
ANTONBLAST is a fast-paced explosive action platformer that's all about destruction. Play as the enraged Dynamite Anton (or his cranked-out coworker Annie) and use your Mighty F’n Hammer to demolish bizarre worlds, tussle with screen-filling bosses, and steal your Spirits back from Satan!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 24 → 0.29/day in the week after.
About


ANTONBLAST is a fast-paced explosive action platformer that's all about destruction. Play as the enraged Dynamite Anton (or his cranked-out coworker Annie) and use your Mighty F’n Hammer to demolish bizarre worlds, tussle with screen-filling bosses, and steal your Spirits back from Satan!

That's right: Satan himself has stolen Anton's prized Spirit collection, and he'll stop at nothing to get it back. Of course, you have to help him.

Thankfully, the local disgraced casino owner, Brulo, has his own beef with Satan, and he's willing to put aside his differences with Anton to make that devil pay.

Your mission in every level is simple: SET Brulo's Detonators, FIND Anton's Spirit, and ESCAPE before Happy Hour ends!
BLAST through a unique powertrip of a platformer!
INDULGE in an urban graffiti-inspired art style!
DEMOLISH massive destructible environments!
BATTLE brutal, earthshaking bosses!
EXPERIMENT with a totally dynamic playstyle; rush through for the best time or explore at your own pace!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.7Kreviews | 95% | — | $1.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's alright. I went into this trying to fill the void that Pizza Tower left in my life and that probably wasn't fair to this, even though the comparisons to Pizza Tower are there as they both draw from the same source of inspiration. As it's own thing, Antonblast is a fun enough 2D platformer but it has it's issues. My main issue with the game is that everything goes on way too long. Most levels feel like they drag on forever. By the mid portion of the levels, I was so ready for them to be over. The same is true for the boss fights. This game sort of becomes the definition of too much of a good thing, but I would say if enjoy Pizza Tower give it a go.
оно того не стоит, играйте лучше в pizza tower
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 165 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Man... what a game! I absolutely love this game! (for the most part) How can I describe my feelings about AntonBlast...... It's one of the most fun and exhilarating 2D platformers I've ever played in my life! It's an incredibly fun and dynamic game with incredibly deep mechanics, a fantastic soundtrack, and fantastic art direction. Its aesthetic is incredibly loud and punk! Controlling both Anton and Annie is incredibly satisfying and fun! And the level design (for the most part) genuinely rewards players who want to fly through the levels or explore them more thoroughly. The boss fights are difficult and chaotic... but at the same time they are extremely thrilling and made me feel immensely powerful and accomplished (ESPECIALLY the final boss!) However, at the same time, it has its flaws; it’s a game that’s designed to explode the player’s senses, and for that reason, it definitely won’t appeal to everyone, The game also kind of loses steam in terms of level design towards the end (partly because levels like “The Mysterious Glasshouse” go on way too long for their own good, and “Devilled Gardens” is just a genuinely awful and boring level, with an absolutely horrible puzzle that breaks the game’s frenetic pacing, having only somewhat having a cool section in the Happy Hour). But the game picks up again with Hell Manor being a really great final level and the final boss being truly fantastic. Plus, the ending had me laughing my ass off! It's kinda hard to describe this game's flaws without going into greater detail.... but I'm planning to write a very detailed review explaining my overall experience with this game! (That review will be on another site, definitely not here on Steam, lol!) But even so, AntonBlast is a game so confident and true to itself that even if you don't like the game, you have to at least admire that aspect of it. AntonBlast is one of the most punk 2D platformers out there, and that's something incredible! Overall rating: 9/10 Plus! The Ren & Stimpy reference at the climax of the game's final boss fight had me in tears, lmaooooooooooo!
