
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 629 reviews with recorded playtime.
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very punishing but equally rewarding and enjoyable roguelike which does an excellent job at staying interesting throughout every run. DLC's aren't needed to enjoy the game, but they add lots of new and unique content while staying cheap. The combat is perfect with incredibly smooth gameplay, movement and tons of variety in weapons, items, builds. The music is amazing as well. Overall great game a must buy for any fans of the genre.
That game is obviously an absolute banger. I mean the reviews speak for themselves. I am not leaving this review to compliment how great it feels to play, or it's awesome soundtrack, I am posting this to point out that the minimal requirements are not very accurate, I am running this game on a potato pc at a solid 60 fps, I really don't see why the requirements say " Intel i5+"
Dead Cells is what happens when movement itself becomes the main weapon. You don’t just play this game, you flow through it. Running, rolling, slashing, dodging, chaining attacks together until your character feels less like a person and more like momentum given physical form. At first, it’s brutal. You die quickly, often, and usually in ways that feel suspiciously personal. But each run teaches you something: a better route, a sharper reaction, a new weapon that suddenly changes everything. And then it clicks. Suddenly you’re airborne half the time, weaving through enemies like they’re standing still, triggering traps, melting bosses, and wondering when exactly you stopped being fragile. The game never stops testing you, but you keep getting faster at answering. The weapon variety is excellent. Every run can feel completely different depending on what drops, and builds can swing from careful tactical play to pure aggressive chaos in seconds. It rewards adaptation more than planning, which makes every run feel fresh. The biomes are beautifully grim, each one dripping with atmosphere and danger. Everything feels hostile, but fair in that classic “you could have dodged that” kind of way. It’s punishing, fast, and endlessly replayable. And when you lose, it never feels like the game cheated. It feels like you blinked at the wrong time. 10/10. Died fast. Returned faster.
There are over a dozen roguelikes I would rather play than this one. I got bored after just a few hours. If you really like Metroidvania games, and are new to roguelikes, then maybe this is for you. For veterans to the roguelike genre like myself, you might also be disappointed with Dead Cells. There is lots of effort behind this game, it just did not fit my personal preferences at all as it lacks key aspects I value in other roguelikes. I will say that the art is pretty, and the music is very good. And that if you are patient enough with this game, the gameplay apparently does get better if you invest around 50 hours grinding for higher "BC" difficulties. Why Dead Cells is worse than most other big roguelikes: 1. Difficulty is very easy if you are just patient/play cowardly. It's rare you'll feel any real pressure. 90% of the time you die it's because you are impatient to play cowardly. While yes if you progress far enough (50+ hours) the difficulty gets to the point that enemies can teleport to you, mostly eliminating this strategy, one shouldn't have to grind 50-100 hours for the difficulty to finally feel right. And for all I know the increased bullet sponge aspect might make the game even less fun in ways, as while having bad luck with a roll is natural, I still do not want to slog through it for too long. 2. Story and character exploration are non-existent. The lore isn't really deep either. 3. Levels feel very repetitive. Same enemies each time and while there is a big variety on paper, some appear far too often. I can only kill so many skeletons and zombies before getting bored. 4. There are no crazy combinations. Not any interesting weapons or relics I have encountered so far. You basically just boost stats. "Do you want health, melee damage, or ranged damage?" 5. No amusing or interesting dialogue 6. Progression is at a snails pace. While that's okay if you get to see some story or dialogue, in this case it really does feel like you accomplished nothing more than a water in the bucket 7. While the pixel art is pretty, I personally do not find the aesthetics charming as I did for Hollow Knight and many others. The designs are original enough, but they are not memorable or leave any impression.
третья игра, где я могу забивать людей лопатой до смерти... И я ее очень люблю... Кажется, я начинаю замечать закономерность...
Do you like Dark Souls? Do you like Roguelikes? Do you like Metroidvanias? If so, this is definitely the game for you. I got 50h into it, and I still can't beat the final boss, though I can get to him on almost every run, there are tons of builds, I got all the five DLCs and they are totally worth it, especially the Castlevania one. Runs like a dream on steam deck, pure adrenaline, or slow strategic gameplay up to you how you play.
很好玩的类银河恶魔城类的游戏喵,不过为什么低细胞就有被诅咒的区域出现呢,手残好难啊
Literally one of my favorite games of all time but I'm leaving a negative review to protest Motion Twin's greediness and them trashing dead cells to promote their other game no-one wants to play
esmu gejs
Крутой рагалик давно в него хотел поиграть, игра классная) Давно уже про неё знал, в своё время задротил соул кнайт и наиграл там приличное количество часов, про неё не друг рассказывал мол давай братанчик поиграй в эту игру тебе она понравится) Он сам если что фанат рагаликов. Игра клёвая, советую!
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Simplified Chinese*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Portugal*, Russian*, Turkish*, Korean*, Traditional Chinese* +3 more
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