
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我觉得我需要一个无限模式这样就不会由于短的游戏时间错过这个很好的经营游戏
Aufbaustrategie mit einer Geschichte dahinter auf einer Raumstation ist mal was Anderes. Ich bin begeistert. Wenn ihr mal reinschauen wollt, kommt gern auf meinen Kanal. [url=https://www.youtube.com/channel/UCxNwynoTkXdBTmrk4aSzrsA]Mein Kanal[/url] Viel Spaß
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very immersive and fun !
This game is both incredibly cool and fascinating in its setting, gameplay and design, but my biggest gripe is by and far the repair system. My colony space station loses constant HP because of the VOLOS drive jump /and/ the opening of new sectors??? Its very frustrating to be on my first playthrough roughly 7-8 hours and just be unable to progress due to that. Unlike Frostpunk, where the Generator feels critical to the game, your hull for all is just a resource and crew sink, it doesnt provide any ingame benefit other than preventing a game over. It is a much slower and much harder frostpunk (imo). With all the ups and downs that comes with. I respect what the devs were going for with this, and i think theres a good skeleton, with some good meat ontop, but its frustrating, and while i will finish this, it will 100% be on a custom difficulty to tweak it.
я не знаю, на що я купився. Космічна стратежка. Бігають пікселі а-ля як у 90х. Треш.
故事讲的倒是可以,游戏性差点,分区功能很有特色但也很蛋疼,有些科技独享,有些科技引导不够,总体来说给个中上评吧
Great Atmosphere, Frustrating Gameplay Ixion is one of those games where I really wanted to love it. It gets so many things right, especially the atmosphere, sound design and overall presentation. The writing and voice acting are genuinely great. The story has an interesting premise and does a good job of making you want to keep playing just to see what happens next. I also really liked the strange mix of Babylonian, Norse and Greek influences in the setting. It gives the whole corporate dystopian world something different. The Jupiter P.A. was probably my favourite part of the presentation. It really sells the scale and importance of what you're doing. The gameplay has that classic <just one more thing> feeling that games like Frostpunk have. Managing your resources, research, population and different sectors can be really satisfying, especially early on. The UI feels good, and all the little sounds of buttons, machinery, alarms and the Tiqqun itself add a lot to the experience. And honestly, the soundtrack absolutely slams. Guillaume David absolutely nailed the dark, depressing sci-fi atmosphere. Some of the music in Chapter 3 in particular is fantastic. I just wish there was more of it. Unfortunately, the game also has some pretty big problems. Visually, Ixion looks great at first glance, but the actual station can feel surprisingly lifeless. Everything is quite washed out and there aren't enough different visual assets. You're supposed to be managing a massive station full of people, but sometimes it feels more like you're playing a very pretty puzzle game. The story is another mixed bag. The first few chapters are interesting and kept me hooked, but things start falling apart around Chapter 3. By the final chapters, the story feels rushed and the ending just isn't very satisfying. The journey is definitely more interesting than the destination. But my biggest issue is the moment-to-moment gameplay. Ixion tries to combine Frostpunk style survival management, SimCity style building and a kind of Tetris like spatial puzzle system. When it works, it's great. When it doesn't, it can be incredibly frustrating. Resource management can feel unnecessarily restrictive, accidents seem to happen constantly, and having to repeatedly deal with things like hull repairs becomes more of a chore than an interesting decision. There were quite a few moments where I wasn't struggling because I had made a bad decision, I was just tired of dealing with the game's systems. Still, there's something about Ixion that kept me playing. The atmosphere, music, setting and overall presentation are fantastic, and the game has a really good sci-fi story buried underneath some frustrating mechanics. It's definitely not a perfect game, but if you're into slow-paced sci-fi management games and can tolerate some frustration, there's a lot here to like. One thing I do want to give the game credit for is its technical performance. I didn't encounter any bugs or glitches during my playthrough, and the game ran smoothly throughout. Combined with the intuitive UI, which was easy to learn and satisfying to use, the overall experience felt polished from a technical standpoint.
Immersive. Fun.
отличная игра
An unforgiving base builder's dream, or nightmare! Tight difficulty makes the whole game feel dangerous and high stakes. The story so far is deliciously dark and really makes me appreciate the precious blue planet we call home. A must buy for fans of base building, scifi, and challenging games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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