
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
Modeled estimate, not a reported figure. How we estimate →
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 196 reviews with recorded playtime.
Reviews
Themes across 196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2話終了時点でのレビュー とても面白い 派手さはないが、だしのきいてる和食料理のような味わい 前作やってないから前作どうだったのかわからないけど、 京都の要素が結構出ていて京都好きな人や住んでいる人はニヤリとできる要素がある
O jogo é uma sequência do jogo Tokyo Xanadu, onde joguei muito no emulador de psvita e depois comprei no PC, mas cara esse jogo é fo.da os caras cobram 300 conto apesar q peguei uma Key mais barata num jogo vendido globalmente e não colocar legenda em inglês por esse valor os caras tinham q colocar até dublagem em várias línguas e de fu.der eu errei pq não vi mas por.ra vey não ter legenda e lançar globalmente e fogo era pra ter lançado dps de lançar no mercado asiático aí sim q lançava global ja com as legendas
15時間程遊んだ時点でのメモ書き兼感想です。 【良い所】 ①ちゃんと学園舞台である事をシステムに活かしている。 ▶午前中は授業でステータスを伸ばし、午後はダンジョン攻略や友人との交流やバイトに勤しむ...所謂ペル○ナ的なカレンダーシステムも相まって、今日は何しようか、どのステータスを伸ばそうか、どこまでダンジョン進めようかと忙しさを楽しめる作りになっている。しかしあちら程ガチガチに日程が厳しい様子は無いので、ライトに一日を楽しめている。 ②設定周り ▶まだ序盤な為、最終的にどこまで回収されるか分からないが異界周りの設定は結構凝られている印象。専門用語は多いがTipsが用意されているので特に困らない(専門用語も日本語なので意味が分かりやすいのも良) ③ダンジョン潜り ▶所謂2Dゲームパート。メトロイドヴァニア的な通常探索に加え、隠し宝箱や邪神像などちゃんと探索する事で報酬があるのが良い。 動きもスマートに動けて爽快感があり、マップを駆けているだけでも結構楽しい。 ④キャラクター ▶キャラ毎の個性には拘わっている印象。まだ序盤なので分からないことも多いが、このキャラのこともっと知りたいな〜と思えるキャラが多い。 主人公の性格と行動は若干人を選びそうかと思うが、自分は好きなのでプラス評価。 【気になった点】 ①攻撃に関して(特に3Dパート) (記載3時間後に追記:以下を書いてから直ぐに空中強撃の要素が追加され、これが大変強くこちらから殴る意味が向上した為ザコ敵に関しては気にならなくなった。) ▶攻撃モーション中のキャンセルが効かない&ザコ敵含めこちらの攻撃であまり怯まない為、基本的にこちらから殴らずずっとパリィ待ちするのが最適に感じた。パリィ自体は難しくなく、爽快感もあるためそれ自体は構わないのだが、もう少しこちらから殴るメリットがあれば尚良と感じた。 ②ボイス周り ▶主要人物しか居ないシーンで、1人だけボイスあり、残りの人はボイス無し、といった何故かこのシーンはこのキャラだけボイスあるけどこのキャラは喋らないなといったシーンが複数あり、少しチグハグに感じた。 【序盤総評】 休日になってからずっと遊んでるいるくらい面白い。ストーリーの善し悪しはまだ不明だが、学園×異世界ローファンタジーが好きで所謂厨二的要素が大丈夫な人には大変おすすめできる。
팔콤은 페르소나의 꿈을 꾸는가 1회차 수라도로 엔딩봤고 34시간쯤 했다고 나오는데 켜놓고 처잔시간 있어서 정확하지 않음. 팔콤겜 나오면 걍 사는데 이건 진짜 아니라고 본다. 사지마라 메트로배니아+페르소나식 일상파트 인데 이런거 하고 싶으면 타케이리나 짜르고 하자 슬슬 끝낼각을 보는 궤적 및 이스 시리즈를 이어갈 차세대 팔콤 간판으로 밀고 싶어 하는거 같은데 회사 망하고 싶으면 계속 이렇게 내라 ㅇㅇ 전투는 약강콤보랑 요즘게임 같은 패링 및 속성개념이 있지만 속성은 거의 의미가 없고 스킬같은 것도 없어서 하다보면 굉장히 단조롭다. 1회차 수라도도 대충 감잡으면 그냥 맞딜해서 깬다. 스토리는 스포라 말 안하는데 커뮤는 솔직히 개 노잼이라 첨에 좀 보다가 걍 다 스킵때렸다. 차기작 염두해두고 만든 티가 팍팍 나는데 이렇게 만들면 차기작을 잘도 사겠다. 가격에 비해 그정도 게임도 아니니까 살거면 할인하고 사라 최대 3만원이 적당하다 본다. 이정도 수준 되는 메트로배니아는 1-3만원대 인디겜에 널리고 널렸으니까 메트로배니아 하고 싶으면 더 싸고 재밌는거 하고 페르소나식 커뮤 하고 싶으면 걍 페르소나 하던가 미연시나 하러가라.
