
Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good tactical layer, but strategic layer is vert shallow, thus boring. Once a province is pacified, the loop is basically: select resource point → send legion → wait/recover → repeat There is little trade-off beyond timing, no interesting logistics, and limited reason not to capture everything eventually. A second legion mostly increases throughput and click volume; it does not deepen the system. So it functions as campaign pacing friction between the good tactical battles, rather than as a strategy layer in its own right. Unfortunately I found no option to auto-capture everything or get rid of legion management to turn game back to it's roots.
I am a person of simple words. 1. Turn Based - check 2. Party Based RPG - check 3. Rome - check APPROVED
This game is so fire. Seriously guys. As a matter of fact it's SO FIRE that I am not even going to criticize it for the single worst quest objective in history. For a human sacrifice in Gaul, I am required to gather wood. Easy task, right? No first you must TREK THROUGH MILES OF FOREST to go ask your quartermaster where to find WOOD. After that, he tells you that Elm is great but it does not truly matter what kind of wood you use. Cool right? Task completed? WRONG. IT IS TIME TO TREK THROUGH MILES MORE FOREST TO FIND THE ELM PATCH HE MENTIONED. So you can gather enough WOOD TO START A BONFIRE. IN THE MIDDLE OF THE FOREST. SURROUNDED BY ♥♥♥♥♥♥♥ TREES. ♥♥♥♥♥♥♥♥♥♥♥♥. YOU. *ahem* anyways This game is so fantastic in every other area, I am not going to give it a thumbs down for that. Nope. As a matter of fact, I TOTALLY did not pause the game immediately upon receiving this objective just to rage write all of this. That would be silly, and this fantastic fully voice acted isometric RPG with 4 robust chapters and a moderately entertaining legion/war managment system + Campaign map, and a respect for the history it's based on would deserve way better than that. So I'd never do that. Buy the game.... and when it comes time for the stupid ♥♥♥♥♥♥♥ barbarians to try and get you to do their stupid ♥♥♥♥♥♥♥ barbarian rituals, say ♥♥♥♥ you, and legion all over them.
Surprizing game. I expected an average+ game quality and ended with very good one.
Combat Tactics in the style of X-Com with a more typical RPG-like freedom like Baldur's gate (though much less expansive). I was also pleasantly surpsied with the historical "accuracy" in their depiction of an alternative history of the fall of the Roman republic. If you're like me and tactical combat, RPG, and history are words that get you excited but you're not sure, just do it. You won't regret it.
Жизнь и страдания легата легиона РПГ с X-COM боёвкой и эксплорингом карты с механиками Тотал Вара и Героев Плюсы: + Неплохие диалоги между спутниками и NPC с духом того времени и места + Атмосфера Древнего Рима с иерархией, судебными процессами, рабством, битвами гладиаторов на арене + Сюжет +- нормальный, но что-то происходить начинает только со 2 акта. У сюжетных спутников есть сайд квесты, которые влияют на их концовку + События на глобальной карте, есть довольно интересные, но большинство душный кал на уровне "Вашего воина избило стадо диких кабанов" "Вас укусила змея за пенис, соизвольте недельку полежать в госпитале" и тд Минусы: - В экспедиции викингов можно было проиграть битву и сюжет шёл по другому сценарию, здесь такого нет - Усмирение регионов после захвата это духота в квадрате, где тебе дают выбрать только одного сюжетного спутника и пачку наёмных NPC на сложные битвы - Крупные города вроде Рима, Мемфиса очень слабо проработаны в плане локаций 7/10
Me dieron ganas de jugarlo entero otra vez al verlo en oferta
The conquest part - with the armies and the moral - are not my thing. It's kind of boring. But I really like what they did with both the story, the fights, the available classes and the skills associated. It's challenging, tactical, varied. I would love them to try a fantasy medieval one in the future (I know the next one is about Japan). There is a lot of choices in this campaign too, with a lot of consequences. To be honest, I'm surprised to have liked this game this much. Good job guys on this one.
An engaging turn-based game with a great story and multiple playthrough options. Your choices impact the plot even many acts later. The second act is a bit dragged out, but it's not a dealbreaker. Character progression is flexible, but towards the late game, you notice a lack of useful skills, using only 1/3 of the total options.
I think the Expeditions series is one of my all-time favorite RPG franchises to date. Each game has a unique setting that you can't find anywhere else in the market today. Although the story satisfied me, I will admit that some of the elements of the game took an inordinate amount of time to complete and it was fairly frustrating to slog through some of these parts, but with a great investment in the story presented, it was rewarding to stick it out to the end.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German*, Simplified Chinese, Japanese, Polish, Russian, Spanish - Spain*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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