
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I truly enjoyed the atmosphere and the amazing music. Gameplay itself is not without flaw but I still recommend to fans of space and sci-fi.
It's designed by a geek for geeks. It's not really fun due to the constant explosions, damage, lack of resources and completely insane design. It looked cool, seemed cool but it sucks. Too much over thinking has created a design monster that perhaps only meth addicts can enjoy. The dev(s) are insane.
Потрясающий симулятор колонии с хорошей графикой, очень простыми но интересными текстовыми квестами, умеет держать в напряжении и предвкушении. Помимо музыки хочу похвалить дерево исследований: откровенно бесполезных исследований нет, есть более и менее актуальные на конкретный момент. Правда, реиграбельность невысокая, одно прохождение займет до 20 часов, свободной игры нет, а очень хотелось бы - особенно в таком шедевре хардкорного менеджмента. Спешу не согласиться, что Ixion - это Frostpunk в космосе. Игра очень самобытна и ближайших представителей у неё просто нет P.S.: в 2026 диалоговые окна всё еще лагают. Играть не мешают, но раздражают
Some terrible and annoying design. Issues like the notifications prompt constantly shows up with a warning and like 64 next to it, because even if you have the window open and cleared notifications, it still flashes every warning it's had since you closed the entire notifications window/tab thing. So you gotta close and re open it everyone so often to avoid the confusion. So even with it showing zero current notifications, it's still got that warning and X big number in it drawing your attention. Or the way you handle certain UI interactions for managing your station, building stuff, moving people/resources/etc... Lots of things feel clunky, unfinished, and not able to be properly controlled at times. The tutorial area is... not great, in fact kinda bad at teaching you what to do and how to do it. The lack of supplies provided before you launch, and prepared equipment and everything means you were sent intentionally on a suicidal mission. No joke, had you actually gone to the intended destination, you wouldn't have had yet the facilities to do resource refining, or had enough stockpile resources to even build said facilities once you arrived... Story wise, this is stupid... insanely so. Game and tutorial wise, it's pretty bad and doesn't teach or give you the ability to handle any of this resource extraction/management before throwing you into a limited state where you have limited amounts you can scavenge... while your constantly losing resources to repair your ship, doesn't clarify why that is either that your ship randomly is being damaged, at seemingly random rates. Some cycles it's 28 or 36 with explanations, such as we performed a jump... ok, I thought full focus on repairs would fix the issue and we'd be back to mostly stable, nope... that jump just permanently is breaking and tearing chunks off the hull forever slowly for some reason? And then some cycles ♥♥♥♥♥ randomly over 50 for I have no idea why... like it's double counting or something? So you can very easily end up resource locked where you don't have the ability to make the required resource gathering systems and refining systems, you can't get base resources anymore, and you have a timer killing you without constantly having resources for it to drain... and again none of this was explained or given a chance to test early on. Like why do my mining vehicles just sit their idle for 12 cycles doing nothing when I have an active powered dock, with a need for the resources and even storage units for those resources with empty storage space? WHY!? They are even at a mine with plenty of the desired resource I set them to go after! This game feels like it's maybe in early alpha stage at many times with how lacking it is. Like, did they not have anyone playtest it outside the development team that already knows the ins and outs and so just doesn't question how things work anymore? Things been out for years, if not fixed yet, doubt they ever will. I love me Terra Invicta, satisfactory, and many other types of resource managment or spreadsheet games, but this... it's just badly made. I frankly gave it too long and by the time I'd decided nope, even after strugglign to figure out hte not explained mining issues and trying to figure out what they were doing, I decided nope not worth it. Too bad, gave the game over 2 hours to figure itself out and hopefully get good, but no, it's just bad, and now I can't refund it... And with my current save probably going to have to restart from scratch and now handle resources very specificly with that later known game state in mind, if I even care to bother. On the story side, barely anywhere with that yet, but so far, multiple dumb points, a couple plot holes (major ones included), and lots of people being just really... stupid... Also the way its' delivered, enjoy reading lots of text as the audio is quiet, mumbly, and hard to understand. Overall, found zero that's making me like this game so far. And optimzation wise, for how it looks, it's pretty bad on how much it's running my graphics card, even turned settings to low just to avoid the heat generation (heat wave here while testing this), and it's still cranking my graphics card while frame locked, lower resolution, and low settings.
