
Paint the screen red and travel the cosmos in this bloodstained action adventure game! Witness the latest from Grasshopper Manufacture: the advent of ULTRA-VIOLENT SCIENCE FICTION!
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About
About ROMEO IS A DEAD MAN
Take control of the protagonist Romeo Stargazer in this third person singleplayer action adventure, split into various chapters. His story is both unpredictable and littered with intense battles, interspersed with side missions to suit the player's pace.
A story that transcends space-time
This game's story starts with space-time itself being shattered by a certain incident. Romeo, too, on the brink of life and death finds himself revived by a new kind of super technology. Thus he is recruited for the FBI's Space-Time Police as a special agent, and wanders the cosmos in search of criminals who've taken advantage of the situation at hand in an attempt to bring justice back to the universe. At the same time, he looks for clues concerning his missing girlfriend Juliet, and quickly comes to find both her disappearance and the destruction of space may be more linked than he thought. Donning the mask called Deadgear, what awaits Romeo at the edges of space-time?
Fight blood with blood
Romeo switches between swords and guns to fight. Wipe out the waves of enemies that stand in your path to give birth to a new kind of bloody action, and take down the fearsome space-time criminals that await. Absorb the blood of your enemies to unleash Romeo's special attack: Bloody Summer, capable of turning any situation around. Romeo's various weapons can be strengthened and altered as the story moves forward as he takes on even stronger enemies.
Grasshopper Manufacture's brand new title!
ROMEO IS A DEAD MAN is Grasshopper Manufacture's first brand new title in years! Players can expect a brand new unpredictable title that stands atop decades of experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What is a dream? To kiss a girl or win a big lottery. For me this game was like coming back in time and meet best friend that I never had in the 90’s. Everything in dreams and nightmares and we can share so many stories and be together for just a fun time. Never get bored, never get old and be in that time loop. There is surrounding talk that if you see Suda51 on the title you’re for some acid trip in a good way. Seems like this game is a proof and you don’t need to use “lsd” to create something special. Special doesn’t even count on a scale of weirdness. Its that crazy and unique and bizarre. DEAD is just an accident. This game will be your fearless dream and dark ned nightmare. You will be in a role of some samurai with giant chainsaw sword that eats blood. Haven’t we been here old man..speaking of art. And your job will be to travel in between the times of continum and hunt for most evil devils on the block. But the most evil is what you love and that will be scary. Game is so gory and bloody for a reason. Don’t be afraid there will be a daylight. What I love and adore that this game is so crazy that it will throw at you most weirdest things imaginable and this imaginary weirdness is on your screen. One time you’re on the verge of dropping from sky and another your in 2D spaceship consulting on agent jobs you got. Another fight another fractured matrix that will 2D your vision into goof balls and 8bit heartbeats. Suda51 is national treasure for a gaming world. If I wanted to create a video game I would want to accept knowledge from Suda51 and roll on the bank. Games should be created not for the profit but for the vision and to be shared and enjoyed by the gamers. If you like weirdness, if you love x files, if you miss 90’s, if you miss Twilight zone and all in between space and stars this game is for you. You will be not dissapointed. This is the best work Suda51 did in my opinion and it shows. Oh and I really need Rome is Dead music vinyl because I want the bet quality. Also I want to thank my friend Lagrie that showed me this game and Suda51. I will walk this path and wait for new adventures cause I know they will be something very weird and unique.
i don't feel good leaving a negative review about this game, because there are plenty of aspects that I enjoy that gives it that good old 7/10 PS2 game vibe. And I mean that in a good way. First off, had I realized this was an Unreal Engine 5 game, I would've never bought this in the first place. I'm tired of UE5, I'm tired of forced ray tracing, I'm tired of lumen and nanite jacking up my hardware's processing power for effects and visuals that do not cater to the gameplay. I understand developers enjoy UE's tools but the end result is just a hardware pipe dream and in this current economy I'm just sick of it. This game commits the usual sins that Japanese game developers do, which is making graphics confusing to navigate. There's an option for "graphics quality" which is basically "render resolution," Upscalers are a gamble as they may potentially make the game run worse, the game's FPS limits are 30, 60, and unlimited, as a UE title the anti aliasing is either a smeared oiling mess or a dithering mess that feels like your monitor's pixels are stabbing you. I play on two builds, one with a 5800X/6900XT and another 3700X/7600. The former build I play at 1440p with a mix of medium and high settings, the game sometimes holds at 130+fps but consistently dips as far down as to 60fps native and it just looks and feels bad with how inconsistent the frame pacing is. The latter build can technically run the game but it just doesn't feel good. That build I play for 1080p/60 in a living room and the game dips below 60 effortlessly whether in traversal, enemies on screen, or when I literally hit anything. speaking of The actual gameplay aspects are one foot in and one foot out for me. I enjoy that the game is a simple 3D hack and slash, the camera is a bit too close to Romeo in my opinion and you can't change that but its manageable, there is a lock on function but I can't recommend using it if there's more than 3 enemies around as it will not only limit your point of view but also leave your evasion in a bad spot. Where I am a foot out is when the game's VFX are obnoxious. Hitting an enemy results in a giant smatter of red blood that explodes with each hit, this drives up the visual clutter to the point where you can barely tell where your enemy is; in crowd fights its downright abysmal as I just had to eventually intuit how much I could attack and when to use Bloody Summer to thin the crowd safely. Pairing this with the inconsistent frame rate and you have yet another title to put in the "unreal engine made me throw up" box. This game went through development turmoils, I get it, and the visual presentation is alluring, the music is fantastic, the weird and unexplained stuff is just interesting enough to where I dont feel like I need an explanation for everything but also I'm fine just rolling with it. I've enjoyed some of my time, but I'm not sure I will want to bother playing this more than the story asked of me. If there is ever an option to lower the VFX, and the performance is further optimized - I'll then consider wanting to do more than "bitter."
