
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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Prices
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Every market we collect.
About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 656 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to play this game so bad im just holding google lens up to it with my phone like a utter dork. its ok to laugh at me. this is my most weeb moment. Edit, for those who want to play but do not speak the lingo, try software called Windowtranslator. its translating everything in real time as i play and been a godsend,
いい雰囲気♬ レイくん かわいい♡ 前作もやってみようかな?♬ 後 書いてないけど 容量は 24Gくらいだよ♬
1人目の仲間加入状態段階でのコメント ・最初はメトロイドヴァニア風で良いかもと思った ・ちょっとストーリー進めると、道あるのに探索させてくれない じゃあ仲間が特殊アクション持っててそれ使わないと進めないデザインにしてくれと ・ペルソナ3以降のカレンダー縛り学園パートの行動回数縛りはウンザリしたシステムなのでやめてくれと 縛りがあると心行くまで探索と強化が楽しめない ・2D探索は1度の潜りで敵の数が決まっていてこちらもレベル上げしにくい作り ・ボス戦は難易度が普通でもかなりジャストガード強要される (個人的に死にゲーが嫌いなのでこの要素は最悪) 遠距離攻撃は可能だが現実的ではない ・ファルコムの別ゲーのキャラとかネタ入れててうすら寒い この先縛りが無くなればある程度評価は変わります お勧めしないとまではいかないのでサムズダウンはしません
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 657 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我是银河城领域大神! 看到f社早期预告的pv时,感觉一股廉价味,一点层次感都没有,甚至以为是垃圾肉鸽游戏( 但是作为f社凯子,还是先买了,打算以银河城领域大神的观点锐评京迷了, 玩了4小时打了前两个迷宫, 感觉,有点意思,有点像混合了p5的银河城,加了半数时间给上课和日常(不过第一章并没有p5那么丰富的npc互动coop), 打击感优秀,弹反判定宽松收益大,有时候当个尬弹b都能有好的游戏体验, 平a几下就有个爆气模式,这个模式会回血、增强重击,再次让弹反判定更宽松,善用爆气能有效减少战损, 地图设计类似于刻印那种关卡制,因为用了类似p5的日期制度,所以说限制每日探索是地图上的素材, 采集素材会消耗体力,体力清空会持续扣血,不过体感上时间要求很宽裕,消耗的体力越多还有奖励, 打boss时会切成3d动作,不过善用弹反爆气还是乱杀,我直接玩的最高难度感觉没什么压力。 说一下缺点: 因为空中闪避算作能力锁了,不知道后期能不能取消重击硬直,感觉角色重击后摇有点长了,不能取消有点难受, 因为本质是JRPG,所以说怪会给你塞很恶心的debuff,第一章只有男主,中了debuff巨难受,第二章解锁女主后切人就没那么难受了, 以下有第一章剧情吐槽,有剧透:[spoiler] 开局灵珠测实力给我整难绷了,我是在看什么国产网文吗( [/spoiler]
적절한 스토리 적절한 난이도 적절한 타격감 괜찮은 전투 개성없는 몬스터 예쁜 캐릭터 속바지 검열 없음(초중반 구간 기준) 좋은 최적화로 대부분의 PC에서 초당 수백 프레임으로 게임이 가능할듯. 프레임이 높고 입력지연이 거의 없어서 패링이 잘됨. 가독성 떨어지는 구더기 UI 보기 불편하고 이리저리 흩어져 있고 아무튼 개불편함. 스토리 진행하고 던전가고 스토리 진행하고 던전가고 반복. 캐릭터들 꽁냥 대는거 좋아하지 않으면 질릴 수 있음.
众所周知法老控的剧情人设落后十年,而我的品味也刚好落后十年,怎么会有这么巧的事? 我说新人团队+国人编剧真没毛病,男主观感极佳,有实力有行动力又不无脑龙傲天,女主则是完全照着堀北捏的,实教粉全程爽看剧情,各种支线对话还有sns上的神人表情包也特别有意思。战斗虽然深度不够槽点也不少,但一闪的手感和反馈是真爽吧。我很少用又新又老来形容一部游戏,但京迷确实是这样,很不jrpg,却又很法老控。 不过跟东迷(明日香手感依旧权威)或者新伊苏比起来,战斗确实太半成品了,有一种摆明了要出ex+的感觉,剧情方面东迷ex+是一口气给故事讲完不留遗憾,这部则是连个正经的终章都没有,完全就是给世界观开了个头,[spoiler] 什么叫我都打爆关了团队排名才全校第五,结局进学生会堪比路哥宣布转原a班 [/spoiler] 不过毕竟要接轨迹的班,加上法老控的arpg确实好玩,我还是挺期待加强版跟续作的。
V1.03.2の感想です。 面白かったけど、残念な点も多い作品だった。 積極的におすすめはできない。 ・キャラクターやアニメーションはよかった。 ・バグはほぼなかった。一度だけダンジョン内の戦闘エリアで雑魚を全滅させたのに次のフェーズに以降しなかったため、ロードすることになった。ただオートセーブがあったので、そこまで痛手にはならなかった。 ・戦闘や支援、ストーリーにも関わらないキャラのコミュは上げるのが面倒なだけだった。 ・戦闘は攻撃のバリエーションがいくつか用意されてるけど、違いがいまいち分からない。高難易度で遊んだけど、技を使い分けることなく適当に撃ってるだけで倒せた。戦略性がほしいところ。 ・戦闘中にBGM変わるけど、音楽聞いてるの主人公だけでは?って思ってしまう。 キャラごとにBGM変えればよかったのに。 ・アイテム生産・強化ほぼ使わなかった。 ・式神の強化も恩恵を感じにくい。 ・クエストの種類が少ない。地形変化とか敵の強化とかもないので、あまり楽しくもない。 ・ハングレとか小物の政治家とかみててしんどい。
全成就达成!! 看得出法老控还是想整点创新,第一第二章真的蛮惊艳的,可惜内容还是太少了,后面天天除了刷刷刷没事干,希望续作能多点内容。另外,妹妹真好(=^▽^=),期待续作有更多妹妹戏份!
按讚👍
序盤ですが楽しく遊んでいます! ストーリーもテンポよく進んでアクション面もキャラも好きです。ただ敵の攻撃を食らって状態異常(麻痺?)になった時ジャンプできなくなって先になかなか進めなくなった時はびっくりしました。デバフ解除までが長すぎるような。でも今のところ買って良かったと思えるとても面白いゲームです! Steam deckで快適にプレイできます。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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