
You are Paul de Raque, a Knight Templar on a journey to the Holy Land with the goal to reunite with his Order in Jerusalem. But you are more than just a common crusader - you are on a holy mission. The future of the world and all mankind rests on your shoulders…
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About

This title has already been published in 2004 and was considered the highlight of the year at the time. Now it is available on Steam for the very first time.
You are Paul de Raque, a Knight Templar on a journey to the Holy Land with the goal to reunite with his Order in Jerusalem. But you are more than just a common crusader - you are on a holy mission. The future of the world and all mankind rests on your shoulders…
Using the weapons of a medieval knight you must fight your enemies, humans and demons alike, to prevent unspeakable evil from being victorious and hell from conquering earth.
You fight against the hordes of darkness with sword, axe, bow and shield. Your crusade leads you through Europe and the Holy Land, against warriors, assassins and minions of hell. You must thwart the dark plans of evil at all costs and find a sacred relic from ancient times.
The focus of the game is on the battle with authentic weapons of Medieval Times in the dark world of the 12th century, which was painstakingly recreated with great effort in graphic design and detail.
Compete against over 40 different enemies and form new alliances with important allies in the fight against evil. Only you have the power to save humanity!
Explore 14 levels of the Dark Ages, ranging from tranquil monasteries and villages to exotic bazaars and the strongholds of the Crusaders under the blazing sun of the Holy Land!
Unravel the mysteries of two worlds: The realm of the living and the nightmarish world of demons and lost souls!
Use the heavily packed mediaeval armory: sword, mace, axe and shield are just some of the loyal companions you can rely on during your journey!
Battle fiercely with fair and unfair tricks and capture all the drama and excitement of medieval combat!
Master archery and strike down your enemies from a great distance!
Solve a variety of puzzles and remove any obstacles you may encounter on your journey that may make it harder to reach your ultimate goal!
The dynamic ability system allows for the creation of a customized player character without unnecessary shifting of numbers and arithmetic.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прекрасно сохранившаяся классика, в которой можно провести несколько вечеров. Рекомендую. https://youtu.be/JWKLv_SAveI?si=hoONqIh0pWmphkpi
Unplayable out of the box. FPS goes through the roof even with V-sync on and 'limited' to 60 and gameplay is in 'flash' mode - everything is VERY VERY VEEEEEEEEEEEEEEEEEEERY fast :\ another reason to buy retro games on GOG :\
Всё также прекрасна для меня как и лет 10 тому назад
This is a funny little game - a rare example of a decent Hack n' Slash Adventure game, that while not doing anything special, manages to stand out in a way that is more unique than it has a right to have. It released in Europe on the Gamecube, and sadly the US never saw a release, which is a shame because this looks like a perfect little game that I could've played on the OG xbox if I got the chance (with the added bonus of "Don't worry mom. You play as a good guy" on top of that, so no worries of getting into trouble for a "violent video game" for when looking for something to do after completing your 5th grade homework on a February evening). Software-wise, it doesn't do anything new. It's camera mechanics are a fixed point that you can manipulate. Enemies spawn in via triggers placed on the level, and you could describe this as nothing more than a Resident Evil hack-n-slash with railroaded level design, where everything starts somewhat grounded and normal, then slowly escalates. Narrative structure, it goes for a Half Life style where one level leads into the next almost organically. After you complete a string of levels, a nice cutscene plays that gives you just enough exposition to explain why your next string of levels are in a different location. The cutscenes are also viewable in the Extras menu after you unlock them so you can re-watch them or play them in case you decide to skip the cutscene (which I don't recommend because they're decently animated considering this is a solid B+ game, made in 2004). Anywhere there's an alternate path to follow, there's a reward. Plus, the level design is already claustrophobic so there's no reason to be lost on how to proceed (with that one exception to THAT ONE DARN SEWER LEVEL!!!!). Exploring rewards you with better versions of the weapons you have (which you get from going off the beaten path anyway), and the levels are claustrophobic, so there's no reason to not explore the levels whenever an opportunity presents itself. Speaking of Game Design - the first level is brilliant because you will discover within the first 5 seconds whether or not you do or don't like the game, and as someone who's been screwed over by not knowing whether or not I like a game after the steam refund time expires, I deeply appreciate such level design from over 2 decades ago, where back then I could sell my game for the same amount I bought it at my local pawn shop if I realized that it just wasn't my cup of tea. The game itself is nothing special from a software perspective, but for a game from 2004, I'd say its a solid B+, and it's good for what it is - a rare case of a Hack n' Slash Adventure game. If you can snatch this game when it's on sale, fine. You can do that if you don't think you'd like it. But at the same time, it's $10 USD. It's not like you're forfeiting a coffee just to play a 7/10 game. Anyways, yes, this is my surface level "tl/dr" of why I recommend Knights of the Temple. It's a fine relic of older, simpler times and a way to reintroduce your older self to how video games were back in the late 90's to early 2000's before the Xbox 360 and "new gen" showed up with more impressive hardware. