
Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Tanuki Kabuki - Master the Stage! New Boss Rush Mode. New Collectibles and Quest. Free Update Available Now!
Flow with acrobatic grace and agility through a mysterious world of myth and legend in Bō: Path of the Teal Lotus, a colorful hand-drawn adventure inspired by Japanese folklore.
Undertake a mystical journey as Bō, a celestial blossom (fox tentaihana) that descended from the heavens to fulfill a mysterious ancient prophecy. Use your legendary bō staff to bounce and glide fluidly through an otherworldly realm of hand-drawn, dreamlike landscapes, strange and adorable yokai, and massive monsters summoned from ancient legends of Japan.
Explore a diverse and interconnected world in a 2.5D side-scrolling action-platformer with Metroidvania elements. Journey to a haunted castle, a thriving Japanese-inspired metropolis, and many more strange and wondrous places—then find ways to travel back and fully explore newly unlocked paths and surprises.
Navigate the world’s platforming challenges with acrobatic precision, elegance, and finesse. Use Bō’s distinctive move-and-reset system to reach new areas efficiently or recover when your footing flounders.
Brew and drink arcane teas to unlock powerful new abilities for Bō’s shapeshifting staff. Mash foes with the Mochi Mallet, unlock new movement techniques like the Lotus Dash and Grappling Gun, and gracefully power up along your journey.
Each colorful Daruma doll you discover can be upgraded and summoned to the battlefield, where these adorable and powerful allies can deploy spells and other spectacular abilities to aid you in combat.
Explore a vibrant 2.5D vision that blends the beauty of paintings, the personality of hand-drawn illustrations, and the elegance of papercraft.
Engage with a larger-than-life cast of bizarre and adorable yokai (supernatural spirits from Japanese folklore) and other original characters inspired by Japanese myth, all brought to life with traditional hand-drawn 2D frame-by-frame animation. Help them with their side quests—or just stop by for a chat and a cup of tea.
Challenge massive, awe-inspiring monsters drawn from Japanese folklore! You’ll need to call upon all of the knowledge and acrobatic skill you’ve gained to vanquish these powerful adversaries and advance further in your quest.
Drift along to the music of a gorgeous original score composed by Moisés Camargo, blending traditional Japanese instrumentation with modern orchestral music. In addition to the base OST the illustrious Manami Kiyota composed 2 special guest tracks for the game as well!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 1.7Kreviews | 84% | — | $709.3K |
| $19.99 | 785ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's genuinely sad that the top visible review for this game is negative. This game blows many of the commonly recommended metroivanias out the water It's clearly made with love from start to finish The art is absolutely gorgeous The focus on movement feels incredible It's tight, doesn't drag, and is fun from start to finish It's an absolutely impeccable game on the same standard as the likes of Ori 2. If you like movement/platforming focused metro's then this will be up your street. Criminally underrated game.
31.8h全成就。 感谢朋友后来的馈赠,一款很小众的类银,以至于我查视频攻略都找不到的地步( 画风很可爱,一股子和风,剧情上说实话我没想到还有些深度。地图不大,总共就六七个区域,探索起来很顺畅,boss站难度中规中矩,一旦升级都起来了之后就可以在boss头上拉屎了。 本作主打空战连携,一直连击boss跳跃重置再连击是本作主要打发,还有类似护符以及战斗用达摩,在战斗中可以随时切换。我看本作评价不是很高可能是因为刚开始这个游戏难度高,钱给的少,我看了看古早视频,最终boss竟然有六阶段,如今只有四阶段,招式也柔和了许多,至少对我来说是一款佳作,大伙试试不亏的。 全成就难点反而是我说的把坏的地方改动之后随之而来的dlc,类似空洞骑士的神居。你需要每个boss都打一边五锁通关,你只有四滴血的情况下要去拿你的初级小棒棒去给boss们刮痧,是的很折磨,我花了一天的时间才打完,之后还有抽卡环节抽人偶且无保底,我花了2w5才抽满,还有解锁完家具买也是比不菲的费用,要打全成就的小伙伴们需要斟酌。 『月儿泪滴落,赤红竹林影阑珊,一青莲独放。』
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese, Ukrainian, Portuguese - Brazil
| $19.99 |
| 198ratings |
| 90% |
| — |
| not modelled |
| $19.99 | 99ratings | 76% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very fun and visually pleasing metroidvania with some good platforming and a little challenging combat . Start is slow but it gets better after a few bosses . Must give it a try it'll be worth your time .
