
Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.
Modeled estimate, not a reported figure. How we estimate →
About

Tanuki Kabuki - Master the Stage! New Boss Rush Mode. New Collectibles and Quest. Free Update Available Now!
Flow with acrobatic grace and agility through a mysterious world of myth and legend in Bō: Path of the Teal Lotus, a colorful hand-drawn adventure inspired by Japanese folklore.
Undertake a mystical journey as Bō, a celestial blossom (fox tentaihana) that descended from the heavens to fulfill a mysterious ancient prophecy. Use your legendary bō staff to bounce and glide fluidly through an otherworldly realm of hand-drawn, dreamlike landscapes, strange and adorable yokai, and massive monsters summoned from ancient legends of Japan.
Explore a diverse and interconnected world in a 2.5D side-scrolling action-platformer with Metroidvania elements. Journey to a haunted castle, a thriving Japanese-inspired metropolis, and many more strange and wondrous places—then find ways to travel back and fully explore newly unlocked paths and surprises.
Navigate the world’s platforming challenges with acrobatic precision, elegance, and finesse. Use Bō’s distinctive move-and-reset system to reach new areas efficiently or recover when your footing flounders.
Brew and drink arcane teas to unlock powerful new abilities for Bō’s shapeshifting staff. Mash foes with the Mochi Mallet, unlock new movement techniques like the Lotus Dash and Grappling Gun, and gracefully power up along your journey.
Each colorful Daruma doll you discover can be upgraded and summoned to the battlefield, where these adorable and powerful allies can deploy spells and other spectacular abilities to aid you in combat.
Explore a vibrant 2.5D vision that blends the beauty of paintings, the personality of hand-drawn illustrations, and the elegance of papercraft.
Engage with a larger-than-life cast of bizarre and adorable yokai (supernatural spirits from Japanese folklore) and other original characters inspired by Japanese myth, all brought to life with traditional hand-drawn 2D frame-by-frame animation. Help them with their side quests—or just stop by for a chat and a cup of tea.
Challenge massive, awe-inspiring monsters drawn from Japanese folklore! You’ll need to call upon all of the knowledge and acrobatic skill you’ve gained to vanquish these powerful adversaries and advance further in your quest.
Drift along to the music of a gorgeous original score composed by Moisés Camargo, blending traditional Japanese instrumentation with modern orchestral music. In addition to the base OST the illustrious Manami Kiyota composed 2 special guest tracks for the game as well!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese, Ukrainian, Portuguese - Brazil
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's genuinely sad that the top visible review for this game is negative. This game blows many of the commonly recommended metroivanias out the water It's clearly made with love from start to finish The art is absolutely gorgeous The focus on movement feels incredible It's tight, doesn't drag, and is fun from start to finish It's an absolutely impeccable game on the same standard as the likes of Ori 2. If you like movement/platforming focused metro's then this will be up your street. Criminally underrated game.
31.8h全成就。 感谢朋友后来的馈赠,一款很小众的类银,以至于我查视频攻略都找不到的地步( 画风很可爱,一股子和风,剧情上说实话我没想到还有些深度。地图不大,总共就六七个区域,探索起来很顺畅,boss站难度中规中矩,一旦升级都起来了之后就可以在boss头上拉屎了。 本作主打空战连携,一直连击boss跳跃重置再连击是本作主要打发,还有类似护符以及战斗用达摩,在战斗中可以随时切换。我看本作评价不是很高可能是因为刚开始这个游戏难度高,钱给的少,我看了看古早视频,最终boss竟然有六阶段,如今只有四阶段,招式也柔和了许多,至少对我来说是一款佳作,大伙试试不亏的。 全成就难点反而是我说的把坏的地方改动之后随之而来的dlc,类似空洞骑士的神居。你需要每个boss都打一边五锁通关,你只有四滴血的情况下要去拿你的初级小棒棒去给boss们刮痧,是的很折磨,我花了一天的时间才打完,之后还有抽卡环节抽人偶且无保底,我花了2w5才抽满,还有解锁完家具买也是比不菲的费用,要打全成就的小伙伴们需要斟酌。 『月儿泪滴落,赤红竹林影阑珊,一青莲独放。』
A very fun and visually pleasing metroidvania with some good platforming and a little challenging combat . Start is slow but it gets better after a few bosses . Must give it a try it'll be worth your time .
интересная игра(пока не прошел). мувмент ощущается довольно приятно. музыка и визуал хорошие, для меня это наверное третий 2д платформер после хк и хксс(они больше метроидвания, но в данном случае я большой разницы не понял). однако из минусов 1)не везде понятно куда по мнению разрабов я должен был пойти и некоторые проходы ощущаются как дыры, например в горах можно использовать то, что какая-то враждебная летающая... атакеует тремя ледышками, после удара о которые восполняется второй прыжок, что возможно привело к обузу локаций с моей стороны. 2)помимо базовых переводов на международные языки есть украинский, но нет русского. это многое говорит о разработчике и если для вас это критично, то обратите внимание. 3)я играл с клавамыши и у меня очень криво ощущалась способность крюка. то она работает, то не работает, то он действует не на ближний, а на дальний объект.
the games solid but it just feels so clunky to play and look at. Its missing a lot of polish like an ori or hollow knight but it still has a cute charm, 5.9/10
こっちを歩いてるんだぞ!
