
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $706.8K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 733 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Have to give a negative review; this game is awesome, but it seems to lack content. I've played it three rounds already, and it feels like there's nothing more to do. I'm looking forward to more content and updates.
I agree with alot of the negative criticism but i don't see them as problems that cannot be overcome. If you can overlook some of the shortcommings and imperfections then i think this game is amazing. This game is a well executed creature managment meets backpack battles meets slay the spire like ,but in a creative dark beautiful art setting. The gameplay revolves around building inventory and a team of companions each one of your companions has their own strenghts and abilties that can compliment your playstyle. If you play damage you can make your companion a tank or healer and vice versa. While most games imo would start slacking and give the companions automatic stats and no variety this one delivers. Feels to me the developer gets it and didnt want to make a copy paste gimmicky game. So i agree some more mechanics etc would be nice but fundementally i think the game deserves praise.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 735 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not yet, needs more content, more variety and more interesting combat.
Chato. Precisa perder e jogar de novo várias vezes antes de conseguir matar o PRIMEIRO boss do jogo e poder abrir novos personagens, construções e etc. Problema é que o jogo é chato, antes mesmo de chegar perto de derrotar o boss, lá pela 9a run eu já dropei. Não vale a pena 50 reais.
After the balance patches on the first week of the launch the game is pretty solid. The loot mechanic is fun, i just wished that we had more small items so that we could fill the hole inventory. I do think the game could had more bosses, the idea to build the final is cool but doesn’t replace a boss on the first and second areas.
Игра — чистый кайф для тех, кто обожает копаться в шмоте и строить безумные билды. Настоящий симулятор лут-гоблина! Ротация предметов в инвентаре — это просто гениально: сдвинул один амулет на клетку вбок, и у тебя вся команда резко начала критовать. Мрачный визуал очень зашел, стильно сделано. Боевка пошаговая, ненапряжная, управляешь только мейном. Но вот баланс боссов надо бы подкрутить, разработчики явно переборщили с их хп на поздних этапах. Иногда рандом решает вообще всё: если кубик не идет, то никакой скилл тебя не спасет. И все равно сижу уже третий час, пытаюсь собрать идеального Стража. Любителям рогаликов строго рекомендую, затягивает намертво.
Definitiv ein "Ja, aber"! Das Spielsystem ist super, die Mechaniken klar, die Charaktere verständlich und es macht unfassbar viel Spaß. Ich konnte es nicht weglegen, bis ich jetzt bei 100% war, ABER... Das Spiel wird relativ schnell repetetiv. Da ich auch gerne Incrementals spiele, passte das für mich ganz gut, mehr als meine ~35h Spielzeit wären für mich jetzt aber nicht drin. Einige QoL Updates würden dem Spiel gut tun: - Mehr Kontrolle über die Begleiter - Ein einstellbares Amimations Tempo - Eine Markierung, welche Items man noch nicht mitgenommen hat wäre cool, damit das Sammelalbum irgendwie zu vervollständigen ist. - Ich würde gerne auf der Karte Dinge markieren können - Esc zum beenden von Detailansichten, Ablegen von Gegenständen, verlassen von Unter-Menüs und Co, statt damit direkt ins "möchtest du das Spiel verlassen"-Menü zu kommen - Viele der Unlockable Items sind schwächer, als man glaubt. Hier einstellen zu können, ob man die im Pool haben will, oder nicht wäre grandios Zusätzlich fehlt es dem Spiel an Informationen, die mehr als Lore sind: - Ich will im Kampf auf die Karte schauen können um abschätzen zu können, ob sich mein Trank gerade lohnt, oder ob ich ihn aufheben muss - Warum darf ich während der Gegner angreift meine Spells nicht lesen? - Warum darf ich die Spells nur im Kampf lesen? (Auch im Hub nicht) - Warum kann ich selbst im Hub außerhalb der Kämpfe die Consumables nicht mit genauen Werten lesen? (und grundsätzlich nur die, die ich freischalten muss/kann?) - Eine genauere Übersicht Und zu guterletzt fehlt einiges an Content um das Spiel langfristig spannend zu halten: - Mehr Schwierigskeitsgräde - Mehr Charaktere - Gegner mit unterschiedlichen Angriffsmustern - spannendere Items und Kombinationen - Ne Möglichkeit das Inventar zu vergrößern, oder die Form von Items anzupassen wäre spannend - Maybe beim Schmied? All in all ist es ein wirklich, wirklich gutes Grundspiel. In der Post-Release Roadmap wurden noch einige Dinge versprochen, die aktuell nicht da sind. Für 15€ finde ich persönlich das Spiel jetzt schon gut, aber definitiv ausbaufähig. Klare Empfehlung für alle, die backpack Heroes, Slay the Spire und/oder Pixelspiele mögen.
Lootbound é um roguelike com muitas qualidades: inovador dentro do que apresenta com o sistema de inventário, personagens e mundo/ambientação interessantes; um jogo bem acima da média, ainda mais quando se fala de roguelikes indie. Nem tudo é perfeito, algumas questões precisam ser trabalhadas. A rolagem de dados é, na minha opinião, a mais urgente: além de novos dados com status diferentes, não há maiores incrementos ou demais dinâmicas em torno de um fator tão importante. Outro quesito a ser trabalhado é o boss: o gap entre ele e as lutas regulares é abismal, não há grandes chances a não ser um RNG (MUITO) colaborativo. Não sendo lá um grande fã do estilo, o jogo me cativou. Vale a pena jogar, pois principalmente, é um jogo divertido. O que é mais que se pode dizer de muitos. ____________________________________________________________ Lootbound is a roguelike with many strengths: it offers an innovative inventory system and features interesting characters and a compelling setting. It is a game well above average, especially within the indie roguelike genre. It isn't perfect, however; there are some issues that need addressing. The dice-rolling mechanic is, in my opinion, the most pressing concern: aside from new dice with different stats, there are no significant upgrades or additional dynamics built around such a crucial element. Another area needing work is the boss fight; the gap between the boss and regular encounters is massive, leaving little chance of success without (highly) favorable RNG. Even though I’m not a huge fan of the genre, the game won me over. It is well worth playing because, above all, it is fun—something that can’t be said for many others.
Honestly, Lootbound is way more addictive than it has any right to be if you like inventory management. Fitting gear together like Tetris to trigger item synergies feels super satisfying, even if the difficulty drops off once you figure out a working build. It's a solid, casual roguelite to sink a few chill hours into.
Joguinho top pra jogar na daily
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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