
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun game that you can 100% within 10-15 hours. This is a strong, emotional, and poetic message of alot of heavy themes and metaphors. This was a fun experience that I got to beat within one day and my only complaint is that I ran into a couple movement glitches. Aside from that if you are a big fan of norse mythology like me than this game right up your alley as well. Solid 9/10 for me <3
[quote=ɴɪɢʜᴛᴡʀᴀɪᴛʜ] The hardest battles are fought in the mind. Самые трудные битвы ведутся в сознании. [/quote] [i] Вот оно... путешествие в самое сердце боли, потери и безумия. Спасибо за то, что осветили тему психоза и показали, как смерть дорогого человека может его усугубить. История Сенуа пронзает до глубины души, заставляя сопереживать каждому ее шагу. Звук просто потрясающий! Огромное спасибо ребятам из GamesVoice за озвучку. С ней погружение в "зазеркалье" Сенуа становится просто невероятным. Голоса в голове, шепот, крики — все это создает атмосферу, от которой мурашки по коже. Музыкальные вставки и звуковое оформление идеально подогревали напряжение на протяжении всей игры. Графика очень эстетичная — мрачная, атмосферная, детализированная. К технической части тоже нареканий нет. Геймплей. Боевая система добротная, но без "вау" эффекта. Головоломки интересные, не слишком сложные. Единственное, к чему были претензии — темп Сенуа, порой уж очень недоставало скорости. Реиграбельность. Этот опыт настолько эмоционально выматывает, что второй раз захочешь пройти нескоро. Но это не минус. Это просто очень тяжелая и глубокая история. Итого: 9 голосов из 10. Рекомендую к прохождению всем, кто ищет не развлечение, а искусство. Берите наушники, выключайте свет и готовьтесь сходить с ума [/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3761781285 [i] Here it is... a journey into the very heart of pain, loss, and madness. Thank you for shedding light on the topic of psychosis and showing how the death of a loved one can worsen it. Senua's story pierces straight to the soul, making you feel every step she takes. The sound is an art form in itself. Huge thanks to the team at GamesVoice for the voice acting. With it, the immersion into Senua's looking-glass world becomes simply incredible. The voices in her head, whispers, screams — all of it creates an atmosphere that sends chills down your spine. The musical interludes and sound design perfectly fueled the tension throughout the entire game. The graphics are highly aesthetic — dark, atmospheric, and richly detailed. Technical side — no issues whatsoever. Gameplay. The combat system is solid, but nothing to write home about. The puzzles are interesting and not too difficult. The only complaint I have is Senua's pace — sometimes I really wished she moved faster. Replayability. This experience is so emotionally draining that you won't want to go through it again anytime soon. But that's not a downside. It's just a very heavy and deeply profound story. Overall: 9 voices out of 10. I recommend it to anyone looking not for entertainment, but for art. Put on your headphones, turn off the lights, and get ready to lose your mind.[/i]
Разъебал Хель. У Сенуа к концу игры голоса наконец затихли... а мои почему-то остались. Атмосфера настолько давит, что в какой-то момент уже не понимаешь, где заканчивается игра и начинаешь сходить с ума ты сам. Зато теперь хотя бы знаю, чем займусь после смерти — пойду ещё раз пиздиться с богиней под дружные комментарии. Отличная игра, если давно не чувствовал себя слегка ебанутым. https://steamcommunity.com/sharedfiles/filedetails/?id=3750866468 https://steamcommunity.com/sharedfiles/filedetails/?id=3759630047
Гру покинув, бо її потрібно проходити залпом, а не відкладати на невизначений час. Інакше потім незрозуміло, куди йти та що робити. Графіка не вразила, сюжет теж, бойова система - така собі. Зате звук, катсцени і анімації у грі досить пристойні. Почну другу частину, бо до цієї якось зовсім немає бажання повертатися.
I came in expecting a simple action game, but Hellblade: Senua's Sacrifice ended up being one of the most memorable psychological experiences I've played. The voices constantly talking in your head made me feel uneasy the entire time, and the game does a great job putting you in Senua's mindset. It's not a long game, but the atmosphere, sound design, and story stuck with me long after I finished it. Definitely worth playing with headphones.
Actually painful to complete. There are some good parts, the story, the voices, the acting, some of the areas are genuinely spooky especially towards the end but the game is let down by it's slow and painful puzzles. Every time I seen a 3 rune door I audibly groaned, running around a massive area, (while Senua is quite slow) looking for the runes to progress is torture. This wouldn't be so bad if the game was balanced with combat in between, but for story reasons about halfway through the game, the combat is dialled waaaay back - so it's back to 3-door-rune-hunting again for a few hours. Maybe I would have enjoyed this more 10 years ago on release, but it's just so ball bustingly painful to get through I wouldn't recommend it in the big 2026.
