
Inspired by classic survival horror. Bachman Manor sprawls into a maze of corridors, bedrooms, foyers, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of its dark history and occupants.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow. Disappointed. I bought both of these games during the sale and was really looking forward to playing them. Then I get in and... well... Let's just say, if you get motion sickness in games, don't bother. HORRIBLE head bob and motion blur. I read where the dev said it was coming soon, in 2019, and all they did was 'reduce the head bob and motion blur'. Look devs, some of us just can't do this. PLEASE add toggles for accessibility. You made the game hoping all would play and love it and recommend it to others, but things like this exclude a huge chunk of players. I will try to play it, but right now I'm gonna have to stop. Thumbs down.
As much as I'd love to recommend this game because the level design, atmosphere, and story feels great, but I cannot unfortunately. Performance of the game is abysmal to the level of complete unplayability. FPS drop randomly for no obvious reason to 10 while GPU load and hoovering at only 30%. There are no video options to adjust, you can only select resolution and 3 graphic quality presets. I know it uses Unity and this might be a culprit, but I've played other games that run on Unity with great graphic fidelity at 4K@60FPS no problem (for example "The Chant"), so it's not Unity issue, it's how Unity is utilized. I don't understand how this game was released in such a broken state. The developer promised better settings, more options and optimization in 2019, today is 2024 and nothing was done. The game is abandoned. It could be an exceptional horror survival experience, but it's just pain and suffering trying to play it.
Ok, it could be awesome, but it's just ok. It's too dark, the map is confusing, and the house is way too big for this kind of game. I played for 3.6 hours and 1 hour was just me searching for keys in the dark that aren't highlighted. And when I say dark, I mean pitch black. You have to find your way through the basement with no flashlight and only flickering little red lights on the wall. I don't know who thought that's fun....spoiler, it isn't. And the worst thing is the frame drop at some points where you have to fight. But the rest of the game is intersting enough to recommend it.
Bastante flojo, lo único bueno es que es corta esta entrega. Muy duro todo, manejo, disparos, interactuar con objetos, etc. Mucho mas oscuro que las imágenes previews de la pagina, las cuales te venden un buen juego. y gran parte del juego tu visión se resume en la "aureola luminosa" centrada en la pantalla de lo que se supone que es tu linterna, flojo, cansa mucho la vista y no te deja ver una mierda. Sigo intentando adivinar de que va la trama, al comienzo una onda, fantasmas, después una onda zombies, y unos perros copias baratas de RE, para luego tener como enemigo una onda muñecos malditos, y terminar con mas zombies, ni idea, no se que hace ahí el personaje, porque fue o a que fue, no esta claro. Le falta un mejor sonido de ambiente, cambiaria mucho la experiencia de juego, voces leyendo los textos le sumaria un plus importante, ya que hay notas tiradas por ahí, y frenar a leerlas en la oscuridad con esa letrita blanca que le metieron te arranca los ojos. En la primer parte del juego (primer nivel amplio, antes de entrar en la mansión), crasheo como 3 veces, que ya me había sacado las ganas de seguirlo, pero como ya había ubicado las tres llaves, fue un run y pick de objetos y abrir la puerta. Es un 2 de 10, no lo recomiendo, salvo que te guste la escena indie a mas no poder o quieras apoyar al dev (que si no entendí mal, es un solo flaco)
Absolute slapper from Vincent Lade. Very fun horror shooter, reminds me of Cry of Fear and Condemned. Would recommend, it's a solid FPS.