Genuinamente el mejor plataformero de su género. Tiene más adrenalina y emoción que coger.
The first thing I saw to this game way yaoi art between Anton and Peppino, now this totally not the reason why I play it.
[b]Taokaka Reviews ANTONBLAST[/b] [i]"If your game stinks, Tao claws it, chews it, and buries it like yesterday's meat bun, meow!"[/i] ---------------------------------------------------- [b]MEEEOOOW![/b] Tao sees pretty colors. Tao sees screaming man. Tao sees screaming gremlin girl. Tao says, "Oooo! Fast game!" Tao presses Start. ... Tao falls. Tao presses Jump again. Nothing. Tao blinks. Tao presses Jump harder. Still nothing. Tao hisses. ---------------------------------------------------- Game says, "No, Tao. Run faster. Hit wall. Bounce. Charge. Grab. Slide. Wall thing. Momentum. Become physics." Tao says, "...Can Tao just jump again?" Game says, "No." ---------------------------------------------------- Tao keeps falling off tiny ledges. Brain says, "DOUBLE JUMP!" Game says, "Skill issue." Tao says, "MEOW!!" ---------------------------------------------------- Tao finally reaches wall. Game whispers, "Now do seventeen cool movement tricks." Tao tries. Tao falls. Tao tries again. Tao falls again. Tao accidentally discovers three mechanics while trying to do one. Still falls. ---------------------------------------------------- Tao not angry. Tao just confused. Tao wanted chaos. Game wanted gymnastics. Those are different things, meow. ---------------------------------------------------- Art? Very yummy. Animation? Crunchy. Characters? Absolutely feral. Annie? Certified goblin. Anton? Professional property damage. Together? Insurance companies cry. ---------------------------------------------------- Tao finishes first stage. Tao sits. Tao thinks. Tao scratches ear. ... Tao realizes something. Tao isn't learning game. Tao is trying to convince game to become another game. ---------------------------------------------------- Tao understands why so many people love it. Tao also understands why Tao doesn't. Sometimes meat bun tastes delicious. Sometimes meat bun belongs to someone else. This meat bun? Not Tao's meat bun. ---------------------------------------------------- [b]Meat Bun Verdict[/b] ⭐⭐⭐⭐⭐ for personality. ⭐⭐⭐⭐⭐ for animation. ⭐⭐⭐⭐⭐ for screaming. 🐾 for compatibility. Tao quietly buries meat bun. Walks away. Finds another meat bun. [b]Meow.[/b]
i really really really love the style of this game, its really awesome, im a sucker for these pizza tower warioland super duper dramatic type of art! really! while the artstyle is awesome, the gameplay is very headache inducing when i played pizza tower, it was crazy, but you knew what was going on, it was fast, but not fast enough that it threw you off. when you smash in this game, anton (the main charcter) leaves mutiple shadows behind him, when you break a box, that box leaves a shadow and then turns into a ball of smoke, what im trying to say is that nearly every action in this game creates some sort of "visual disturbance" and if your running super fast, its extremely hard for me to keep track of what im doing or even where i am. theres just way to much going on & its very headache inducing. on top of that all the art is pixelated so its really hard to see the animation, the entire time im playing the level im asking myself, where am i supposed to look? at the boxes? at the enemys in the background? at anton? i dont know, im sure il like it as i play more, but its missing the "holy ♥♥♥♥, this game is AMAZING!!!" feeling i had when playing pizza tower
it's alright i guess
очень люблю эту игру но вернул деньги в стиме так играю в неё на свитче, единственная проблема так это то что собрать секретки и прочие вещи на уровнях которые дают много очков довольно трудно а так игра очень прикольная и динамичная
игра хорошая хоть и уровни замудреные у игры полно плюсов например красивая графика красивая музыка и геймплей но есть и минусы в виду длины уровней и сложныйх режимов но эти минусы не значительны так что игра мне очень понравилась
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.9K | 19 | 95% | $7.99 | |
| $4.6K | 22 | 100% | $9.99 | |
| $1.5K | 16 | 94% | $5.99 | |
| $911 | 13 | 92% | $3.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 5.6K | 87% | $13.99 | |
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| $1.9M | 1.3K | 97% | $26.24 | |
| $1.9M | 3.9K | 79% | $19.99 | |
| $1.9M | 3.7K | 93% | $19.99 | |
| $1.9M | 2.7K | 86% | $19.99 |