Hellblade: Senua's Sacrifice – Una Obra Maestra de la Empatía y el Terror Psicológico https://steamcommunity.com/sharedfiles/filedetails/?id=3737073203 cuando Ninja Theory sacó Hellblade en 2017, se inventaron eso de "Indie AAA". Básicamente querían hacer un juego que se viera y se sintiera como un bombazo de presupuesto millonario, pero con la libertad de hacer una locura rara que un gran estudio jamás habría aprobado. Y les salió redondo. Es una experiencia cortita, que te deja mal cuerpo, pero que te marca un montón. ¿De qué va? Controlamos a Senua, una guerrera celta que se mete de cabeza en el Helheim (el infierno de los vikingos) para recuperar el alma de su novio, Dillion, que fue sacrificado. Pero el viaje real no va de dar espadazos a monstruos nórdicos. El verdadero enemigo es la cabeza de Senua. Ella sufre de psicosis, y todo el juego es una lucha constante contra sus propios traumas, sus demonios del pasado y la culpa que la carcome. https://steamcommunity.com/sharedfiles/filedetails/?id=3737073408 Lo que de verdad lo hace único: El audio binaural (Ponte auriculares sí o sí) Si juegas a esto con los altavoces de la tele o el monitor, estás tirando la mitad de la experiencia a la basura. El juego usa sonido 3D para meterte en la cabeza de Senua las voces que escucha todo el tiempo (las Furias). - A veces te ayudan y te gritan "¡cuidado atrás!" en mitad de una pelea. - Otras veces se ríen de ti, te dicen que vas a morir o empiezan a dudar de lo que haces. Llega un punto en el que te meten una paranoia y un agobio encima que es una locura. Está increíblemente bien hecho. https://steamcommunity.com/sharedfiles/filedetails/?id=3737073505 El juego se divide en dos cosas muy marcadas: El combate: Es pesado, tosco en el buen sentido y muy violento. No hay barritas de vida, ni mapas, ni numeritos en la pantalla. Estás tú con tu espada y si te dan un golpe, te duele. Los puzles: Tienes que ir buscando formas en el escenario (como que las sombras de unos árboles formen una runa para abrir una puerta). Al principio mola, aunque hacia la mitad se puede hacer un pelín pesado. Refleja muy bien cómo la mente de Senua busca patrones donde no los hay. Lo mejor y lo peor de la experiencia: Lo mejor: Cómo trata el tema de la salud mental. Hablaron con médicos y gente con psicosis real para no caer en el cliché de "el personaje que está loco porque sí". Visualmente es una locura de bonito, y la inmersión de no tener interfaces en pantalla te mete de lleno en el barro. Lo peor: Hay poquísima variedad de enemigos. Al final ya te conoces los patrones de todos los monstruos de memoria. Los puzles de buscar formas a veces cortan demasiado el ritmo de la historia cuando lo único que quieres es saber qué pasa después. Le doy un:1000/10 Hellblade no es un juego para "pasar el rato" o divertirte un domingo por la tarde. Es un juego para pasarlo un poco mal y empatizar. Es oscuro, es agobiante, pero es una jodida obra de arte que demuestra que los videojuegos pueden contar historias maduras de una forma que el cine o los libros ni sueñan. Si no lo has jugado, hazte un favor y dale una oportunidad.
Doğa yürüyüşü yapmak istiyorsunuz ama evden çıkmaya mı üşeniyorsunuz? Veya gaipten sesler duyup kafayı mı bulmak istiyorsunuz? Bir de bunu yaparken her beş dakikada bir duvarda gizli harf avına mı çıkmak istiyorsunuz? O zaman Hellblade tam size göre. Çünkü bu oyunda yapacağınız şeylerin yüzde 70'i yürümek, yüzde 20'si duvarda, kapıda, ağaçta "rune" şekli aramak, kalan yüzde 10'u ise aynı üç düşmanla kavga etmek...
Sempre gostei de histórias nórdicas, e mitologia em si, e agora não seria diferente com um jogo nessa pegada, ainda estou no começo, mas estou curtindo muito a história, gráficos lindos, gameplay bem fluida, além da mecânica de combate ser fora de base!! JOGÃO!!
I really wanted to get into this game. I think the way this game handles mental illness is phenomenal, and the story so far is really good! It's just.. the actual gameplay kind of sucks, I'm sorry. It's a walking simulator with a few puzzles, which sucks because I LOVE Death Stranding 1 and 2 to death, and that’s a walking sim through and through. So to see Hellblade not hit the nail on my head makes me kind of sad ngl. Maybe one day I’ll come back and realize that I’m a fat chud and I’m wrong. However, despite me saying this, ♥♥♥♥ you, Microsoft, for shutting down Ninja Theory after they JUST announced a game at an Xbox Showcase, just like you ♥♥♥♥♥♥ over the Perfect Dark game.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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