
Dungeon Slime it's a challenging game. Every time you hit the walls you change the shape of Billy the Slime. Dodge sharp spines, go through narrow gaps, solve complicated logic and skill based puzzles to find a way out of this dungeon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice puzzle game that features interesting mechanics. Contains relaxing levels that really makes you think. Visuals and music are simple, but they suit this game nicely. Recommended for those who enjoy relaxing puzzle games.
Recommended! The trailer explains the core mechanic of the game which is pretty simple. Goal is to get your slime through the very skinny exit. The only controls you have are 4 direction keys (or on your controller). Take all the time you need to figure out your next move. A couple more keys to restart or exit the level. There are a couple of mechanics introduced as you progress: sharp barriers/walls which instantly kill your slime if it touches them, movable blocks that slide until they hit a wall when your slime slams into them, buttons (onto which you can kick a movable block) that disables sharp barriers. There's no undo, which is probably fair because the levels aren't long if you know what you're doing. I say probably fair because adding an undo button would make the game too easy. The only frustration is if you die (by touching a sharp barrier) or get into an unwinnable situation later in a longer level, when you restart, you have to try to remember (or partially rethink through) the first (up 10-20 on longer levels) moves to get back to the place you at least thought was the last good state before you made a wrong move from which you couldn't recover from. There is a "hard" difficulty level which I did not test out, but adds a move limit counter but otherwise gives identical puzzles as "easy". I presume if you exceed the count before getting to the exit, you fail and have to restart the level. I decided at the outset that I didn't want to deal with that additional restriction so played all the levels on easy. It's not a long game. I believe just 21 levels if I recall. It took me 3.3 hours to complete on "easy". Achievements are unlocked as you progressively complete levels. So in that way I got all but one achievement, which is to complete the game on hard. Good enough for me! I think you have to complete a level in order to access the next level, but I did not try to skip any levels so I can't say for sure. Bottom line is this game is fun, challenging but not too difficult, cheap, and just the right length to not wear out it's welcome. I also thought the art and animations were top notch. I got this game at 60% off which was ridiculously cheap. It's worth it at full price. As soon as I completed Dungeon Slime, I saw there is a sequel, which seems to have more mechanics and fancier graphics. I immediately bought the sequel as it was at the same ridiculously low sale price.
和《滑滑史莱姆》玩法相似,通过碰撞实现规划路径。本游戏独特机制是史莱姆的形状可通过不同方向碰撞获得,后面几关有按压机关,有点小巧思。只有21关,Hard模式是限定步数,但觉得更简单了。缺点很明显:无撤回、存在卡位Bug(解决办法疑似是在碰撞那瞬间连续按你需要的方向)、失败画面有点恶心……总结是打折可入,没触发Bug下游玩体验还是不错的。
Погонять скользкого на вечер в самый раз.
wow
slime karatker ile bulmaca oyunu çocuklar sevebilir
Sehr gutes Puzzlespiel. Hat für kurze Weile gesorgt. Was ähnliches hatte ich bisher noch nicht gespielt.
安くて面白いパズルでしたが、リドゥ機能がないことでとんでもないストレスを与えてきてくれます。 内容自体セール時にバンドルで買うほうがいいくらいには薄いと思います。
Fun puzzle game
This game may bear a resemblance to Orbox style labyrinth games, but the way the box changes shape as it encounters obstacles completely changes this into a new kind of game. I haven't seen anything like it anywhere else, so I recommend giving it a chance here.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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