
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
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Since the premiere, Frostpunk has been enriched with a number of updates. You can enjoy the new Endless Mode that increases the replayability of the game. There is also a new scenario - The Fall of Winterhome, that further expands the game’s universe and lore. And as a final treat, we’ve added things like naming characters and automatons and a photo mode. All of this is available for free for all the owners of the game. There are also three expansions, available with the paid Season Pass.
Although we are no longer planning further development for the original version of Frostpunk, the possibility of reliving the founding story of New London is rising on the horizon. Frostpunk 1886 will be a reimagination of the original game - remade entirely in Unreal Engine and enriched with new content.
It will combine 70% of the original experience with 30% brand-new material, offering fresh ways to shape your society for seasoned veterans, while also serving as a great entry point to the franchise for newcomers.
We’re committed to launching the game in 2027. As the date approaches, you can expect more exciting updates, a first look at gameplay, and behind-the-scenes content, so be sure to wishlist it and follow our social media channels to be the first to know about future updates!
Frostpunk is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive.
Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.
What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?
Establish laws that regulate the existence of your growing society. Decide on their working routine, healthcare, food provision and other crucial aspects of everyday life. Maintain their hope and contentment – the moral condition of your society is as important as securing the basic means to keep them fed and safe.
If you reach a turning point, do not hesitate to determine the path of your people. Should you rule them with an iron fist... or show them a way of compassion and faith? Reach for extremes or try to find a fair balance. Whichever you choose, remember: there’s no turning back.
Some of your decisions will seem small – like deciding the fate of a troubled citizen or meeting the demands of a newborn faction – but be aware that the sum of your doings can lead to unexpected results. Your people put their faith in you, but their devotion is not limitless. Leadership can be a burden.
Survival demands progress. React to current events, but don’t forget about the long term and investing in development and technological progress. Providing a highly advanced infrastructure with self-powered automatons, airships, and other technical wonders is difficult, but achievable. It all depends on your management and leadership skills.
While New London is your main focus, there is much more to the world than what lies within the limits of your city. Expeditions, while risky, can bring you valuable intel, precious supplies and grow your society’s population. There may be people out there, and their fate lies solely in your hands.
Frostpunk Endless Mode grants you unlimited replayability for the game. Play on 8 various maps, with different terrain, weather conditions and challenges to face. We know that different people look for different experiences and that’s why there are 3 modes to play in Endless Mode. Endurance will be an ultimate test to your building, managing and survival skills in the harshest conditions. Builders, where there is no generator available from the start, which creates a different type of challenge. And last but not least, Serenity which is focused on enjoying the art of building the city itself, without unnecessary pressure.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10 i beat the game the city survived 140 people died i got a cutscene about hope and perseverance bro i just committed 47 war crimes don't talk to me about hope — me, a monster, crying
Frostpunk is one of the best games I have ever played. I do not like city builder games and yet FP froze my heart in a way I have never felt before. Never have I seen such a amazing mix of strategy and morality played with and against each other in such a fascinating way throughout the main and DLC story's that ultimately asks the player, whats the temperature of your morality? If you are interested in the game I highly suggest you get it. It is worth it value full price, but if you strapped for cash than wait for a sale as you can get the full game and all DLC (which are all worth your money) for around 3$ at certain event/sales.
Just completed the main campaign and I can confidently say It completely captivated me from start to finish. I'm genuinely surprised this game doesn't have an O+ rating on Steam. This game exceeded every expectation I had. If you're considering playing it, few things you might wanna know and things that I love about this game: 1. You're constantly under pressure and isn't a game you play to unwind. 2. Difficult decisions, resource management, and survival strategy. 3. My favorite part were the moral dilemmas. There are rarely any "right" choices, only consequences. 4. The atmosphere and ambiance are fantastic. I think most people will enjoy them regardless of their personal preferences. 5. The game felt difficult, I guess this was my 4-5 run (normal diff). I avoided online guides and I'd recommend you the same, there's a different kind of dopamine hit that comes from figuring things out through trial and error. Very hard to be optimal in this game, some things will definetly go wrong. This def adds to the experience. Some bad things: 1. Tho there are ingame tutorials, they weren't really helpful for me. 2. Some mechanics take a little while to understand. The ending was unforgettable. I'm definetly buying all DLCs (on sale ofc). "The cold wasn't the hardest enemy, my own choices were."
