
Castle Flipper is your unique chance to become a medieval royal craftsman. Build your own Kingdom and re-arrange the castle at your own discretion. Breathe a whole new life into the old rooms and maybe one day you will become a King!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
It's not the worst thing I have ever played, and I have to say my expectations were pretty low going in... but this game is underwhelming. It feels incomplete, with a small gameplay loop that quickly becomes tiresome and unrewarding, and cute little features that end up going nowhere. Contrary to the name, you do not flip castles in this game. The missions--of which there are only a handful--consist of walking around somebody's castle/dungeon/house picking up trash, scrubbing stains, and repairing furniture. It's not exactly thrilling and there's really no room for creativity, but honestly, I don't hate it. It's kind of relaxing. It would be even more relaxing if the scrubbing and hammering animations weren't so agonizingly slow. Outside of missions, there is a village building mechanic. You're given a standard snap-together build system that, unfortunately, doesn't work very well, and lacks several components necessary to make a satisfying build. The roofs don't have eaves and you have no half-size build pieces to work with, so you will create what looks like a 3-year-old's drawing of a house, completely flat and lifeless. And since there is no real roadbuilding or terrain editing system (okay, you have these dinky little paths that are barely wide enough for one person) your town will never really look like a town. It'll just look like ugly houses scattered around an overgrown field. Oh yeah and some of the build pieces will trigger each other's collision and explode when you try to snap them together. Once you've built your house, you can find a tenant for it. Except the tenant never actually shows up. Their rent just miraculously appears in a basket, and the house spontaneously manifests trash and broken objects. Both of these mechanics are horribly executed--rent payments hit their limit so quickly that by the time I'm done walking around town collecting rent, it's time to walk around collecting rent again. Houses also get trashed way too quickly, and because the game's collision mechanics are as primitive as can be, heavy wooden furniture and stone fireplaces get pushed all over the house by randomly-spawning piles of straw. You can also buy animals, which stand in one spot and do nothing. This game isn't entirely without charm. It feels a bit like a high schooler's first self-made game--hideous, barely-there, more of an idea of a game than a complete game--but the idea, and the potential to become something better is there. But Pyramid didn't follow through with that potential. They just slapped a twenty dollar price tag on it and sent it on its way. Guys you can get so much better games for twenty dollars. But I guess if you can get it on sale for $0.94 like I did, and you have literally nothing else you want to play at the moment, it should be fine.
Game is incomplete. Any attempt to build a realistic castle will lead to disappointment as most blocks don't fit together. Stick with medieval engineers if you want to build castles.
It's a pretty basic "Pick up trash, clean this, repair that"-kind of game. Still fun though. I wouldn't recommend getting it at full price tho.
Взял по скидке "-95%" , именно этих денег игра и стоит. За полную цену или меньшую скидку - не советую.
Undeniably underwhelming in nearly every expectation.
This game is not as exciting as it looked to be from the video trailer and photos on the Store Page. You spend most of your time doing missions which are boring "[i]busy work[/i]". You clean up trash, destroy unwanted objects like tree stumps and broken carts, chop down trees, and repair objects like broken chairs and fences. Some missions have a treasure chest or two to help boost your gold. Once you get going, you start building houses to rent out, and eventually move on to building and/or renovating castles. There is also a mission where you clean up and repair an old ship. Once you get enough gold, you can start buying extra land. There is some financial management involved as you have to provide certain amenities to your tenants while still being able to make a profit. When building these houses and castles, you get to choose from a variety of different materials, provided you already have them on hand. Once the buildings are complete, you can then decorate them with many choices of furniture for bedrooms, kitchens, dining rooms, and bathrooms. You can also add paintings, stairs, books, dishes, light fixtures, rugs, banners, and coats of arms. Outside, you can add gardens and animals. The gameplay itself, as I said earlier, is just not as exciting as it initially looked. In practicality, it feels pretty lifeless, despite the soothing background music. I would say the lifelessness comes from the fact there are no villagers to conversate with, and no merchants to trade with. You accept your missions from notes on a message board. The game also lacks properly detailed instructions in some missions. I have probably done 8 or 9 missions by now, but I have had to go to YouTube twice already to find gameplay videos to help me out because something was too unclear and I could not finish a mission. The overall repetitiveness of the game missions is a drag, too. After the 4th mission, I was already starting to get bored. The graphics are good and crisp. The buildings themselves are not that impressive, but some of the landscapes ([i]like a deer grazing in the hazy morning mist while the sun comes up over a mountain[/i]) can be very beautiful. The mechanics of game play are simplistic. Your main controls in every mission revolve around 4 actions... constructing, repairing, destroying, and cleaning. There are trading cards, achievements, and even some Point Shop items. Some of the achievements are a grind, like collecting 1000 stones and cleaning up 4000 pieces of garbage. Once I get all of the achievements, this is not a game I will ever play again. I just don't find it that interesting. The game runs perfectly fine though. After 8 hours or so of playing, I've experienced no glitches. Despite my disappointment in playing it, my personal feelings are not what's important. What is important is that the game seems to do exactly what it was designed to do, and does it smoothly, so for that it deserves a thumbs up. However, I would recommend that you only buy it when it is at least 50% off of regular price.
I bought it cause it was on sale for 94 cents so worst case Im out less than a dollar. I cannot get the game to pass the loading second loading screen. So its not even worth 94 cents.
This was really rough. There is potential but its just really lack luster. Do not get this game thinking this is medival style House flipper because it really isn't. Game can be super clunky at times but runs fine. Game over all just makes you wish there was more to it then just doing asset lego pieces all the time. Not worth the Full price if even at all.
This game is pretty bad. It could be awesome but there is hardly any decor and nothing much you can build.
Easy enough to 100% However it does feel a bit like a cash grab for house flipper.
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