
You are Paul de Raque, a Knight Templar on a journey to the Holy Land with the goal to reunite with his Order in Jerusalem. But you are more than just a common crusader - you are on a holy mission. The future of the world and all mankind rests on your shoulders…
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This title has already been published in 2004 and was considered the highlight of the year at the time. Now it is available on Steam for the very first time.
You are Paul de Raque, a Knight Templar on a journey to the Holy Land with the goal to reunite with his Order in Jerusalem. But you are more than just a common crusader - you are on a holy mission. The future of the world and all mankind rests on your shoulders…
Using the weapons of a medieval knight you must fight your enemies, humans and demons alike, to prevent unspeakable evil from being victorious and hell from conquering earth.
You fight against the hordes of darkness with sword, axe, bow and shield. Your crusade leads you through Europe and the Holy Land, against warriors, assassins and minions of hell. You must thwart the dark plans of evil at all costs and find a sacred relic from ancient times.
The focus of the game is on the battle with authentic weapons of Medieval Times in the dark world of the 12th century, which was painstakingly recreated with great effort in graphic design and detail.
Compete against over 40 different enemies and form new alliances with important allies in the fight against evil. Only you have the power to save humanity!
Explore 14 levels of the Dark Ages, ranging from tranquil monasteries and villages to exotic bazaars and the strongholds of the Crusaders under the blazing sun of the Holy Land!
Unravel the mysteries of two worlds: The realm of the living and the nightmarish world of demons and lost souls!
Use the heavily packed mediaeval armory: sword, mace, axe and shield are just some of the loyal companions you can rely on during your journey!
Battle fiercely with fair and unfair tricks and capture all the drama and excitement of medieval combat!
Master archery and strike down your enemies from a great distance!
Solve a variety of puzzles and remove any obstacles you may encounter on your journey that may make it harder to reach your ultimate goal!
The dynamic ability system allows for the creation of a customized player character without unnecessary shifting of numbers and arithmetic.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
побойся бога, если упустил эту годноту
Knights of the Temple: Infernal Crusade is a distinctly old-school third-person action adventure developed by Starbreeze Studios and published by bitComposer Interactive GmbH, offering a concentrated slice of early-2000s hack-and-slash design rooted firmly in medieval crusader mythology. Originally released in 2004 and later reintroduced to modern audiences via Steam, the game reflects a time when linear progression, relentless combat, and cinematic ambition were prioritized over system complexity. Players step into the role of Paul de Raque, a young Knight Templar drawn into a grim crusade against heresy, corruption, and supernatural evil as the boundaries between religious fanaticism and literal hellish forces begin to collapse. The narrative is straightforward but effective, leaning heavily into classic crusader fiction and dark fantasy. Paul’s journey is driven by the abduction of Adelle, a woman gifted with miraculous healing powers whose existence threatens to tip the balance between divine order and infernal chaos. As Paul tracks her captors across monasteries, cities, deserts, and holy sites, the story escalates from grounded medieval intrigue into outright apocalyptic stakes involving demonic influence and sacrilegious rituals. While the plot lacks nuance by modern storytelling standards, it carries a sincerity that makes it engaging, presenting clear motivations and an escalating sense of danger that sustains momentum throughout the relatively short campaign. Combat is the backbone of Knights of the Temple: Infernal Crusade, and it adheres to a simple yet physically satisfying design philosophy. Battles emphasize timing, spacing, and awareness rather than elaborate combos or deep character builds. Paul can wield a selection of medieval weapons including swords, axes, maces, and bows, each offering subtle differences in reach and attack speed. Magical abilities tied to faith and divine power occasionally supplement the melee combat, allowing for healing or area-based attacks that help thin overwhelming enemy numbers. While the lack of extensive upgrades or customization can make combat feel repetitive over long stretches, the consistent pressure of enemy encounters keeps the action brisk and demanding, especially during later levels where enemy