
Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一直闪退,然后还没有实时存档,好恶心。
♥♥♥♥ company
一个真正的圣骑士 一条光明面的龙
Infinite Wealth is a LONG game with a lot of high points and some lows. The gameplay is incredible here, the combat is greatly improved and the side content is at its peak in my opinion. Dodonko Island is super fun, and the new minigames are quite fun. Substories are of a relatively high quality, and the new bond bingo system adds good characterization. The jobs are also fun as hell to experiment with. However, the story is not perfect. New characters Yamai, Tomizawa, and Chitose are incredible additions, and the returning party members are still delightful. Unfortunately, the villains fall flat, making the ending seem a little bit flat, in spite of both protagonists having strong conclusions. Absolutely worth playing, but falls a little bit short of 7's incredible story.
NICE
泣いた··· 名前を取り戻した男··· ありがとう。龍が如く。
量大管饱,战斗系统比7好了太多
one of the most enjoyable entries of the series after Y0
After the first "Like a Dragon", this one did not disappoint. Focusing on the Sujimon topic harder to make it a whole content was amazing idea. Also, we got to learn a little bit about Kiryu, previous main character of the entire series. New fighting mechanics like speed system, back hit, combos were lovely. Dondoko Island felt like an entire different game inside the game. Overall, very good experience. Side stories in the first game were more engaging though, feels like this time they are written by interns or whatever. It was less linear than the previous game, which caused me to over-level unintentionally a little, not a good thing. In the first game, legendary boss fight slapped me hard across the face. I had to go grind a little and come back. This game, I was 5 levels up vs legendaries and maybe missed out on the fun a little...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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