Still trying to wrap my head around exactly what happened in the plot, but the game was really fun. There is a significant challenge on the Orange difficulty and I had a blast the whole way through. A couple of times I got stuck and then the ARPG side of things showed up when I started doing the optional dungeons and "breeding" my "Bastards" so I could survive longer than 5 seconds on a boss. It was a really fun ♥♥♥♥♥♥♥♥ of a game.
Romeo is a Dead Man Plataforma: PC com controle. Zerado em: 07/07/2026, em 15,9 horas. Notas: gráficos: 8/10, gameplay: 8/10, história: 7/10, áudio: 9/10. Nota final: 8/10. Romeo is a Dead Man é o jogo Double A mais recente do aclamado diretor Suda51 e, de forma resumida, é uma grande bagunça de conceitos e estilos. O jogo conta a história shakespeariana de um Romeu moderno que se apaixonou por uma garota chamada Juliet. Após o desaparecimento de sua amada, o protagonista é atacado por monstros, acaba sendo desfigurado e deixado à beira da morte, até ser salvo por seu avô e se transformar no Dead Man. Toda essa introdução mirabolante acontece nos trailers e nos primeiros cinco minutos do jogo, deixando bem evidente todas as maluquices que estão por vir durante a campanha. Assim como a franquia No More Heroes, também dirigida por Suda51, Romeo is a Dead Man explora diversos conceitos diferentes em sua gameplay. Sua base é um jogo de ação em 3D bastante divertido, com quatro armas corpo a corpo e quatro armas de fogo. O combate é dinâmico e apresenta inimigos interessantes, cada um com pontos fracos específicos, oferecendo diferentes estratégias para enfrentar cada batalha. O jogo também possui momentos em que muda completamente de estilo visual. No lobby, por exemplo, ele assume uma perspectiva isométrica com gráficos em pixel art. Em outras partes da campanha, a narrativa é apresentada em formato de histórias em quadrinhos, entre outras mudanças que reforçam a identidade única do jogo. Graficamente, o jogo é bonito e apresenta uma boa variedade de estilos visuais, como os citados anteriormente. Entretanto, a otimização deixa a desejar. Mesmo com um computador um pouco acima dos requisitos recomendados, enfrentei diversas quedas de FPS durante a campanha. A gameplay é bastante divertida, oferecendo uma boa variedade de armas para o jogador experimentar. Durante a campanha, utilizei todas as armas disponíveis. No entanto, passei a maior parte do jogo usando apenas duas delas: as manoplas e a shotgun. Escolhi essas armas porque se adaptaram melhor ao meu estilo de jogo e estavam totalmente aprimoradas, algo que fez bastante diferença, principalmente por eu estar jogando no modo difícil, no qual os inimigos causam muito dano e possuem uma grande quantidade de vida. A história é bastante confusa e abre espaço para diferentes interpretações, mas ainda assim gostei muito dela. Em alguns momentos, precisei recorrer à internet para compreender determinados acontecimentos, principalmente o final. Encontrei até interpretações relacionando a narrativa ao zoroastrismo. Por último, o áudio é excelente. A trilha sonora conta com músicas marcantes que complementam muito bem a gameplay e tornam as batalhas contra os chefes ainda mais empolgantes.
First time playing a Suda51 game and holy ♥♥♥♥♥♥♥♥♥ this doesn't disappoint at all bruh. 10/10.
If it wasn't for the fact that I know Suda51 did not grow up in a small town in the rust belt, I could be convinced otherwise. Nothing is more Central Pennsylvanian than never leaving your small dying town (even when hopping through space and time) AND never getting over your first crush. In the most endearing way, the story does not pull any punches with how over-the-top and wacky it can get. The core gameplay and aesthetics are amazing and the systems locked behind minigames never felt unwelcomed. I had to tweak some settings to get a smooth framerate but after that I did not have anything issues with my playthrough. This game is definitely now in my PA hall of fame along with Left 4 Dead, Night in the Woods, and Dusk.
1. Game is too hard on easiest setting. 2. Doesn't make sense at all with the warping to and fro with other dimensions. Similar feedback to the spaceship and upgrades. 3. Feels overly weird just for the sake of being weird. 4. It's the same formula EVERY OTHER Grasshopper game. I generally love the creative style of Suda 51, but he needs an executive producer to protect him from himself.
Hated the asylum level!
Like any good Suda 51 game either you have the brainworms to let it change your life or it passes by as an OK game. Watch the trailer and buy it if the vibe appeals to you. This is a game that blows you away with its vision and art direction- the game mechanics are fun but not what sets it apart.
I am a fan of No More Heroes, so the gameplay was right up my alley. Some baffling design choices, like giving you all the weapons basically in the first stage, poor enemy variety, monotonic levels and especially the final gauntlet hold it back. The story is interesting, odd, and completely indecipherable without a 6 hour Youtube essay, which is par for the course for Suda. Keep on doing your thing, you weirdo.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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