A really solid Metroidvania. What stood out most, both before and during playing it, was its visuals. The traditional Japanese aesthetic was unique and well-executed. It truly felt like a Washi painting through effective use of colour, motion, and texturing. I thought the music and sound design were strong, and the decision to make the various characters' voices traditional instruments was creative and immersive. The thematic and mechanical significance of tea was also greatly immersive, helping achieve strong ludonarrative harmony. The combat was good. It had a strong identity around staying airborne that felt sleek and competent, even if the game neglected giving it any ludonarrative significance or justification. Given the short runtime, the simplicity was appreciated and of fitting depth. The boss fights were fun and distinct, even if they were fairly derivative; my favourite was Tengu. This fight wore the inspiration of Mantis Lords, or Sisters of Battle, from [i]Hollow Knight[/i] on its sleeve. It had great rhythm and difficulty, but it did drag by the third round. I recommend this if you are a Metroidvania enthusiast, or if you find the aesthetic captivating. Do note, the lore and narrative were superficial and largely ignored.
the games solid but it just feels so clunky to play and look at. Its missing a lot of polish like an ori or hollow knight but it still has a cute charm, 5.9/10
It is difficult for me to judge such a game. On one hand, I absolutely hate precision platforming / platforming in general. On the other hand, this game's visuals and character design are a delectable treat and is highly rewarding in the broadness of that category together. The story is fast-paced and great for what it is. I personally enjoyed it a lot, but I do wish there was more in terms of lore scale across the different regions you encounter within this game. Music was awe-inspiring, emotionally resonant, and awesome all the way through! Each piece of music you encounter fits whatever is happening quite well, if not masterfully for certain areas (Gashadokuro in particular for me personally). And I must state again that every character in this game was so flavorfully wonderful! To me, the most important aspect of games is music, lore, and characters. Gameplay is usually secondary for me, and even though some of the platforming made me pull my hair out, I simply can't hate a game like this due to how good everything else was! I really hope more games in the future get as ambitious as this game did with its characters as I feel every game benefits with a unique setting of characters :D I haven't played the DLC yet, so this review is merely for the base game. Furthermore, I think I would have enjoyed the platforming more if I had some buddies to watch me stress over it, but I played the game alone, and so the alone-gamer syndrome of rage fills the cauldron once more lmao -- 6/22/2026 - I completed through all of the DLC. The Tunuki races were pretty fun aside from the ones in Ice Caverns. Going through and doing all five seals for each of the bosses was an enormous challenge and mental warfare that I gave up and continued sooooooo many times. It has also made me encounter various bugs, wacky interactions, and insanely tight and precise techniques in order to maximize damage. Through these methods I can confidently know, and say, which bosses I absolutely loathe and which I absolutely love. Gashadokuro and Asahi were the bosses I absolutely never had any pleasure in doing. Yokozuna is fun but kind of boring for a boss. Kitsura, Tengu Trio, Jorogumo, and Sakura Shogun remain as my favorites with Kiri Kiri Bozu and Armakillo remaining as good middle ground bosses that are fun but lack complexity within the 5 seal challenges. I did not do the guauntlet with the seals as that would take too long to become comfortable doing... and well, I'd rather not spend a hour to go through all the bosses when it took like 7 hours to learn how to beat the Tengu Trio once under 5 seals. All the cosmetic stuff and customizable room was a nice feature of the DLC that I wish more games did. Very good endgame goals and content for people who want to continue playing the game and want a incentive to do so. Gambling and RNG isn't really my thing in games so the luck pools within the machine weren't that fun but I did manage to get them all after 30k Kitsunebi. I was stuck at 76 for at least 20k, which is insane bad RNG LOL After trying to beat the game without dying, I found out I was definitely going to get an aneurism if I tried that multiple times so I was more then happy just doing the challenge of not using my teapot to heal to beat the game. I did complete that one at least lol
This is genuinely one of the best metroivanias I have ever played! I love the art style a lot and the characters are very cool. The platforming is very fun and the boss fights are the perfect skill level for me! (I suck at boss fights). This game has features within platforming that are unique which i haven't seen in any other game which i really appreciated. This game is very fun and I'd highly recommend checking it out!!
こっちを歩いてるんだぞ!
Una preciosidad de juego. Una joya perfecta de combate aéreo y acrobático. Movimientos gentiles y con gracia envueltos en una atmósfera pintada al estilo japonés tradicional en donde se atraviesan las páginas de la historia de Bo.
Great game. Not just a great metroidvania, but a great platformer. A simple platformer with these mechanics would have been great on its own, but it's elevated even more by fun combat and exploration. I love the attack-to-stay-up mechanic. I also love the item you get late-game that allows you to see your missing collectables on the map. I wish all metroidvanias had this. My only complaint is the infinite kettle quest where you have to find 4 collectables based on vague riddles alone - too much aimless wandering for my taste, so I won't be 100%ing this. Great game though.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $709.3K | 882 | 66% | $9.99 | |
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| $709.8K | 2K | 81% | $9.99 | |
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