
Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 8 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−72% | 32.1Kreviews | 86% | — | $6.2M |
| $39.99 | 4.8Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They’ve ruined the game. It’s unplayable unless you own specific DLCs. Let me explain: At first, they only released "expansion-style" DLCs (new zones) for the post-game, but now they’ve started releasing DLCs that slot in between the base maps. This has thrown the level balance off, and their solution was to raise the level of the zones following the DLC. Consequently, if you don't own that DLC, you can't progress because there’s an absurd level jump (occurring before Ludern atm) that is designed to be bridged by the experience gained from completing that DLC. Essentially, if you don't have that specific DLC, you can't beat the game—even if you own all the others. TL/DR: So, if you buy this game you can't get throw it without some DLCs. Edit: I'm not complainig about the fact that you can't complete one DLC without others (you need Belerion -lvl 11-13- to beat Skelmar -lvl 13-15- because base game ends at 12), which is something I don't like but I can understand. I'm complainig about the fact that you CAN'T beat de BASE game without "mid-game zones" DLCs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #64, worst PL #98 · 12 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $9.79−72% |
| 229ratings |
| 84% |
| #162 |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 𝙈𝙤𝙧𝙚 "𝘽𝙪𝙮 𝙊𝙪𝙧 𝘿𝙇𝘾" 𝙏𝙝𝙖𝙣 "𝙋𝙡𝙖𝙮 𝙊𝙪𝙧 𝙂𝙖𝙢𝙚." [/h1] I have over 90 hours in Wartales across multiple playthrough attempts. I first played it back in Early Access, and now, in June 2026, I decided to give it another shot, putting another 13 hours into a new save. Unfortunately, it still feels almost exactly the same as it did years ago. The biggest thing I noticed wasn't meaningful improvements to the core game—it was how much DLC content is pushed in your face. For example, the first town now has a new building. You walk inside, talk to the NPC, and then discover it's only available if you own the Tavern DLC. Why include the building in the base game if its only purpose is to advertise paid content? The same thing happens over and over. You find a ship that needs repairs, but you can't do anything with it unless you own another DLC. You reach a border crossing, look through the portcullis at burning settlements beyond, but you can't enter because that's tied to another expansion. Time after time, the game presents something interesting only to redirect you toward purchasing DLC. To make matters worse, buying all of the DLC costs well over $120 USD. Instead of making the base game feel more complete, it often feels like you're constantly being reminded of features you don't own. Out of curiosity, I checked my old saves from 2023 and realized I had stopped playing after roughly 12 hours. This time, I quit after about 13 hours. There's a clear pattern. Despite having over 90 hours played, I still find the game becomes repetitive long before it becomes engaging. Looking through community feedback, I've also seen many players asking the developers to focus on improving and polishing the core experience instead of continuing to release more DLC. I wanted to come back after several years and see how much Wartales had evolved, but I left feeling like I was playing the same game with more advertisements for paid expansions.
I recommend only buying this game on sale until the devs fix the well known memory leak that causes the game to crash every 30 minutes or so…. Been months and still no fix… SUPER irritating when the game crashes after important parts or after nice trait unlocks sending you back to wherever you last saved… 1 star game until that is fixed…
Dear developers, for the love of God, please stop rushing new DLCs and focus on fixing the existing bugs for the time being. The 1.0 release wasn't perfect, but it worked decent and contained very few bugs. At the moment, every new DLC introduces more bugs than content, and I'm not exaggerating. Many of them reintroduce issues that were previously patched, and sometimes a DLC patch even causes new bugs to appear in the base game. This happened once when all world encounters were considered "Hard" regardless of the party's level after certain patch, and now, after the latest DLC release, enemy group AI is broken and stops reacting after unsuccessfully chasing the player's party. I think this may be related to the so-called "spaghetti code" that this game seems to have, because as new content is added, the memory leaks that have been a problem since version 1.0 become more severe and frequent. After all, despite the vast amount of content and the fact that the game is fun to play when it works as intended, I cannot recommend it in its current technical state, as it requires a significant amount of bug fixing and optimization.
El juego en sí es entretenido. Las batallas tiene su complejidad, lo que te obliga a pensar bien lo que tienes en tu grupo antes de liarte a la batalla. Sin embargo el el productor se ha decantado por la política de vender el juego a pedazos y matarnos a base de DLC's, y como me parece una mala práctica yo decido hacer dos cosas: 1. No comprar ni uno y abandonar el juego y, 2. Dejar una reseña donde se haga notar esa práctica que a mi me parece abusiva. Nada, que si a ti te parece bien que te sangren a base de DLCs, estupendo, pero yo me niego a pasar por ese aro. Salud.
It's a nice, chill game and I’d recommend it overall, but be warned: there’s a difficulty spike around levels 8-12 that completely killed the experience for me. It basically forces you into hours of grinding in lower-level zones just to keep progressing, which I personally find tedious. On top of that, the game pushes you into making morally questionable (often outright evil) decisions if you want to advance the main storyline, with no real way to avoid them. That might not bother everyone, but it definitely broke immersion for me. My biggest issue, however, is the DLC integration. DLC NPCs are scattered throughout the base game, inviting you to interact with them. But once you do, you're simply told that you need to buy the corresponding DLC to continue. I found this incredibly immersion-breaking and frustrating. If the content isn't available to base-game players, I'd rather those NPCs weren't placed throughout the world in the first place than constantly running into what feels like advertisements for paid content.
Одна из любимых игр, но... Алло, жадные свиньи, вы не хотите сделать скидку хотя бы 50% на ваши каловые длц, может тогда онлайн перешагнет тысячу сто одиннадцать игроков?
I have over 420 hours in this game. Though the game is really nice I Honestly regret spending every cent. Bought 3 dlcs in total - skelmar invasion, tawern opens and pirates of balerion. I havent yet tried any of the content from two of them, yet I fell like Im done with this game. Every time I come back to it I see a new update with new character class and a new "location" Great isnt it? NO IT ISNT. New character classes are fine, but it makes you wanna start over and develop new class together wild old ones, annoying a bit but positive. I have a HUGE problem with those "new locations". Each time they add something its nothing more than a stupid add in a game, game I already paid big money for. COME ON GUYS ITS SO FRUSTRATING. It feels more like an expensive subsription than a game I see more and more ads inside. New area? pay for dlc first. Shipwreck? pay for dlc. Destroyed tawern? Pay real money to repair it. New cool looking bridge? You need to pay to cross it and fight with the beast. Some random dungeon entry? You need to pay. COME ON WHAT IS THIS SUPPOSED TO BE!? The reason I play is to relax and spend time in some cool rpg world where Im a leader of a lesbian troop with a pigeon banner, I DONT WANNA SEE ADS AND PRICES EVERYWHERE. JUST GIVE US THOSE NEW DLCs FOR FREE. IDK increase the base game price A BIT or at least make those dlcs cost 2 Euros instead of 15. I regret I can just add one negative review, and Im a type of a player than almost NEVER reviews any game. Im just so done with this dlc policy.
I have a 126 hours in this game. The devs need to roll back the previous community update and abandon the product. Quit while you're ahead, team, the last year has done nothing but drag this thing away from what made it amazing while loading it with bloat for the "survival crafting" addicts. They genuinely need to backup and leave good enough alone at this point, they've ruined my interest in playing or buying any further DLC. The ugly side of early access is watching companies wildly push a product in a trendy direction without realizing [b]the differentiators from everything else are what drew audiences to the game in the first place[/b]. I loved that I never felt I needed to craft a thing. Thats gone. Its frustrating.
My favourite game that the devs should have stopped developing years ago. Most of the DLC is not worth it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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