
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 655 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
操你吗的作者,垃圾游戏也敢拿出来卖,史上最垃圾的剧情,作者你🐎4了
팔콤은 페르소나의 꿈을 꾸는가 1회차 수라도로 엔딩봤고 34시간쯤 했다고 나오는데 켜놓고 처잔시간 있어서 정확하지 않음. 팔콤겜 나오면 걍 사는데 이건 진짜 아니라고 본다. 사지마라 메트로배니아+페르소나식 일상파트 인데 이런거 하고 싶으면 타케이리나 짜르고 하자 슬슬 끝낼각을 보는 궤적 및 이스 시리즈를 이어갈 차세대 팔콤 간판으로 밀고 싶어 하는거 같은데 회사 망하고 싶으면 계속 이렇게 내라 ㅇㅇ 전투는 약강콤보랑 요즘게임 같은 패링 및 속성개념이 있지만 속성은 거의 의미가 없고 스킬같은 것도 없어서 하다보면 굉장히 단조롭다. 1회차 수라도도 대충 감잡으면 그냥 맞딜해서 깬다. 스토리는 스포라 말 안하는데 커뮤는 솔직히 개 노잼이라 첨에 좀 보다가 걍 다 스킵때렸다. 차기작 염두해두고 만든 티가 팍팍 나는데 이렇게 만들면 차기작을 잘도 사겠다. 가격에 비해 그정도 게임도 아니니까 살거면 할인하고 사라 최대 3만원이 적당하다 본다. 이정도 수준 되는 메트로배니아는 1-3만원대 인디겜에 널리고 널렸으니까 메트로배니아 하고 싶으면 더 싸고 재밌는거 하고 페르소나식 커뮤 하고 싶으면 걍 페르소나 하던가 미연시나 하러가라.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 656 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let's get this [part out of the way. Falcom you are complicit in the probable failure of this game by not having done the due diligence of co-developing with western localizers like you effectively directly pointed to as the success of the Sky reboot and the best player numbers and investment you've have in years. An hour in and I wont pretend that I am not enjoying the core of the game itself. It has a bit of a metroidvaina mixed in with the world blending aesthetics of Tokyo Xanadu, and the combat all in all feels snappy thus far. I've been playing with an OCR translation for these first few hours and that hasn't really been fantastic. I need an entirely other monitor if I want to get translations (sometimes) , and text truly can be anywhere on screen so there is no area to have an ocr translation where it wont start trying to translate itself. I bought this because I loved Tokyo Xanadu and want to remind Falcom that despite the Trails mania, this series is far in a way the most experimental of their games and it shows in all the right ways. Now DONT buy this game if you only speak english. I can get away with basic ocr stufff as I know some basic japanese to bridge the gap. Wait for a patch. Or better yet wait for Falcom to do what they should have done when announcing the game, disclosing who the localization company is and their expected release date 0.0 Especially for fans who've been waiting literally a decade for this game its soul crushing to know that I'm apparently not enough a fan to warrent experiencing this game fully at the same time as the East. I hope more than anything that I don't have to but this game again once its localized and it just stays in this one game feed, but I will pay for it again if I must. Whomever the localizer, do closed invite betas with stringent NDAs for fans (...especially for suckers who already bought the game once) . Im having fun , I will continue to have fun. I will just have to replay the game x months from now to get a glimpse of the story and relationships which is 80 % of a Xanadu game to me.
