
The country of Grand Chien is thrown into chaos when the elected president goes missing and the paramilitary force known as “the Legion” seizes control. Hire mercs, meet interesting characters, and fight in tactically deep turn-based combat in this true successor to a beloved franchise.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Polish, Indonesian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is really cool and fun to play. Humor is awesome. But from my perspective the game is too big and offers nothing new in the last 20 hours of playing. Also I was frustrated by a move in the middle of the game, when you are forced to capture all important locations that you have visited again. Though, it was really fun to play. I hope the next part will be better.
I wanted to give this game a 9/10 and recommend it to everybody, but the devs decided to ignore the coop component of their game being down for over 2 days. Fix your game peeps.
I'm having a ball with this game. Old Jagged Alliance (1) player.
Really nice game BUT CRASHED so many time. Even I've tried many things still CRASHED so disappointed.
The constant time crunch, compounded by the financial crunch, compounded by the fact that every time a merc gets injured it takes a huge chunk of that time to heal them, ultimately just makes it feel like this game is actively trying to be obnoxious. Your option is to be economically soft-locked or save scum, and that's pretty garbage design.
There is certainly some jank here, which is pretty standard for a Jagged Alliance game. That said, it's some of the best squad based combat you'll find. The setting is great. Game runs well on the steam deck. Do yourself a favour and go to the workshop to install a few mods: Hit percentage, gun rebalance, better UI are al good for a start. I did install the cheat mod just so that I could respec on my first run so that I could try out different builds. Don't let the first few missions fool you, you'll get powerful quickly and it'll start to get more diverse and fun.
Could've been really good, but you can see from the start how bad the RNG is. Your guys with bolt rifles and high accuracy/proficiency in this same weapon seem to have a 1/3 chance to hit enemies whom from the distance you just missed will be able to sprint forward and have a 1/2 chance to hit you with a pistol.
Does’nt hold a candle to Jagged Alliance 2 (the again, what does?), but still the best attempt at making a successor to that classic till now. I enjoyed my time with it for what it was.
Что с серверами? Даже с впн не работает ничего
5/10 From someone, who played the original JA back in the day and love this genre in general: this game COULD have been great. Pro: - Great tactical combat - The bits of pieces of information you can gather, and side quests and tasks are really interesting, and gives the game real flavor - Liked the idea of the map and the strategic aspect of the game - Liked how you can do different tasks to make outposts weaker - Quite lot of different classes and skills - Day/night cycles and different weather conditions adds additional layer to tactics Meh: - Limited inventory space (there are characters who have 4 pieces of space only. REALLY?) - The whole item management in general: your characters have limited inventory space, so you need to leave stuff in stash of each map square. You left something important back at the other side of the map? Bad luck, you need to go back - Things not just "teleporting", they're arriving on boats. Hired a new merc? Need to wait a few days to arrive at a choosen port. Bought some ammunition? Need to wait a few days, and travel to the choosen port. Realistic, but not fun - The map is HUGE. I knew the first time I saw it that I won't be able to finish this game, as it felt like after 50-60 hours, I'll still be just at halfway there, with characters already maxed out Con: - I hate this "dynamic" map: enemies move around on the map, constantly making weapon/diamond runs, taking back squares, attacking cities/outposts, which is quite frustrating alone, but - You can move around the map REALLY slowly. Like, it could take HALF A DAY to move from one square to another, so you need to plan meticolously where you go next - The game is difficult. Even for a "veteran" like me, the game is really difficult even on the lowest settings. I've finally gave up at a "boss", who was ridicolously beefy and could kill my soldiers with one shot. Of course, I could just leave it there, as it was for some side quest, but it felt unfair TL;DR: great tactical game with "realistic" elements, which makes the game unfun. Also, really difficult
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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