Nice game but it's quite difficult and it takes time. Frostpunk 7/10 Heisen
Amazing and depressing at the same time. Especially the soundtrack and letting people eat saw dust? lol this is a hard strategy game. hard because i can't maneuver the camera and go to the back part of the city. plus it's full of smog and smoke i cant see anything lol. Other than that 8/10
非常卡,3A都沒有這麼卡
Great game, like civilization, but with the apocalyptic pressure scenarios and a human factor involved.
不推荐,制作组极度傲慢,纯粹为了说教毁掉整款游戏。 机制逼你用高压法案活过末日,保住所有人命,通关反而被一句“值得吗”审判;摆烂放任市民死亡却不会被问责,双标到可笑。 作为常年P社玩家,见惯文明兴衰与残酷抉择,完全共情不了这种生硬、居高临下的道德绑架。创作者手握预设标准答案教育付费玩家,游玩全程割裂压抑,通关毫无触动只想发笑。 格局狭小,绝望感单薄,只适合喜欢被单向灌输价值观的轻度玩家,策略模拟爱好者慎入。
这个游戏在全极难以下其实并不怎么难,主要难度其实都在: 1.事件初见杀,不知道怎么应对 2.科技和法案不透明,第一次玩你并不知道这样点下去会给你解锁哪些东西或走向哪种分支 3.游戏里的一些基本的操作和大量深度机制没有说明或引导 所以你只要多玩几遍,再看看高难度速通,就会明白这个游戏真的挺简单的。 于是关于越界,我认为如果你是第一次全靠自己没有看任何攻略指引通关的,哪怕只是简单难度,只要活下来,就是值得的。现实中生命没有第二次机会,摄氏零下120乃至150度都是没有任何人经历过的,能够带领一群普通人在这样的环境中生存下来,保留文明的火种,这样伟大的人足以青史留名。 但如果你已经玩过了好几遍,仍然被制作组问候你是否值得,那我只能帮你翻译过来:菜就多练练。
Frostpunk almost froze me out before it won me over. I finished the main scenario, A New Home, on Normal difficulty in 11h across roughly ten attempts. That number says a lot about my experience. At first, I was close to dropping the game and giving it a 3/10. The biggest problem is the learning curve. There is a lot to manage. Food, wood, coal, steel, heat, illness, workforce, hope and discontent all demand attention at once. The early game is also the most important part of a run. You need to make crucial decisions before you fully understand their consequences, and recovering from a bad opening feels extremely difficult. Most of the time, restarting seemed more practical than trying to save a city that had already fallen behind. Once the game clicked, though, my opinion changed completely. The gameplay has a great sense of progression. The first week requires constant micromanagement, with every worker and resource feeling important. Later, the city becomes more stable and you finally have space to plan instead of constantly reacting. Then the final stretch turns everything into survival panic. Without spoiling anything, Frostpunk does an excellent job of making you prepare for something terrible while never letting you feel completely ready. You start questioning every decision, every stockpile and every building you constructed. It goes from stressful to memorable, and the ending was easily one of the strongest parts of the game. The atmosphere is excellent. This is not just a city-builder about placing structures efficiently around a generator. The people feel like actual survivors, even without traditional named characters. The graphics sell the cold incredibly well. Watching the city disappear beneath the snow creates a real sense of isolation and claustrophobia. The circular building system around the generator also makes the city visually satisfying to organize, which naturally meant mine had to be as neat as possible. Scouting and outposts add more planning outside the city, while the law system gives Frostpunk its moral weight. You can introduce policies involving child labor, overcrowded hospitals, alcohol and the treatment of the dead. Most choices provide a practical benefit, but often at an uncomfortable human cost. That tension is what makes Frostpunk more than a normal city-builder. It is not only asking whether your city is efficient. It is asking what kind of society you are willing to create when survival becomes the only priority. My experience was a complete turnaround. The opening is confusing, unforgiving and too dependent on knowledge gained through failure. I still think the game should teach its systems better and allow more room to recover from early mistakes. But once it clicks, the city-building is satisfying, the atmosphere is fantastic and the moral choices feel meaningful. In the end, you can have all the resources in the world. You will still need a little faith. A little hope that your decisions were enough, that the city will survive and that everything will somehow be all right. TL;DR: Frostpunk gave me a terrible first impression, with a harsh learning curve and an early game that feels very difficult to recover from when things go wrong. Once I understood its systems, however, it became a tense, atmospheric and surprisingly emotional city-builder where every resource and moral decision matters. 8/10.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Italian, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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