讲真的,得多少带点才能笑着吃完这一坨。先叠个甲,法社游戏就玩过空轨1重置,不清楚他们家游戏是个什么配置。从本作看来是一眼望到头的敷衍。先说这个UI简陋的一笔,顶着个框带一笔水墨就完事儿了,有时候还会出现台词越出对话框的情况,部分回忆分镜还会出现上下图层重叠,莉亚一头金发写成一名白银色头发的少女....然后就是全程几乎没什么演出,要么就是给你整点五毛特效,要么就是黑屏几段文字就给你略过了,主线里有非主角团助战的桥段,列如莉亚甚至连建模动作直接就是不做,给个画外音就完事儿了,更抽象的是仅有的几个演出里面第二章结尾那段,文案是说一人清一个的,战斗是要把BOSS先后清完的,清完之后给你整一出BOSS还没死,然后和百鬼千骑共同击杀的播片,出戏的要死,好歹你改成BOSS打到一定血量进播片也行啊?但是从终章BOSS战的演出来看,法社尼玛的明明是会做演出的,TM的就是不做,懒得好好做。另外就是这时有时无的配音,行,你日常没配音,coop没配音我忍了,这他妈主线也给我整这出,这到底是谁惯着你们这样做RPG的啊?再说这个战斗手感也是逆天,平A穿插弹反得长按,点按有时候不能中断,手柄几乎0震动,整体毫无反馈可言,清堆粪怪除了用露露伊那个大棒锤也没有其它大范围AOE技能只能原地罚站右手按着扳机键射击等着怪物给你弹反太他妈傻逼了。最后再说这个剧情,是,你嘉豪爽文我也爱看,他妈的百分之八十的剧情都是灌水日常,coop剧情配角是一点都不带深入的,可能就讲明白了个百鬼兄妹?咋了你TM大部分游戏时长都是靠日常混过去的,讲故事就给我讲明白了喂!全程尼玛的不是在吃就是在看你那B书,留着出第二部把故事讲给你妈听呢。气笑了,睿智游戏。祝你法社一路长红
感觉自己已经无法客观评价法老控的游戏了 出一部玩一部就是了 应该还行吧(?)
这游戏动作出手没法取消,没法防御,真的垃圾。战斗也没什么深度,不如伊苏打得爽,探索节奏全被日常打断了
面白い部分もあるが、問題は今作でストーリーが完結しないところ。 大迷宮は最後まで行けないし、仲間の伏線も全然消化出来てないので完全に続編ありきです。 ストーリー自体は軌跡シリーズが好きなら楽しめるかと。自分はイマイチでしたが。 メトロイドヴァニア的な2Dダンジョンは良かったですが、3D戦闘はキャラの差別化が乏しくイースシリーズと比べると物足りなかった。 また進められるとこまで進んでしまうと強制で行く場合に迷宮でやること無くなるので、ランダム要素がある別のダンジョン等が欲しかった。 日常パートはほぼペルソナシリーズみたいなものなので同シリーズが好きなら良いですが そうでないと怠いだけかも。 日常パートがプレイ時間の占める割合も大きいので。 何かと裏事情がありそうなNPCが出てくるのですが、ほぼ明らかにならないので買うならその辺覚悟した方が良いかと。
太好玩了哥 二游厂子人人都在凹日本勾rpg装逼不说人话谜语人,法老控直接换家跑去抄国内经典升级流爽文 我草拟的,太对了哥,就得这么换家,不土不玩,今年最好玩的勾
2Dアクション部分、要はメトロイドヴァニアを求めているのなら買うべきではありません セールで半額ならアリかも…とかそういうのもありません、プレイする時間がもったいないので 私が皆さんに伝えたいのは以上です。
掺东西了这游戏,玩得停不下来,和P5类似的节奏,白天上课下午自由分配时间,能去发展社群也能去迷宫战斗爽,也需要上课拉三维和成绩 剧本是纯纯的古早网文,包括但不限于以下元素:“斗之力,三段!”,扮猪吃老虎,在实力主义至上的学院取得首位,隐藏区域挖到宝,几乎万能的系统,etc. 几乎没什么雷点的剧情,真建议JRPG放弃自主创新全力研究中国网文,虽然土虽然普但看起来就是乐啊() 2D的设计无功无过吧,有点锁钥设计但不多,探索过程挺丝滑的,但是敌人的debuff效果有点变态了 3D战斗有点像卧龙了,弹反收益太高,自己重击没法取消,伤害也不行,所以还不如就等对面亮红光化解打最快,难度也不高,修罗道开局打到第三章感觉没难度(打着比伊苏舒服一点 属于是没有哪方面特别突出,但各个养成要素正反馈都很足,玩起来很舒服的游戏👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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