
Lootbound is a tactical roguelite with turn-based combat, loot management and D&D elements set in a dark fantasy world. Fight dangerous enemies, collect epic loot, recruit allies and lead them on a path of adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 77% | — | $706.8K |
| $14.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 733 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10
It punishes you for playing as the witch when you unlock her. I went through 5 separate runs with her and got the worst loot and rolled a nat 1 any time I tried to get any better loot or upgrades each and every run. It felt bad and I've stopped playing since.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Hungarian, Indonesian, Spanish - Latin America, Simplified Chinese, Korean, Malay, Polish +8 more
Hours played at review time, across 735 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute cinema <3 this game was really fun & creative
Chato. Precisa perder e jogar de novo várias vezes antes de conseguir matar o PRIMEIRO boss do jogo e poder abrir novos personagens, construções e etc. Problema é que o jogo é chato, antes mesmo de chegar perto de derrotar o boss, lá pela 9a run eu já dropei. Não vale a pena 50 reais.
For a reason I can't explain myself, I really want to like this game, but I can't. The game promises you deep gameplay with endless replayability, but never delivers it. Looting chests with D20 rolls is actually fun, and even more fun is playing with your inventory in an attempt to build the best possible combo ever. The problem is that after a few runs it feels like you've seen it all. The same items, the same few variations of enemies, and dull phrases at campfires. You can't build anything unique for your character every run. There are 1-2 builds the devs prepared for each character, and you end up building one of these every run. Regular/Elite fights do not require putting much thought into it. Depending on RNG, you either basic-attack through every encounter or are annihilated without having the tools to overcome it. Same goes for the final boss -- there is no tactical gameplay, you just put your RNG and inventory-building skills against the boss, and a few more RNG rolls (evasion, crits) decide the outcome. At the start the game lures you in with meta-progression and a ton of unlockable buildings, but most of them are just lorebooks, and 4-6 runs per character is enough to unlock everything for them. I can't recommend the game, and I can't imagine how a few balance patches could fix the gameplay, but I want to wish the devs the best of luck. Maybe they'll manage to improve Lootbound, or their next title will be the desired step forward.
Not yet, needs more content, more variety and more interesting combat.
After the balance patches on the first week of the launch the game is pretty solid. The loot mechanic is fun, i just wished that we had more small items so that we could fill the hole inventory. I do think the game could had more bosses, the idea to build the final is cool but doesn’t replace a boss on the first and second areas.
You like dungeons and dragons (DnD): Buy the game You dont have friends but you wanna try magical medieval DnD mechanics and setting: Buy the game But seriously, the DnD mechanics here are the coolest for an indie game and very addictive. If we support it, i hope they will deliver the same cool story in the sequel.
I agree with alot of the negative criticism but i don't see them as problems that cannot be overcome. If you can overlook some of the shortcommings and imperfections then i think this game is amazing. This game is a well executed creature managment meets backpack battles meets slay the spire like ,but in a creative dark beautiful art setting. The gameplay revolves around building inventory and a team of companions each one of your companions has their own strenghts and abilties that can compliment your playstyle. If you play damage you can make your companion a tank or healer and vice versa. While most games imo would start slacking and give the companions automatic stats and no variety this one delivers. Feels to me the developer gets it and didnt want to make a copy paste gimmicky game. So i agree some more mechanics etc would be nice but fundementally i think the game deserves praise.
Игра — чистый кайф для тех, кто обожает копаться в шмоте и строить безумные билды. Настоящий симулятор лут-гоблина! Ротация предметов в инвентаре — это просто гениально: сдвинул один амулет на клетку вбок, и у тебя вся команда резко начала критовать. Мрачный визуал очень зашел, стильно сделано. Боевка пошаговая, ненапряжная, управляешь только мейном. Но вот баланс боссов надо бы подкрутить, разработчики явно переборщили с их хп на поздних этапах. Иногда рандом решает вообще всё: если кубик не идет, то никакой скилл тебя не спасет. И все равно сижу уже третий час, пытаюсь собрать идеального Стража. Любителям рогаликов строго рекомендую, затягивает намертво.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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