density increases dramatically. Level design follows a strictly linear structure, guiding players through a sequence of self-contained environments that steadily grow more hostile and surreal. Early areas evoke grounded medieval settings such as monasteries and towns, but these gradually give way to cursed ruins, subterranean lairs, and infernal landscapes filled with grotesque enemies. This environmental escalation mirrors the narrative’s descent into darkness and helps prevent the campaign from feeling visually stagnant. However, the camera system, ambitious for its time, can be a source of frustration, occasionally obscuring enemies or making precise combat more difficult during chaotic encounters. Visually and technically, the game clearly shows its age, but it does so without completely losing its charm. Character models and animations are stiff by modern standards, and textures lack the polish expected today, yet there is a certain earnest atmosphere in the art direction that still holds up. The sound design and musical score contribute significantly to immersion, using dramatic orchestral themes and impactful weapon effects to enhance combat intensity and reinforce the crusader tone. These elements combine to give the game a surprisingly weighty feel despite its technical limitations. What ultimately defines Knights of the Temple: Infernal Crusade is its unapologetic commitment to its era’s design sensibilities. It does not attempt to modernize or reinvent itself, instead offering a compact, combat-driven experience that can be completed in a handful of hours. For some players, this brevity and simplicity are a strength, delivering a focused experience free of padding or bloated systems. For others, the repetition and lack of mechanical depth may feel limiting. The Steam release has found appreciation among players who enjoy retro action games and are willing to meet the title on its own terms, valuing atmosphere and direct combat over innovation. In the end, Knights of the Temple: Infernal Crusade stands as a time capsule of early 2000s action-adventure design, showcasing Starbreeze Studios’ early ambitions long before their later, more complex projects. It offers a grim, fast-paced crusader tale fueled by constant combat and clear narrative stakes, making it a worthwhile experience for fans of medieval hack-and-slash games, retro PC action titles, or players curious about the genre’s evolution. While it may not appeal to those seeking modern polish or deep RPG systems, it remains a solid and memorable example of its time, delivering a brutal, focused journey through faith, steel, and hellfire. Rating: 8/10
гра мого дитинства яку я в дитинстві не пройшов! але зато зміх пройти сьогодні хоча вона доволі коротка і простенька про цю гру можна сказати одне проходняк і не більше починаючи з простої європейської церквушки і в даль святих земель вам прийдеться чистити коридорні локації і це не набридає та як вони швидко проходяться і часто міняються а з ними міняються види ворогів які тут є пару видів і вони між собою трошкі різні когось можна легко заспамит одним прийомом комусь комбо подавай для когось магію прийдеться використовувати і це не надоїдає бойовка приємна хоча раз через раз багується як і самі противники але якогось дратування не викликає а вот шо викликає це сюжет купа запитаннь а натомість 0 відповідів хто такий Пол чому він рятує адель і чому в неї такі здібності як трапилось що і мено вона народилась з такими ультравміннями і як папаримський з мусульманами договорився та банально шось що моглоб розплутати і зробити цікавим сюжет нема це чисто проходняк
[h1]Game Summary and Opinion[/h1] An underrated hidden gem of a Hack N' Slash Action-Adventure from 2004 that holds up remarkably well. It's not a masterpiece by any means but if you're anything like me who was and/or is obsessed with PS2-era hack n' slash games, you will definitely fall in love with the simple yet satisfying combat and engrossing atmosphere. Controls do require rebinding to the more modern [i]WASD + Mouse Attack[/i] control scheme that we've grown accustom to for the past [b]15+ years[/b] but other than that, [b][i]Knights of the Temple: Infernal Crusade[/i][/b] is more than playable in the modern era of PC Gaming; both in terms of withstanding the test of time and the overall quality of the PC port. [h1]PC Port and Performance[/h1] As previously stated above, the only thing that's required to do; or rather [i]recommended[/i] to do is to simply rebind the controls to the more modern[b][i] WASD + Mouse Attack[/i][/b] (Light Attack - Mouse 1 and Heavy Attack - Mouse 2). Apart from that, the game plays and controls fairly modern considering its age. The game does use a fixed camera perspective but the actual controls themselves are fluid and