
Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 𝙈𝙤𝙧𝙚 "𝘽𝙪𝙮 𝙊𝙪𝙧 𝘿𝙇𝘾" 𝙏𝙝𝙖𝙣 "𝙋𝙡𝙖𝙮 𝙊𝙪𝙧 𝙂𝙖𝙢𝙚." [/h1] I have over 90 hours in Wartales across multiple playthrough attempts. I first played it back in Early Access, and now, in June 2026, I decided to give it another shot, putting another 13 hours into a new save. Unfortunately, it still feels almost exactly the same as it did years ago. The biggest thing I noticed wasn't meaningful improvements to the core game—it was how much DLC content is pushed in your face. For example, the first town now has a new building. You walk inside, talk to the NPC, and then discover it's only available if you own the Tavern DLC. Why include the building in the base game if its only purpose is to advertise paid content? The same thing happens over and over. You find a ship that needs repairs, but you can't do anything with it unless you own another DLC. You reach a border crossing, look through the portcullis at burning settlements beyond, but you can't enter because that's tied to another expansion. Time after time, the game presents something interesting only to redirect you toward purchasing DLC. To make matters worse, buying all of the DLC costs well over $120 USD. Instead of making the base game feel more complete, it often feels like you're constantly being reminded of features you don't own. Out of curiosity, I checked my old saves from 2023 and realized I had stopped playing after roughly 12 hours. This time, I quit after about 13 hours. There's a clear pattern. Despite having over 90 hours played, I still find the game becomes repetitive long before it becomes engaging. Looking through community feedback, I've also seen many players asking the developers to focus on improving and polishing the core experience instead of continuing to release more DLC. I wanted to come back after several years and see how much Wartales had evolved, but I left feeling like I was playing the same game with more advertisements for paid expansions.
I recommend only buying this game on sale until the devs fix the well known memory leak that causes the game to crash every 30 minutes or so…. Been months and still no fix… SUPER irritating when the game crashes after important parts or after nice trait unlocks sending you back to wherever you last saved… 1 star game until that is fixed…
Dear developers, for the love of God, please stop rushing new DLCs and focus on fixing the existing bugs for the time being. The 1.0 release wasn't perfect, but it worked decent and contained very few bugs. At the moment, every new DLC introduces more bugs than content, and I'm not exaggerating. Many of them reintroduce issues that were previously patched, and sometimes a DLC patch even causes new bugs to appear in the base game. This happened once when all world encounters were considered "Hard" regardless of the party's level after certain patch, and now, after the latest DLC release, enemy group AI is broken and stops reacting after unsuccessfully chasing the player's party. I think this may be related to the so-called "spaghetti code" that this game seems to have, because as new content is added, the memory leaks that have been a problem since version 1.0 become more severe and frequent. After all, despite the vast amount of content and the fact that the game is fun to play when it works as intended, I cannot recommend it in its current technical state, as it requires a significant amount of bug fixing and optimization.
El juego en sí es entretenido. Las batallas tiene su complejidad, lo que te obliga a pensar bien lo que tienes en tu grupo antes de liarte a la batalla. Sin embargo el el productor se ha decantado por la política de vender el juego a pedazos y matarnos a base de DLC's, y como me parece una mala práctica yo decido hacer dos cosas: 1. No comprar ni uno y abandonar el juego y, 2. Dejar una reseña donde se haga notar esa práctica que a mi me parece abusiva. Nada, que si a ti te parece bien que te sangren a base de DLCs, estupendo, pero yo me niego a pasar por ese aro. Salud.
Одна из любимых игр, но... Алло, жадные свиньи, вы не хотите сделать скидку хотя бы 50% на ваши каловые длц, может тогда онлайн перешагнет тысячу сто одиннадцать игроков?
It's a nice, chill game and I’d recommend it overall, but be warned: there’s a difficulty spike around levels 8-12 that completely killed the experience for me. It basically forces you into hours of grinding in lower-level zones just to keep progressing, which I personally find tedious. On top of that, the game pushes you into making morally questionable (often outright evil) decisions if you want to advance the main storyline, with no real way to avoid them. That might not bother everyone, but it definitely broke immersion for me. My biggest issue, however, is the DLC integration. DLC NPCs are scattered throughout the base game, inviting you to interact with them. But once you do, you're simply told that you need to buy the corresponding DLC to continue. I found this incredibly immersion-breaking and frustrating. If the content isn't available to base-game players, I'd rather those NPCs weren't placed throughout the world in the first place than constantly running into what feels like advertisements for paid content.
My favourite game that the devs should have stopped developing years ago. Most of the DLC is not worth it.
Buy the basegame (when you get it for a reduced price), skip the DLCs. Its nice to sink a few hours into it every now and then but goes boring after a while. Sadly the DLC quality ranges from mid to the worst youll ever see. And they are completely overpriced for what they add.
就做了3个地图就拿出来卖,纯纯就是个半成品,武器,装备,技能都奇少。不买dlc就没多少东西可以玩,dlc嘛,又贵又不值。 ____________________ 玩这么多年游戏没见过这么不要脸的,本体道具要去dlc才能用,什么意思???合着开发的时候就是一体的,发售前就把游戏拆成几部分卖????
In my experience, games fall into three groups: Group 1 — Not for me. You start it, and within a few hours you realize it isn't for you. Years of experience and self-awareness reduce how often this happens, but it still does from time to time. Group 2 — Finished and done. You play it for roughly 30 hours, finish it, and nothing new is likely to come from a second run. Most games fall into this group. Group 3 — Hundred-hour games. The games worth your money and your time. Two subgroups: 3a — Repeatable. Like Civilization. You start a new world and each world is a new kind of fun. 3b — Long story. A single campaign so deep it takes you ages to finish. Wartales is a good example. You don't replay the same title, but you can return to the genre with a new story. This is a great example of 3b, some can say it is a sandbox but it is not when the story done game is done. Youa re not going to start from the scratch and plane as a thief or assasin. But over 500 hours is amazing for a game. it is deep it is complex it is satisfying. You like grand RPG with depth, I wish I am you and play this again as a newbee
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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