
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
Modeled estimate, not a reported figure. How we estimate →
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 196 reviews with recorded playtime.
Reviews
Themes across 196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果是冲着银河城来,我的建议是别买。银河城战斗那部分廉价得如同独立小游戏,银河城原本点一点几秒搞定的养成部分更是强行拆分成小游戏和小剧情,由于养成花了大部分的时间所以银河城探索的那部分也是相当贫瘠。战斗也是问题多多,可能制作觉得帅,连段各种自带起跳且并非任何时候都可以通过冲刺取消动作,结果要么不打连段要么花式起跳挨打;弹反伤害是普攻的十多倍还有倒地等收益,嗯弹是最好的打法,但后面的怪各种不可弹攻击或者不可弹攻击中插入一段可弹,你就享受吧。
按讚👍
對讀過私立學校的人來說, 這遊戲很多莫名其妙的寫實位置, 讓人感覺到黑歷史的可怕。 寫實位置: - 外地的轉校生是會成為眾人目光 - 「天啊我錢不夠了, 要多打工嗎? 可是課業趕不上, 我該自習嗎?! 啊啊啊」 - 上午上課, 下午就是自己安排活動 - 不熟環境碰釘的地方 - 跟校內的奇怪人士成為好友 - 忽然就理直氣壯喊出熱血帥氣的中二病台詞 - 「6000日圓的吃到飽燒肉是比5800圓的定食便宜」的心理 不寫實的位置: - 現實沒有地下城 青春, 真是青春....
周末刚开始玩 先情怀个好评先 怎么一股浓烈的实力至上主义教室的既视感...
普通に好き
好玩 可惜刚开始我竟然在幻想 全程有配音 7.18 我的天哪 第二话的剧本我可太喜欢了 特别是百鬼兄妹 必须全部拿下啊 学姐带我走吧/(ㄒoㄒ)/~~ 孩子们我找到要差评的点了( 为什么这个游戏的体育服是这样的 本来我是无感的 因为我对女主目前没啥想法 解锁的时候比较无感 但是解锁了学姐的之后就恨不得是一些番里面更展现身材的体育服 哎压抑了 其实我只是想让学姐穿好看的新衣服/(ㄒoㄒ)/~~ 哦对了 一个小tips 每天记得去本斗町的神社祈福可以获得辅助卡 (我经常忘)
就好这口,法老空你去把atlus干掉
팔콤이 저점은 잘잡아 캐릭터 디자인 괜찮은데 섬궤에서 나온거같은 금태양만 빼고 음악은 먹던 팔콤이고 3d맵에서 연출은 판떼기랑 모델이랑 따로 노는게 좀 거슬림 그래도 탐험이랑 전투 분배가 좋은게 짬밥이 달라 동료 들어오고 나서야 수업 덱이랑 이벤트가 볼만해짐 1챕터도 튜토리얼이라 봄 기본 60fps 걸려있어서 설정에서 바로 수직동기화랑 프레임제한 풀고 이 사양으로 144유지했음
믿고 사는 팔콤 게임 자사 게임들을 메신저 이모티콘으로 쓰는 게임 이거 사시면 궤적이랑 이스 개발비에 투자가 됩니다.
这游戏真的很值,热度应该更高才对。 非常优秀的女神异闻录代餐,有些地方甚至青出于蓝胜于蓝。画风很美,京都风景古风古色,日常内容特别充实,玩起来很舒服。剧情还融合了实教的风格,男主扮猪吃老虎,女主一开始很傲娇,之后变成男主的娇羞伙伴(棋子?),还有全校第一的哥哥,各路大佬耍帅,勾心斗角,剧情特别吸引人,双厨狂喜~战斗方面也出色,弹反一闪判定宽松强无敌,还有元素和卡牌设定,就是高难度下也有点简单。2D推图3D打boss的切换做得也不错,探索迷宫很有趣不会乏味。这款游戏是新人组做的,有实力,潜力无限,以后可以成为老资历了~反正只要后续内容没有大崩坏,在我这里基本没啥缺点。
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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