responsive similar to (PS2) God of War or (PS2) Devil May Cry albeit a lot more grounded given its themes and setting. The Port supports just about any resolution you can think of including Ultra-Wide of all things. I did notice a few oddities that are more mild annoyances than legitimate problems but I figured I might well include them here in case anyone else experience them; [list] [*]Every now and then, the controls will randomly revert back to their default key bindings. Thankfully this only happens whenever you relaunch the game and not during gameplay. Again mild annoyance that can easily be rectified. [*]If for whatever reason the game is SUPER dark even when the brightness is cranked to the max, simply disable "[b][i]Sync to Refresh" [/i][/b]and save settings. [/list] [h1]Conclusion[/h1] For $12, it's practically a no-brainer, especially if you get it on sale for even less. Fun and simple yet satisfying combat with a bleak omnipresent atmosphere and an interesting story about the Knights Templar and the Occult. [b][u]HIGHLY RECOMMEDED[/u][/b] [h1] [/h1]
Игра конечно не дотягивает до GOD of WAR и devil my cry в слешерах но все по своему хороша : 1.хороший саунд 9/10 2. по графону на момент 2004 8/10 3. история про тамплиера поль де рак и адель мне показалась на 8.5/10 4.боевая система мне понравилась красиво анимироваными движениями и кульбитами в кооп с оружием 8.9/10 5.на макс уровне сложности противники показались слишком для меня но для экстремалов очень даже а так противник не составляю труда опытному игроку противники 7/10
Stará dobrá hack'n slash. Dobře se to ovládá, krásně jede na Win 11. Deus Vult
Именно таким и был последний крестовый поход, отвечаю
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] You know, sometimes ratings and reviews of a game can be pretty deceptive. Not because the reviewer is lying, but because their point of view and their standards are wildly different from what yours. Maybe nostalgia is getting in the way. Maybe something that is very critical to you is not much of an issue for the other person. Or maybe they are more forgiving when playing a game than you are. Knights of the Temple: Infernal Crusade (KOTT for short) is one such game, with other reviews on its store page making you think it's a game that has perfectly stood the test of time. It has not. [h2]Rescue the damsel in distress, kill the bad guy, save the world[/h2] In terms of story and its narration, there's not much here. You're a good christian boy, a bad guy is trying to destroy the world, the bad guy kidnaps your love interest, you go out to kill the bad guy and save everyone. There's no environmental storytelling, no fleshing out the characters and no pieces of lore hidden around the levels. The game just offers you your usual good against evil story with a Crusades theme, with the only attempts at storytelling limited to the animated cutscenes you will see every few stages. And the whole thing concludes with a plot twist ending that is pretty weak and dissatisfying, and honestly made me more mad with the game after I found out about it. Now you might be wondering why I am malding about the story in this game. The first reason is that the game has insane amounts of lost potential in this department as it truly feels atmospheric at times. Some scenery in a few levels, combined with Gustaf Grefberg's music tracks, make for some captivating moments that could have been used to elevate the storytelling. But the game never capitalizes on this idea. Instead it constantly forces you inside hallways, streets and closed off areas, even fumbling the rare chances it gets. And the second reason is that with a gameplay like THIS, they really should have had a better story presentation to make one actively want to continue playing it. [h2]We have Onimusha at home[/h2] Unfortunately, the gameplay in KOTT is a massive borefest and becomes repetitive very fast. All you do in a level is going from the starting point to the ending point, while constantly fighting the enemies that dare to stand in your way. This is not a problem on its own, but the thing is that neither the combat is actually fun nor the game offers you enough encouragement to go on. Allow me to explain. The game simply throws you into way too many forced combat encounters per level with no breathing room in between. Sometimes you cannot go from one room to the other or even move a few steps forward without an enemy showing up to fight you. And sometimes, enemy spawn points are pretty questionable, with them magically appearing out of nowhere after a cutscene finishes playing or attacking you mere moments after a level starts. So you just fight and fight and fight... without having the game offering anything to break this repetitive flow. As I have mentioned before, the