Dostajemy taką ubogą wersję Resident Evil. Nieco siermiężną, powolną, ale nie można o niej napisać, że jest kiepska. Niby wszystko jest na swoim miejscu, ale mimo wszystko gra jakoś nie przykuwała do ekranu. Fabularnie zjawiamy się do pewnej rezydencji nie informując o tym matki, która z jakichś względów trzymała w tajemnicy informacje o swojej rodzinie i przeszłości. Na miejscu okazuje się, że domostwo jest sporych rozmiarów a także pełne jest korytarzy i ukrytych pomieszczeń a i wypełnione jest istotami, które pragną naszej śmierci. Gdy orientujemy się, że nie możemy wyjść z domu, musimy eksplorować pomieszczenia, by ostatecznie znaleźć drogę do wyjścia. Początek mnie nie zachęcił. Dużo korytarzowego chodzenia w poszukiwaniu kluczy. Potem dostajemy w swoje ręce broń palną a nawet łuk. Wtedy już gra się znacznie lepiej, bo nawet pomimo posiadania broni pojawia się napięcie i odrobina strachu. W kilku momentach myślałem, że coś pewnie się wydarzy, ale jednak twórca postawił w tych chwilach na budowanie napięcia. I dobrze. Do naszej dyspozycji oddano nóż (totalnie nieprzydatny), pistolet, strzelbę, automat, czy nawet łuk. Z ich pomocą likwidujemy napotkanych wrogów jak nieumarłych (w tym wersje mocniejsze), dobermany, opętane kukły, czy kościotrupy. Mamy też minibossa. W survival horrorach są też obecne zagadki, ale próżno ich szukać w Deathbloom. Sporadycznie natrafimy na przekręcenie popiersiem, ale to żadna łamigłówka. W sumie liniowo poruszamy się po pomieszczeniach odnajdując klucze, pieczęci do jednych drzwi, notatki, broń i naboje lub potrzebny przedmiot jak np. butelka z kwasem. W eksploracji ma pomagać nam mapa, ale dawno tak nieczytelnej jak w Deathbloom nie spotkałem a pisze to osoba, która spokojnie odnajduje się w czytaniu jakichkolwiek map. Z tymi miałem nieco problem, dlatego z czasem przestałem na nie zaglądać, aby się nie irytować. Niby były oznaczone pomieszczenia, korytarze itd., ale już nie było oznaczonych wejść z korytarza do pokoju (można było się domyślić) a także odległości poszczególnych dróg inaczej wyglądały na mapie, a inaczej w rzeczywistości – np. jakaś ścieżka była dłuższa niż pokazywała to mapa. Na niej też było zapisane co mamy w ekwipunku zamiast jego standardowego podglądnięcia. Z innych minusów jest brak zapisu podczas wyjścia z gry. Deathbloom zapisuje się tylko na początku kolejnej lokacji, do której się dostaniemy. Jeśli wyjdziemy np. w trakcie eksploracji danego poziomu/aktu, to przy wczytaniu zaczynamy na starcie lokacji. W podtytule mamy „Chapter 1”, więc fabularnie zakończenia nie poznamy. Na końcu nie ma jakiegoś efektu „Wow”, choć dochodzi do zmiany miejscówki i widać, że będzie coś innego. Zobaczymy, co przyniesie „Chapter 2”. Niniejsza część to zwyczajny przeciętniak. Niby ok, ale nie do końca. Dla mnie takie 5/10. Polecam, ale w pełni rozumiem też negatywne opinie.
A little janky, but pretty good. I had 2 soft-locks in the opening garden area; there are places where you can see between cracks in the wall texture; and, like many indie horrors before it, the combat is busted, making the game extremely easy. But the environment is great and the story is intriguing enough. Perfect length for a horror experience and closes the game on a cliffhanger that could act as a satisfying open-ending, if there wasn't already a sequel to play. The game has good bones and actually got me a couple times. Worth an evening and the price of entry.
Pretty enjoyable 7/10 Even with map I was very lost. It was nice that it updated in some rooms however there were parts I got lost in tunnels because how long the corridors were. Better tracking for required items other than keys would have been nice. Enemies were good for me was not too easy but also not too tough, good balance. Audio - Great Atmosphere- Definitely kept me on edge ! Would have rated higher if wasn't for getting lost on what I needed to do in map for an hour. Also would have liked a journal log so I did not have to rush all the way back to rooms to read lore. Overall for the price its a fun little game <3
I would call this a combination of Resident Evil and Layers of Fear, as you are in a mansion full of zombies and get several weapons to fight them, as in RE, but it also has some psychological horror and environment switch-arounds to confuse you, like in LoF. It's pretty fun and spooky overall, though it is very easy if you're a good shot in FPS games, and it has a pathetically tiny selection of configuration options. And it's short, but it has a separate part 2. Well worth it for what I paid in a Fanatical bundle for both parts.
[b]Disclaimer[/b] – [i]I paid something like the price of a can of Coke for this game.[/i] [b]Deathbloom[/b] isn't amazing by any means. It's not a game I'll talk about with passion in the future — I'm not even sure I'll remember much of it in a year or two, but... I can't say it was unpleasant. From what I've read, it was the developer's first "big" release, and I'll be proud of myself if I can do anything at least as intriguing anytime soon. Overall, it's a poor man's [b]Resident Evil[/b] — think of the first game's level design mixed with the seventh episode's gameplay. It's slow, you're walking through corridors, you're looking for keys, you read various documents, and occasionally, you fight zombies. The story reveals itself through your findings and readings, and as far as Chapter 1 goes, it borrows the weird themes that [b]Silent Hill 1[/b] explored back then — if you managed to uncover the full plot. The game looks good — it's made with Unity, meaning it runs like a dead dog, but offers decent visuals, and the developer managed to craft a visually nice playground. The atmosphere is nice. I always appreciate games that try to instill a tense feeling instead of relying on jump scares like that god-awful animatronic series, so, bonus points for that. This is not a product geared towards zoomers. Some negatives though: full price at the moment (around 10 bucks) is excessive considering it's not much more than a competent "first project", and, it ends with a cliffhanger waiting for you to play Part 2. Not much more to say. This review will probably not convince you to play it, but if you're curious enough to give it a try, you'll have a good time if you've played classic survival horror games enough to remember their whole map layout without effort. We are the same breed. [i]Moving on to Part 2 ![/i]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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