
Now you’re the new apprentice for Death. And it's your job to help gather souls. Only thing is, you can't just go and kill people to get the souls, it has to look natural. Like an accident. And that means setting up bottles, knives, brooms, and other regular objects in such a way as to create deadly chain reactions.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]I've dug two graves for us, my dear Can't pretend that I was perfect, leavin' you in fear Oh, man, what a world, the things I hear If I could act on my revenge, no, would I? Some kill, some steal, some break your heart And you'd have thought that I would let it go and let you walk Well, broken hearts break bones, so break up fast And I don't wanna let it go, so in my grave, I'll rot[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=1595267955
overall alright for in between.
Decent way to kill ~2 hours. It's a Final Destination death scene puzzle game with a weird charm to it that reminds me of Newgrounds games
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kendince bir bulmaca oyunu müzikleri tatlı fena değildi
The game is okay for in between. It took me about 1 hour to get through once. The game has many Easter Eggs from series or other games which I find really cool. The music I found after a short time unfortunately already extremely annoying and have this quickly turned off. I would have liked the "puzzles" would have been a bit more logical, was more a try and error because you can not foresee what will happen. But in itself, the game has already made fun, I would, however, if rather buy in a sale, since it is already a fairly short game.
Death's Life reminds me of Final Destination, if which you are the "Force" behind all the deaths in the movies, except instead it's a game instead. One of the things I noticed was that I recognized some of the characters, such as level 1 being Mario, 8 Being Breaking Bad, 11 being Homer Simpson, 14 being ash Ketchum Pokémon, most if not all characters are probably based on someone from somewhere. The game itself is a trial and error type game, and since there's no punishment for repeatedly trying, you can eventually guess what works and what doesn't via the top lefthand screen signifying the correct items, once all items are correct a short but somewhat violent cutscene will play showing you how the items in the correct order will complete the level. It's not a difficult game and the I found the cutscenes at the end of the levels humorous. Worth the price for the amount of hours it gives.
Death's Life is a somewhat unusual game with a novel concept. You've got to kill people, but make it look like an accident. To that end, you're presented with a simple low poly/cel-shaded looking scene, and you must arrange various objects in the scene by tapping on them. You then trigger the "workflow" and the objects will bump into each other/fall onto each other etc, and if you get the arrangement right, it will kill your target. It's definitely a viable concept for a game, but you end up figuring out the puzzles in just a couple of minutes through trial and error, leaving the oh-so-edgy dark humour of watching a gruesome cartoon death. This is one of those games where, if Valve gave us a "maybe" option, I'd choose that. It's overpriced for what you get, and the gameplay becomes a bit shallow almost immediately, so the only real point is to watch how each death happens. There's zero replayability and you can probably finish the game in less than 2 hours (and thus get a refund despite finishing the game, but I don't condone that kind of thing), and that's another problem here. Ultimately I feel this might have done a lot better on the mobile app stores and I was very surprised when I couldn't find it there. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features low-polygon "retro" assets with a cel-shading type shader effects instead of doing their job properly and texturing the game assets, making this look like a barely functional 3D game from the early 1990s. This visual style is a method that lazy devs often use when they have a lack of interest/capabilty to create highly detailed, high poly models and instead use shader effects to disguise that shortcoming under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It's far below the state of the art visuals gamers expect as a result of their decisions. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes Death's Life might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Death's Life has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for completing the tutorial, trivial to achieve, but less than 4 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 4 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. Death's Life is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. If you see it free on app stores some time in the future, maybe try it out there.
XUnity.AutoTranslator-ReiPatcherでフォント指定しないで日本語化出来ました。 序盤の3つをクリアしたところですが今の所パズルの説明くらいなので翻訳文で特に問題なし。 死神になってピタゴラスイッチを作成してターゲットの命を狩るパズルゲームです。
Great value for the 38 cents I paid for it. People die in lots of funny ways here. You are Death's new assistant, and your mission is to collect new souls. However, you can't kill people directly. You have to kill them indirectly by arranging "accidents". Basically there are several items in the room which can moved to a different position, and you have to puzzle out which items go in which position in order to get the "accident" to happen properly. If you've ever played the board game [b]Mouse Trap[/b] then you'll understand the setup. Something like... A guy is grilling out in the backyard. The wind blows over the open can of lighter fluid on the picnic table, which knocks the sealed bottle of soda off the table and onto the ground. The bottle lands cap-first, and the carbonated pressure blows the cap off the bottle. The bottle cap shoots into the air and hits a flaming hotdog on the grill. The hotdog flies off the grill and lands in the puddle of lighter fluid, igniting it. Flames follow the trail of lighter fluid over to the man and catches him on fire, thus he dies. You've succeeded in your mission. On to the next victim!! Graphics are cartoonish but decent. Doesn't seem to be any replayability. Nine of the ten achievements can be had just by playing through the game the first time. For the last achievement, you have to play through in one sitting, which can be a problem because for some people the game will glitch out on a mission and will not advance to the next mission, causing you to have to forcefully shut down the game either from Steam or from Task Manager. That, of course, ruins your "one sitting" requirement and makes you start over.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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