
Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it's fun, i am not fast at things like most folks but it gives me time to play at my own pace.
A game I've owned as soon as it was on Early access, and followed since the Kickstarter but Only Just finished recently, between life and just wanting to wait for the more complete project it's taken this long to circle back to. But it was worth, in spite of the jank, the lack of polish the occasional element that feels a bit unfinished, its a fantastic game. Even many of the most criticised elements I find, fine, I like the fishing, I think its a lot more tactile and rewarding compare to other more popular games in the genre. I like the abandoned ruins, I find them quite chill mindful experiences...and at least its not infinite floors of high stress and spamming food and bombs to get through til you actually get materials you need. You go to a place when you need materials and move on. And if you need to more combat related items then you have an option to use cash to get those items. And the combat itself I find fine, targeting generally works as you want it too, its fairly relaxed and there's plenty of ways to deal with it. The platforming is generous enough that its not really a problem and its a little bit of variety rather than a reskin of the same mine content over and over again. Voice acting is generally fine but obvious the different places it got recorded in, and when its not there at major points its noticable, they should have aim for more of a selective voiced dialog, like Legend of Zelda does, far less work and just ensure the important bits are covered. This game tries, actually tries to be fresh, tries to tell a story and tries to be a lot of things and it generally succeeds. It's not afraid to be a bit sad, it doesn't just use vague plot points as bait, it doesn't bring up a trope and go absolutely no where with it, in a decade of updates. I love the characters, I love they are generally so cheery and pleasant in spite of the post apocalyptic setting, and not all unrepentant aholes like characters in other popular games all seem to feel the need to make them. It tells a story and finishes it, the major unresolved things feel like a future games story, and I hope we see them resolved in Evershine to be honest, 3 games, near 10 years is enough to let a story go unresolved, let's not become Kingdom Hearts. Enjoyed the soundtrack, even the slightly "legally" distinct tracks that sound like other major games tracks (I cannot not hear the Sim Build mode in the commissioners guild), the voiced track is sweet and nice end note to a long journey. At £5 or less than £10 with all the game content DLC its a bargain on sale, but I'd say it's worth the full price. I didn't really go much for the alternate costumes myself, particularly the going to a Gala type ones, just felt too out of place for me but I get the appeal for the Sim vibe. A game far more deserving of recognition for its effort and difference than other games this (wrongfully) gets labelled a 3D clone of, that game is just 2D harvest moon (which already existed) and never had its own identity for anything to be called a clone of it, it's story has no teeth and no point and in 10 years of updates (but it's not "early access") has gone exactly nowhere with the sea of tropes it brings up. this while obvious is in the "life sim" genre (not really farming sim, there's very little planting needed and no really depth to it) it has always stood on its own identity with it's own goal. Get it and stop accepting mediocre clones as the pinnacle of the genre.
My Time at Porta: 7/10 This game was more nuanced than expected, despite from my assessment it was mostly a learning experience for developers. There were times I was unable to play it despite having an appropriate graphics card, but once I upgraded to a GTX graphics card I completed 80% of the storyline. Therefore, despite the challenges I experienced, mostly stuttering, long loading times and blackscreens with an older graphics card, I had a wonderful experience with the game once I was able to play it. Also, the playtime far exceeds the money I invested which is a plus for me. Additionally, the originality of the storyline, the world building, other unique elements showed that this universe had potential, and could complete with the Story of Seasons or a Rune Factory. Looking forward to playing the next entry.
With My Time at Portia, I actually gave the game two chances. The first time, I played for many hours. Then later I started again because I really wanted to see if maybe I had been unfair to it the first time. But unfortunately, I ended up feeling exactly the same. The beginning is exciting. You create your own character, enter this open world, build your own life, get to know the townspeople, form relationships, grow stronger and slowly have an impact on the region around you. On paper, that sounds completely like my type of game. And there are things I like here. The art direction looks detailed and dense, the world has a likable feel to it, and there are a lot of cute little details. But the crafting system completely overwhelmed me. I really dislike having machine after machine scattered around my home just to process different types of materials. One for wood, another for metal, another for something else, and then you constantly have to keep track of what is being made where and what material you still need before you can finally craft the thing you actually wanted. For me, it becomes hectic rather than relaxing. I think I would have enjoyed it much more if there were fewer machines that could process several types of materials instead of needing separate equipment for almost everything. I also really don’t like filling my living area with machinery. It completely kills the atmosphere for me. And this goes beyond crafting. I’ve realized that I simply don’t enjoy games that make me personally design every tiny detail of my home and land. Fences, walls, windows, materials, individual parts… I understand why some people love that level of customization, but I much prefer being given several beautifully designed themes or full layouts and simply choosing one. I don’t want to spend my time deciding every little detail. That is probably my biggest issue with this type of game in general. The open world starts exciting, but eventually everything becomes overwhelming, repetitive and strangely empty. I also never became attached to most of the characters, I didn’t feel invested enough in them or the romance side to keep pushing through all the systems I wasn’t enjoying. I think I finally have to accept that this particular formula just isn’t for me.
好玩!
还是原来的感觉 为童年的自己买单
Все мы знаем, как выглядят пластиковые детские игрушки, имитирующие холодное оружие: пластиковые мечи, щиты, шлемы, иногда копья или что-то ещё более сложное. Дети и взрослые могут взять их в руки как настоящее оружие, размахивать ими и даже имитировать настоящий оружейный бой. Но всё же достаточно одного взгляда, чтобы увидеть - это пластиковая игрушка, а не настоящий острый меч, способный убивать. То есть пластиковые изделия хорошо имитируют настоящие вещи, но только до определённой степени, с настоящим стальным оружием их не спутаешь. Точно так же и эта игра - да, она имитирует серьёзную РПГ в нестандартном интересном сеттинге, с экономической составляющей и ремесленным крафтом. Но это игрушка, "игра в настоящую игру". Подобно пластиковому мечу, она не стремится быть настоящей, её задача в другом - развлечь тех, кто хочет не серьёзного изучения хардкорного РПГ-слэшера ("заниматься игрой как работой"), а хочет детской имитации такой серьёзной игры. Вроде всё то же, вся игромеханика на месте, но битвы легки и всегда ведут к победе, экономическое развитие при минимальном соблюдении осторожности не вызовет у игрока трудностей, налаживать отношения с персонажами приятно и бесконфликтно - и так далее, и всё такое. Что же в этой "детской игре" интересного? Всё остальное. Сюжет, характеры персонажей, красота окружающей местности и архитектуры - словом, НАСТРОЕНИЕ. Здесь бессмысленно пересказывать отдельные части, это будут спойлеры на спойлерах. Скажу только так - когда я до поздней ночи брожу в глухих уголках в поисках ресурсов, под шум ветра, стрёкот сверчков (днём, пока не зашло солнце) и далёкий волчий вой, а потом возвращаюсь в город, уютно светящийся огнями окон, или в свой дом с ярко освещённым фонарями двором, где работают мои машины, заботливо установленные для поддержания производственных цепочек - тогда я ощущаю, что мне бы хотелось жить в этом мире едва ли не больше, чем в ИРЛ. А это ли не лучшая похвала любой игре?
bug极其的多,一天一存档那至少游戏bug修复一下,天天因为各种bug直接重启一天非常之搞心态
It's a cute game so far, would recommend playing this if you like a slower paced game as a start, I haven't gotten super far into it, but the basics of the game kept me pretty busy and rather entertained.
милая уютная игра для разных возрастов. Если устали от стрельбы, суеты, гринда и прочего. то вам сюда.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, Simplified Chinese*, French, German, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Russian, Turkish, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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