
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is hell bro, I dont remember having fun once but I got always want to keep playing, its an addiction.
石一样的大分,完全没有正反馈,背板究极无敌折磨谁玩谁牧师(≧▽≦)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game will make you feel every emotion, but if there's one that stands out among the rest, it's the feeling of catharsis. The feeling when you finally finish a day and can exhale, knowing that all the pressure is gone and you can go onto the next day for some more peak story (the ending has one of the most [spoiler]justified crashouts[/spoiler] in all of fiction). Don't listen too much to the people saying that this game is torture/too difficult. It has roguelite elements and meta progression. After fully unlocking the codex entry for an abnormality, and doing the core suppression (basically like a boss level) for the department the abnormality is in, you basically won't have to worry about it again in most cases. The core suppressions also give you permanent upgrades that stay between runs. [h2]So, every subsequent run in this game becomes easier than the previous one...[/h2] [h1]...and that's what makes this game so FUN while being so DIFFICULT.[/h1] In the later days the difficulty is going to spike, and it's going to take 40 minutes per day. The game makes you WORK for those permanent upgrades, so the feeling once you FINALLY get that buff that makes the game 20% easier is just so... CATHARTIC. Final note: I heavily recommend to use quality of life mods for this game. Especially the optimization mod, as the game crashes a lot without it.
silent orchestra and soul star spread my ass cheeks at a world record angle and then tickled their pickle to my entire team and i couldnt do anything because they put me in the cuck chair
netzach 🤤🤤🤤
昂首跨步的信念 卓尔不凡的理性 愈加善良的希望 生存下去的勇气 存在意义的憧憬 守护他人的决意 值得托付的信任 直面恐惧,斩断循环 拥抱过去,创造未来
Здесь тебя пытается убить абсолютно всё. А если не пытается,то попытается позже,просто придумывает план.
Frick this game and everything about it I hope you whoever made this game get no friends screw you
This game incorporates the suffering of the player into the greater plot picture. If you're into it - then by all means get it. Unironically, the best worst game ever
### 个人觉得过誉了,留着收藏吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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