
Adapt your strategy to a skill tree that changes every run, combine pieces of equipment to form powerful synergies and create a game-changing build capable of defeating the bosses that will try to stop you. In this Inventory Management Roguelike two games never feel the same!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An unlikely group has been formed with the mission of defeating a new dark force corrupting the world. Maximilian, a beloved hero coming from a noble family, Liz, a legendary thief wanted in multiple countries and The Shadow, an enigmatic being that everyone thought was the origin of the corruption.
Looting equipment will be your main task. Each piece is part of a set and equipping enough pieces of a set will unlock unique bonuses.

You will be able to acquire special skills from a tree that changes every game. Skills can offer you general utility, an increase in power or make one specific build go beyond its limits.

At the end of each region a boss will try to stop you from completing your quest. This powerful enemies have special abilities and will test your strength, so make the right choices at every step of your journey to make sure no one will stand in your way!
Genres
Engagement
Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
relies too heavily on RNG some runs you steam roll everything and others you barely make it to the boss if you are not lucky enough to get the right set items it is a failed run
Yet another item pool dilution game thats way too difficult for what it is. I thought other reviews were being too harsh, but it really only allows you one or two kinds of builds that actually work. Rerolling guarantees worse loot.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 178 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was very addicted when I first started playing it. Put it down for 2 days and zero urge to return.
a font in the game is terrible, your eyes start bleeding after few minutes a gameplay is boring, 90% of your time your read a loot description
This was ok at first but it gets insanely repetitive with little to no metaprogression. I thought I'd grind this out for the achievements but I just can't. Runs take way too long, build synergies are few and far in between, and the enemy variety is honestly just embarrassing. Feels more like a cool tech demo than an actual finished game, with only 3 characters, a handful of gear sets and like maybe a dozen enemies, you've seen everything the game has to offer in the first 2 hours, after that it's just grinding for achievements, that's it, nothing left to unlock, nothing left to discover. Maybe a choose-your-own-path map would have made this better, but in Overlooting, you just automatically move from one area to the next. Overall it doesn't make for very engaging gameplay imo and the couple hours I wasted thinking I could 100% this one in a couple days has left a sour taste in my mouth. If you can get it for dirt cheap, sure pick it up, but I would never pay full price for this when there's similar games out there that are infinitely better than this.
Regular deckbuilder. Starts easy, then the second boss has 1500 HP, deals poison, damage reduction and defense reduction stacks every round. You have 50 hp and deal at most 20-ish damage at that point. You made this far without taking damage from regular enemies? Too bad, your run failed 20 minutes ago. And this is one of the reasons I don't like deckbuilders.
A pleasant, fairly casual and relaxing game. Some builds and primary stats feel almost overpowered, while others make the game significantly harder. The Shadow makes things much easier, though. I stayed interested throughout most of the game because you keep unlocking new abilities and expanding the pool of available builds and gear. Going for 100% completion was much less enjoyable. Once you've done a few runs on higher difficulties, the replay value drops considerably. Hunting down every achievement eventually felt more like a chore than fun. Overall, I recommend playing it, but not necessarily chasing every achievement. I played roughly 50/50 on my desktop PC and Steam Deck, and it ran and played great on both.
[h3]虽然运气很重要,但是SL大法更妙。如果你能忍住在关键节点不去使用SL大法,那么我承认——你确实比我强![/h3] 麻雀虽小,五脏俱全,这个游戏的核心玩法概括起来就是“打怪,升级(装备),换装备”!你的每一个选择,每一场战斗,最终目的都是为了变强。 重开游戏刷本局技能,这种只是属于SL的初级运用; 遇到金宝箱或者BOSS战后的组合羁绊获取,退出重进再次选择,这种属于常规运用,往往一局下来使用的很频繁; 而利用猫姐(第2名角色)自身的天赋技能来进行SL,从而获取装备、药水,甚至是升阶后的装备,基本可以做到想什么来什么,只不过消耗的是SL过程中的时间成本。 ——个人认为,在本作中,适当利用SL大法是可以提升体验的,特别是在前期凑套装(羁绊)效果时不至于那么坐牢。而过度使用则会适得其反,为了刷一件合适的装备浪费大量时间太不划算(毕竟后期的装备永远比前期要好)。 游戏当前一共有3名可用角色,孰强孰弱,全凭当局给的天赋树效果,而只有在获取第一个技能后,才能揭示后续的2个技能。 当前套装(羁绊)效果总共有15个,作为单机游戏,平衡方面就别太较真了,强势的套装就是强势。 我们常用选择一般是用一整套完整的套装(羁绊),另外搭配2~3件能够获得第一层羁绊效果的其他套装散件(某些天赋或神器的组合甚至可以同时拥有2套完整的羁绊效果),或是将获得的神器(红字装备)与当前套装(羁绊)效果进行混搭。 ——单件神器就拥有一个强力的羁绊效果,每种羁绊效果都具有唯一性,同类套装属性的效果无法叠加。 游戏本质上还是你单枪匹马杀群怪,所以增加攻击次数就显得尤其重要! “铁军”和“暗棘”的套装(羁绊)效果兼顾了生存与输出,永远是你前期、中期和后期,所有时期都可以坚定相信的好伙伴。 ——特别是在敌方单位普遍血量不高的整个游戏流程里,既有棘刺造成的固定伤害,又有百分比血量伤害以及恢复量倍乘伤害,哪怕为了达成其他套装(羁绊)效果的通关成就,我甚至都没有理由在过渡时期或者混搭装备的时候不选择它们! 通过这篇评测,我基本已经将必胜法甩在各位面前了,用与不用,全凭各位拿捏。另外本作也进过包,性价比不言而喻,有全成就打算的小伙伴至少需要20~25个小时左右的时间来达成。当然了,如果你看过这篇评测,这个时间还可以更短。 ——毕竟,只要你选择了“铁军”和“暗棘”,那就是选择了胜利与成功啊!
There's a lot here to love, but it definitely needs some work. I really like the core loop, it's nice and simple. But it quickly gets far to RNG dependent as you are leveling up, and there's no meta progression giving you re-rolls for loot, or ways to get into a better build. I think with some more time to cook, this can be a great game. I hope the devs put some more time into it, and take the feedback they are getting and polish it some more!
DIdn't play the game for very long, but made it through the end several times. Based on my experience, character builds heavily rely on set items, however, as the game progress, more and more of new sets unlocked, while the number of loot opportunities remain the same, which makes it much harder to get ideal sets. I think the game should offer an option to disable those unlocked items.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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