story is pretty bland & uninteresting and the game refrains from using in-game cutscenes, only offering pre-rendered ones at certain points. There are no collectables or meaningful secrets in the game. There are only 6 puzzles present in the whole game. The game ties the majority of unlocks to weapon usage and how many enemies you kill, and gives you all of the weapons pretty early on, so there's almost nothing left to reveal by progression aside from the main story plot. Therefore, the combat is all that the game has to offer for a huge part of it, and it being so basic and bland doesn't help the situation we have here. [h2]The action game genre at its most basic form[/h2] The combat system in KOTT feels like what happens if you take a fantasy action game, then strip it from its features one by one until the bare minimum remains. Or if it's unfinished to begin with. In KOTT you will get access to a total of 4 weapons, starting with a sword and then gradually acquiring an axe, a mace and a bow. But unfortunately, the first three weapons function exactly the same, with the only difference being small amounts of damage increase against specific enemy types. On the other hand, the bow is incredibly powerful, being capable of killing even the most annoying enemies in a few hits and one-shotting every enemy and boss (excluding the final boss) with a headshot, even if they are armored. Thankfully, it's handicapped by the number of arrows. Then we get to the actual combat and I have to say, it's pretty ♥♥♥♥♥♥♥ bland. While KOTT somewhat leans into the hack & slash genre on lower difficulties, it requires a slower and more strategical approach to combat as a whole. You can get surrounded by as much as 3-4 enemies at once, with their rapid attacks making it hard to employ a hack & slash playstyle and not get overwhelmed. You need to study the enemies' attack patterns, attacking and defending at the right time to get past them. But it won't offer you enough to enjoy the fighting. You will be doing the exact same combos as most of them are not suitable to use against enemies with such a combat system, and you will fight against the exact same enemy types for the entirety of the game. Moreover, most enemies have a habit of constantly blocking your attacks, forcing you to spam your guard break special move (which gives you a small timeframe to only land one or two hits) or returning the favor by also constantly blocking their attacks and waiting for an opening. And remember when I said the game constantly makes you fight with no breathing room? I think you can now understand the whole problem. [h2]Good audio and visual presentation, BUT...[/h2] I will admit that aside from the pre-rendered cutscenes, the game still looks really good for a game from 2004. The textures look clean and the game supports modern resolutions as well. The animations for the main characters and enemies, especially in combat, are also praiseworthy as they are very smooth due to the devs using motion capture. Although it does stumble a bit in the technical side as while the game runs without additional tinkering, it has broken refresh rate and brightness adjusters, among some other issues such as baffling lack of controller support. As for the music, the game uses the same music system that was later used in The Darkness, with each level having a calm version and a combat version of the music to seamlessly switch between. It features some very well-composed tracks that are pleasant to listen to, even enhancing the experience at the very rare times the game isn't throwing you into a fight and the scenery looks interesting enough to back it up. But then there are sections in the game where absolutely no music is playing (like the second boss), and then we have tracks being reused over and over again as you go through a couple of levels back to back. [h2]TL;DR[/h2] The game feels unfinished, feeling like what you get when you strip action games down to their very basic form. It's not bad, but is incredibly bland and boring to play compared to its peers.
I played Knights of Temple for the first time in 2004 and was immediately impressed. The camera work is a bit reminiscent of the old God of War games, but that's no longer a problem for me. After a bit of practice, you get the hang of the controls. Very nice depth story and the soundtrack is absolutely terrific <3. I somehow never warmed to the second part. This part remains my favorite!
Мне понравилось, это тот старый гейминг, которого не хватало, особенно когда поднимаешь ключ и кат сцена показывает дверь или когда активировал рычаг. Здесь есть кувырки, парирования, правда работает все косо, но играть приятно
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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