It's alright. Goods: The movement feels pretty good. The game doesn't overstay have any padding, good pacing. The game doesn't feel the need to be hard just because, the game feels on the easy side but it feels deliberate and it works. The concept of hitting refreshing your jump is far from original but it feels fresh. Art looks good, to be fair i bought it thinking it would be a highlight like with Hollow knight or even 9 sols, but having played it i would say i am not the biggest fan of the art direction, still good. Bads: I usually trust metroidvanias that if they have a weird control scheme at the start, it will eventually make sense later on. It doesn't for this one. Part of my problem with this game is that the power progression is pretty mediocre, you get your most powerful skills and movement at the start and I don't see the reason why it's even a metroidvania if you are going to half ass it. The game is clearly inspired by Hollow knight with minor inspiration from celeste, and it gets put in an awkward in between place. I think the healing while grounded feels bad, i would have loved a healing system organic to the game rather than it being the same as the one HK used. Just to be clear, i don't care that it copied hollow knight, i care where i don't feel it makes sense to do so. The game is a bit too short on length and content, i know it had a troubled development and more content was added later but post endgame content doesn't hit the same (still better to be short than being long and padded, that's why it's also in the good category). The hovering skill feels bad, and it might be more obvious cause the rest of the movement feels good, but to me it's another example of adding stuff just cause.
This game was a vibe from beginning to end. I loved the art style, the cutscenes and the music. This is a short game (10-15 hours), but it keeps you on track while still building in enough fun side-quests and characters you can interact with that it helps you imagine what lives and breathes outside the main story. The only gripes I had while playing this were: 1. the bosses sometimes felt too easy and sometimes take way too long! I was often able to kill bosses on the first attempt (or within the first 3-5), and it didn't feel like the difficulty increased as the story progressed. This is the kind of game where you can be aggressive. You're almost never punished for it, and if you're not, every boss fight will last 10 minutes or more. If you're into a more relaxed experience where you don't have to fight for your life, this is the game for you. 2. the midgame took me completely by surprise--there were no warnings (at least as far as I know) that the vibe was going to change before I completed the final quest that launched mid-game. It came as a complete shock when I returned to the city, and I panicked about losing some of my unfinished side-quests (I didn't, in case you find yourself in a situation like me). A little bit more warning would have been appreciated, but it didn't ruin my experience. Overall, this was a very fun game and worth a play.
Great game. Not just a great metroidvania, but a great platformer. A simple platformer with these mechanics would have been great on its own, but it's elevated even more by fun combat and exploration. I love the attack-to-stay-up mechanic. I also love the item you get late-game that allows you to see your missing collectables on the map. I wish all metroidvanias had this. My only complaint is the infinite kettle quest where you have to find 4 collectables based on vague riddles alone - too much aimless wandering for my taste, so I won't be 100%ing this. Great game though.
TLDR: If you enjoy platforming and are versed in modern metroidvania this game will bring you fun and fairness but (THANKFULLY) no brickwalls like others of its kind This game offers a GORGOUS art and music style and pairs it with sometimes advanced but never unfair platforming and fights. I never had the feeling that dying was anything but my own fault during the whole playthrough. If i had ANY gripe it would be that it feels a little short but then again not every game can or SHOULD be a 60 - 100 hour mammoth. The world and characters left me after I beat it wanting more. More diving into who they are, more stories and more new platforming tools for harder challenges. Overall the difficulty had a fair escalation which never felt like it asked too much of me. The absence of any "brick walls" is a hugely positive aspect esp after playing silksong which offers its fair share of "♥♥♥♥♥♥♥♥" not having ANY unfair or seemingly poorly made bosses or hitboxes was a breath of fresh air. I appreciate the liberally places checkpoints as well. If i had to bring up one gripe with it aside from leaving me wanting more it would be that the Daruma as well as the talisman are lacking some impact. I purchased the daruma that spawns whisps (or a big hand on lvl 3) and used it the entire game to great effect. Likewise while the things given by talisman are nice to have i rarely swapped them out or felt like another one would be better (aside from exactly the challenges with destructible targets which do not work well with the fan cloak) otherwise it was the same ones al the way through. Overall i think Bo was a great game which both showed wonderful artistic vision in combination with something INCREDIBLY rare in a lot of games FULL transparency and fairness. I am excited to see the next game of these devs
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Prince of Persia: The Two Thrones™ | $729.6K | 2.8K | 80% | $9.99 |
| Where the Water Tastes Like Wine | $730.3K | 1.7K | 76% | $19.99 |
| NITE Team 4 - Military Hacking Division | $729.6K | 1.3K | 92% | $19.99 |
| 80 Days | $730.5K | 2K | 90% | $12.99 |
| Sunrider: Liberation Day - Captain's Edition | $729.3K | 818 | 83% | $24.99 |
| UNDYING - "KINGDOM" | $730.6K | 1.9K | 79% | $19.99 |