未來會紅,先留名,2DX3D的轉換結合意外的好,遊戲內小彩蛋不少,衝著軌跡懷舊粉該買的作品,遊戲不單調,類銀河戰士惡魔城遊戲,配合上軌跡系列的養成結合,意外的好玩,完全不馬虎,角色機體極強,配合上簡單的技能搭配,這遊戲或許不是頂流但至少劇情滿意戰鬥系統簡單易懂,還沒玩完玩完再更新實際戰鬥心得,至少沒有軌跡的謎語人,該做什麼,npc講什麼都是直奔主題及重點,新主角與一代的關聯不大,不用回頭追一代,目前玩下來很滿意,缺點是日常探索的點數偏少,但很自由,除了特定主線佔天數及主線的探索迷宮環節外,迷宮之類的沒有強制性一定要在某天解完畢,相反探索第二層的迷宮途中會開第一層的迷宮需要重新探索,可能拖戲可能麻煩,但至少是正反饋,素材,裝備,式神都能反覆刷,目前沒遇到什麼大bug,劇情很明快,主角表現的不錯,該有的都有,穩的,可以買,要不要首發看個人,能玩嗎,可以,好玩嘛,看個人,難度呢?至少精防給的正反饋很高,反擊失敗但有防禦到能大減傷,敵人給的DEBUFF小危險,吃到容易死,軌跡的影子頗重,雖然同公司但也不要表現的這麼明顯,到駔都有致敬軌跡的影子,中文化很用心,基本上劇情都有翻譯到。 結論嗎?女主角頗有趣的大和撫子系的現代版本吧,設定的意外用心,(題外話,前期個人認為多探索迷宮的好處大於浪費ap在其他商店上,基本上增加cp的辦法都要推迷宮拿迷宮點數換取,只留點數在伙伴上,看到橘色標記的夥伴一定優先交談,好感度滿可以看小劇情拿取換cp的能力,打工不推薦去,換成學習卡或是合成學習卡都比較划算,千萬記得,晚上的行為只能進行一次,別被坑到了,不管是合成卡片或是拿取卡片,都只能晚上一次,找夥伴聊天的用途蠻重要,學習卡可以拿很多有趣的buff卡加成屬性,推薦前期不用急著灌注單一能力或學科,雨露均沾比較推薦,三個屬性衍生的技能及派系不少,各有優缺點,式神的拿取推薦先拿沒有的在拿有的換技能,就算毒素過千了還是可以繼續凹凹到中毒為止,反正傳送石不少,地上的雜草可以打,素材很重要很重要很重要,很多升級都要素材,裝備不推薦升級只用高檔的裝備,素材的拿取只能凹門一天刷一次,精防判斷很鬆,有靈魂模式缺血就可以開,反正疊很快不用擔心一下就沒有,打雜兵也好用,跳斬可以凹空中距離,可以移動蠻多的,角色很靈活,閃避給的無敵楨數很爽快,而且CD很短,缺點是藥水很少要注意,一閃可以清攻擊距離內的所有小兵,基本上所有攻擊都能精防。打完再來補充吧,好評
Let's get this [part out of the way. Falcom you are complicit in the probable failure of this game by not having done the due diligence of co-developing with western localizers like you effectively directly pointed to as the success of the Sky reboot and the best player numbers and investment you've have in years. An hour in and I wont pretend that I am not enjoying the core of the game itself. It has a bit of a metroidvaina mixed in with the world blending aesthetics of Tokyo Xanadu, and the combat all in all feels snappy thus far. I've been playing with an OCR translation for these first few hours and that hasn't really been fantastic. I need an entirely other monitor if I want to get translations (sometimes) , and text truly can be anywhere on screen so there is no area to have an ocr translation where it wont start trying to translate itself. I bought this because I loved Tokyo Xanadu and want to remind Falcom that despite the Trails mania, this series is far in a way the most experimental of their games and it shows in all the right ways. Now DONT buy this game if you only speak english. I can get away with basic ocr stufff as I know some basic japanese to bridge the gap. Wait for a patch. Or better yet wait for Falcom to do what they should have done when announcing the game, disclosing who the localization company is and their expected release date 0.0 Especially for fans who've been waiting literally a decade for this game its soul crushing to know that I'm apparently not enough a fan to warrent experiencing this game fully at the same time as the East. I hope more than anything that I don't have to but this game again once its localized and it just stays in this one game feed, but I will pay for it again if I must. Whomever the localizer, do closed invite betas with stringent NDAs for fans (...especially for suckers who already bought the game once) . Im having fun , I will continue to have fun. I will just have to replay the game x months from now to get a glimpse of the story and relationships which is 80 % of a Xanadu game to me.
这游戏动作出手没法取消,没法防御,真的垃圾。战斗也没什么深度,不如伊苏打得爽,探索节奏全被日常打断了
2Dアクション部分、要はメトロイドヴァニアを求めているのなら買うべきではありません セールで半額ならアリかも…とかそういうのもありません、プレイする時間がもったいないので 私が皆さんに伝えたいのは以上です。
太好玩了哥 二游厂子人人都在凹日本勾rpg装逼不说人话谜语人,法老控直接换家跑去抄国内经典升级流爽文 我草拟的,太对了哥,就得这么换家,不土不玩,今年最好玩的勾
掺东西了这游戏,玩得停不下来,和P5类似的节奏,白天上课下午自由分配时间,能去发展社群也能去迷宫战斗爽,也需要上课拉三维和成绩 剧本是纯纯的古早网文,包括但不限于以下元素:“斗之力,三段!”,扮猪吃老虎,在实力主义至上的学院取得首位,隐藏区域挖到宝,几乎万能的系统,etc. 几乎没什么雷点的剧情,真建议JRPG放弃自主创新全力研究中国网文,虽然土虽然普但看起来就是乐啊() 2D的设计无功无过吧,有点锁钥设计但不多,探索过程挺丝滑的,但是敌人的debuff效果有点变态了 3D战斗有点像卧龙了,弹反收益太高,自己重击没法取消,伤害也不行,所以还不如就等对面亮红光化解打最快,难度也不高,修罗道开局打到第三章感觉没难度(打着比伊苏舒服一点 属于是没有哪方面特别突出,但各个养成要素正反馈都很足,玩起来很舒服的游戏👍
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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