope I can edit the Unreal assets to improve the 2nd stage. ( ͡° ͜ʖ ͡°)
It's a very early, low-budget VR shooter, and it feels like it. There's 3 proper levels, each over in less than 5 minutes, and two short narrative sequences. The shooting feels bad, enemies in the first level don't make much noise and announce themselves by pelting the back of your head with arrows. You can't move during combat, but there is a dodge button that keeps you in place. Your pistol feels underpowered, and the sword feels useless past the first level, when no enemies really come close often. You unlock other weapons after playing through the micro-campaign, but I lost interest when considering that I'd have to play those same levels again. Just awkward overall, punctuated by the engrish.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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