
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 6.7Kreviews | 84% | — | $1.9M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
King Arthur: Knight's Tale é um RPG tático baseado nas lendas arturianas e seus personagens. O jogo possuía um grande potencial, mas infelizmente não passa do mediano/ok. Acredito que o coração desse estilo de jogo é o sistema tático de combate, e não posso negar que me diverti com ele. O sistema cumpre bem sua função, apesar de ser simples e não contar com complexidades como elevação de terreno, alteração de superfície (efeito de fogo, agua, eletricidade), alteração de objetos no campo de batalha dentre outros. Mesmo considerando sua simplicidade, o sistema é legal. A progressão dos personagens, armas/armaduras e da sua base é boa, principalmente o sistema de moral que te permite obter companheiros únicos. Novamente não é nada muito profundo, mas atende as expectativas de um jogo nessa faixa de preço. Já sobre os gráficos não espere nada demais. Um fato muito negativo é que armaduras e armas melhores não são representadas nos modelos dos personagens. Isso prejudica muito a imersão, seus personagens terão sempre a mesma aparência, não há nem "skins" para customiza-los. A jogabilidade pode ser bastante repetitiva. Há pouca variedade de mapas e inimigos, as missões são muito parecidas. Se prepare para gastar horas e horas fazendo combates semelhantes, logo se você não for um grande fan desse genero de RPG tático, terá que ter bastante paciência. A história é muito simples e linear, somente serve para te guiar através das missões, não há decisões narrativas a serem feitas que alteram o final. Não espere grandes segredos, ou momentos emocionais. A história serve só de pretexto para você matar o chefão final. Resumindo, King Arthur: Knight's Tale ainda é recomendável pelo preço cheio se você for MUITO FAN desse gênero, se não, vale pegar numa promoção de pelo menos 40%. Nota final: 6,5/10
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
16个小时第二幕,战棋游戏,战斗和人物养成很有意思。 地图设计灰灰暗暗一坨……前期卡培养资源卡得头疼,战斗资源也很紧张没有悔棋(或者我没有发现)点错了头疼加剧。 -------- 40个小时。 中后期重复度太高,新鲜感不足,疲惫感很强。
Play with a walkthrough or risk hitting a soft lock after twenty+ hours because you didn't skill your Knights exactly the way the game expects.
game is not bad but your people are in recovery too long, especially since there is no reentering an already completed area just for this reason.
It's an XCOM-like, seems to be Hard West style character progression (even though some characters have the same 'class,' they still each have their own unique skill tree), Darkest Dungeon style base, Divinity: Original Sin type action points. Combat is more interesting than Wartales, from what I've seen; encounters not quite as interesting as Divinity: OS 2. Character customizations feel meaningful. Characters have more personality than XCOM squads. Some replay value via alignment tree -- different characters and missions available depending on your religious and political axes (tyrant vs just and christian vs pagan religion). I like the atmosphere; the ethos kind of reminds me of Shadow of Mordor, alternative mythology featuring an antihero torn between revenge and redemption. So far so good, I'm not too far in but enjoying definitely. I will mention, this does share the two-dimensional combat map with Wartales so far, and I've seen other reviewers complain about repetitiveness. At the very least, this game at least has a wider variety of character skills that are relevant in combat (or perhaps you are able to play with said skills more quickly; in Wartales it seemed like I did a dozen combats that just boiled down to move and attack, move and attack).
Поначалу было очень положительное впечатление - визуал, доспехи, атмосфера, но к середине игры я просто задушился от количества врагов и скудности ресурсов, а так же скуки и однообразия. Нормальный уровень тут - это как очень сложный в других играх, причем я ветеран пошаговых стратегий игравший во все мало мальски значимые проекты от героев 3 и Дисайплс до Икскома и Феникс поинт и я в середине игры просто опупел от сложности. Как ее проходить на сложном или кошмарном я не представляю. Прокачка очень медленная и вязкая, врагов просто нереальное количество с каждой миссией все больше и больше, причем они абсолютно однотипные просто их много. К сожалению это не опзволяет оставить позитивный отзыв. По скидке взять можно и играть месяц другой по вечерам если вообще больше ничего нет, но не более.
I'd give this game a solid 6-7/10 This was actually the first game I ever refunded on Steam, back when it released in 2022. I bought it again now in 2026 while on sale for 75% and think it's worth the sale price. The game is alright, a decent Turn-based SRPG. I'm very early in but it's enjoyable. The dark atmosphere is what makes it stand out, however with one major downside. The voice acting and dialogue in general is just so out of place. Like, probably one of the worst I've ever come across in a game. Most of the game is voiced, which is great, except that the voices do not match the expected tone of the characters at all. The same is true for the dialogue as a whole. Mordred should be a gruff, constantly displeased tyrant who accomplishes his goals with violence and contempt. Instead, he talks like an anime highschooler. Whoever wrote this dialogue has seemingly never watched a fantasy movie in their life, or the studio's VA and story budget was $4. The VAs, alright, those cost money to find ones that perfectly match your setting. We could let that slide. But there's no excuse for the story. You could fix the entirety of Mordred's dialogue in a day or two of effort, and the fact it still exists in this state is just honestly pathetic. Instead of being intimidating, Mordred is basically given the tonal representation of a 14 year old squire who just wants to make his knight proud as he trips and drops his armor on the way to the joust. Imagine watching like Lord of the Rings, and Sauron has the voice of Steve from Blues Clues. That's pretty much on par with how the "brave knights" in this game talk. Unfathomable that this saw the light of day without [i]somebody[/i] slowly raising their hand in a meeting and giving the hard truth that it's simply inadequate. It's legitimately blowing my mind how people/studios put stuff like this out there without an overwhelming sense of shame that prevents you from clocking in the next day. If I put out work like this I'd get fired from my job without even a chance to fix it because it'd be inexcusable that I even thought it was acceptable to move forward with. Other than that completely maddening issue that makes me want to skip all story and play on mute, game is pretty decent and worth the sale price.
Une belle aventure brutale aux choix fatidiques ! Le tout dans l'univers de Chrétien de Troye la Quête du Graal !
Highly underrated gem with amazing sense of progression and great RPG & tactical mechanics. Combat is great fun with lots of amazing characters.
Отличная игра для своего жанра! Единственная, лично моя, с ней проблема- это стилистика интерфейса. Дилогия Blackguards, например, по духу очень схожа с этой игрой, в ней тоже красивейший и мрачнейший визуал моделей, окружения.... но и сам интерфейс не выбивается. Тут же всё сделано "удобно", т.е. например вам красными, оранжевыми, зелеными контурами показывают зоны действий для вас или врагов, иконки скилов и пр. тоже нарисованы понятными, яркими и отличающимися пиктограмками, это всё удобно, но пипец как диссонирует с мрачнухой картинки и истории. И вы вероятно перестанете обращать на это внимание, но иногда нет-нет, да и обратите... и это капец как рушит эту мрачную атмосферу. Игре нужен какой-то мод для интерфейса. У Балдурс Гейтс 3, такая вот цветастость вышла органичной, а тут, ИМХО, нет!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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