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ And now I get to explain why I love this weird oddball of a game. SPOILERS GALORE. The real meat and potatoes of the game comes from it's absurdly unique narrative (that SHOULDN'T BE unique, mind you). You play the game, starting as a Templar Squire named "Paul". 2 things the game's already done to separate itself from everything else: 1, you start the game playing an equivalent of a low tier unit from a Medieval 2: Total War game, and I love starting the game as a nobody, then earning your respect as an in-game character as the game continues and the narrative unfolds 2, you play as a Templar. NEVER in any video game media I've played do you play as a Templar (screw off Assassins Creed Black Flag and Rogue - you don't count!) The only other game that has the player character be a Templar (Not even that - a CRUSADER in this case) is [b]Vampire: the Masquerade - Redemption[/b] with Christoph! (which I think came out the same time, if I'm not mistaken???) Paul falls under the archetype of the "goodie two-shoes" type of character, as most Chivalrous lawful good types of characters usually fall under. Now it's important that I point out how unique this SHOULD NOT EVER have become, which is how despite Paul being a carboard cutout of a character, I ended up liking him so much, because... I'm not sure if anybody noticed, but lawful good tends to be written off as something that has been mocked for a while...? Over the course of the mid-2000's, through the 2010's, and even now entering the 2020's, media somehow ended up drowning in protagonists all trying to copy Kratos and complaining [i]"Oo0oOo0h! Look at how edgy I am! I listen to Linkin Park and complain about how bad humanity is! Oo0oOoh!"[/i] Like they've been written by the guys who wrote Crossed and try to be the Punisher without ever actually understanding how the character works! And somehow if they weren't that, they were a character from the 2024 Borderlands movie (Not in the literal sense, but you know what I mean). [b]LITERAL. DECADES[/b] of a specific character type being used over and over again, has led to this scenario where some dude with a sword going "I'm here to praise God, kill demons, and volunteer at my local charity, and you demons just burnt down my local charity!" becoming refreshing, because it's DIFFERENT than what is normally seen. tl;dr we have entered an age in media and games where [i]the stereotypical good guy[/i] has become refreshing. And that's why I appreciate Paul as a character, even though we don't see a lot under his helmet (for good reason). And THAT is what makes Knights of the Temple: Infernal Crusade so absurdly unique - it's narrative is great, and simply something that I haven't seen in a very long time, if at all!
Тут можно нарезать столько христианских монахов, что главного героя спокойно бы приняли перебежчиком в сарацины. Проблема тут только в том, что игра совершенно не дружит с мышью и геймпадами. В игру в детстве я не играл, потому мириться с необходимостью ломать пальцы я не имею желания.
Recently played this again (finished it this time) and same as back then, I can still say this feels a little bit like a successor to Enclave (2002), but much more straightforward and simplified. I suppose they didn't have enough budget for a proper sequel to Enclave (which they actually announced by the way) and opted for something simpler instead. It's made in the same engine and you can see assets from Enclave. The combat is simple, you have a melee weapon and a bow. More melee weapons can be found as you progress, but for the most part you'll just want to use the latest one that you found because it'll be the most powerful one. There's also different combo moves that you'll learn throughout the game, but again, mostly you'll just want to spam the best one. Game's fully linear. Locations look good but they are definitely not as imaginative or varied as in Enclave. Interestingly, this game has a sequel developed by a different company. I played it as well many years ago, it was more open than the first game and had some RPG elements and a quest system, but the implementation was awkward. It was also pretty buggy. It had its charm though, and I remember as a kid I was even very engrossed by it. Not sure if you can buy it digitally anymore. It's interesting to look back at these old games and see them in all their clunky and unrefined glory. Back then it was all new and exciting and it was very easy to look past (or, well, being oblivious to) bad implementation or not very well designed gameplay systems. Still, Knights of the Temple plays okay as of today. I encountered one bug during the final boss fight - the game consistently crashed when going to the back part of the big room, so I just tried to avoid going there, which made an already difficult fight even more annoying, but it proved doable in the end. So overall, not by any means the most exciting action game by today's standards, but I think it holds up okay, especially if you like games from that period.
Грав в дитинстві, ніколи не міг пройти кінцівку, зараз нарешті це виправив) 3/5
[h1]Hail Mary, full of Grace![/h1]
I used to play this game as a kid on playstation 2. Amazing game, and the game-music is in the class of masterpiece. This game REQUIRES a REMASTER. Knights of the Temple II by Developer Cauldron was a let down. Starbreeze studios should recognize their masterpeice and continue to work on a series themselves. 10/10 would re-play this game over and over.
Suban la 2 chavales.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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