This is one of those 'cool ideas, but badly done' kinda games so it pains me to leave a poor review when there's so much missed potential, but at the same time, kind of cathartic because of what it puts you through sometimes. The good: Nice UI, very easy to get a read of the state of your production lines. Intra-station resource management is mostly intuitive and the tutorial teaches you the basics very well. The graphics and art are cohesive & immersive. It's got a nice 'The Expanse' kinda vibe going on. The probe mechanic is great - imagine making those Mass Effect galaxy map moments more meaningful. The bad: Resource gathering from outside the ship is incredibly unintuitive. You can give each gatherer unit one of three priorities for each resource - so if you gave all your ships top priorities for iron, carbon, and ice, you'd expect to see an even mix of roughly 1/3rd each of those coming in, right? The answer is you'll get nothing but iron, until that's exhausted. That leads into the next problem - the resource death spirals here are way too easy to stumble into and are mostly unrecoverable, especially in the early game. I think the assumption was that you'd have a waste recycling pipeline setup immediately, which trivializes resource management, but they make this a pain in the ass - you can't just build a waste stockpile, you've also got to research and build the facility that allows you to set a policy to be able to store waste, which incurs a morale penalty, which leads me nicely into the next 'good idea, badly done' mechanic: stability. Stability is the morale mechanic, and the game just loves sticking penalties on you for no reason. You'll be abruptly hit with one with 0 warning for staying too long in a system; would it have killed them to give you a hint that the crew was losing patience? You'll get hit with one for leaving the system; you'll get hit with one for following a mission; you'll get hit with one for colonizing another planet, then you'll get hit with one for the colonization not being successful. As far as I can tell, there's probably only one event in the game that restores stability instead of taking it away. At one point, my crew was whining that I needed to turn off the fungus farms because it's gross - do they not know how mushrooms got grown on Earth or what? Again, this ceases to be an issue after the mid-game - it's trivial to overcome the penalties at that point. There's also some incredible ♥♥♥♥-yous in the design - at one point a hazard area suddenly shifts, and it will instantly wipe every single of your ships, even with the weather resistance upgrades unlocked. Hope your recycling pipeline was up to scratch, or you're loading an earlier save! Also, the plot is big a missed opportunity: [spoiler]You're not actually venturing into the unknown to save the remnants of humanity, you're just following the breadcrumbs of people who went before you(and apparently whizzed the opportunity down their legs I guess). Why can't you just ask the people you thaw out of cryopods for exposition? Maybe they get brain damage or something when they're unthawed. 99% of the exploration opportunities in this game involve you just finding frozen dead bodies, or having your crew get vaporized by boiling mercury.[/spoiler] But what really prompted me to make this review negative were the bugs: 1. A message log window got stuck on screen that persisted between saves; it blocked the lower-right corner of the UI until I was able to progress the story. 2. Building demolition is bugged for factories; sometimes the resources in their storage will simply not be carried off. You've got to have it rebuilt, then demolish it again, and hope they take away the resources this time. Hope you didn't need the space it was taking up in a hurry or anything. Go play Startopia by Bullfrog instead I guess.
The game has no tutorial explaining how the basic gameplay mechanics work. That is a massive design flaw because once you know them, the game is easy but the fact that they want to make the player figure out the rules of the game in the first 5min should be cardinal sin of Game Design! I can't be bothered to watch a YouTube video to learn the basic first 10 steps of how this game works, it should have been part of the game. 0/10
At first, it's a really nice game, only it gets quite repetitive in the 3rd chapter. I guess there's no new game mechanic to be expected in the last two chapters. But what really destroyed it for me is some fundamental flaws of the resource handling. Some task got stuck in a stockpile from an already finished building, and it kept being transferred to other stockpiles. I tried everything to get rid of it, only deleting all stockpiles in the sector wasn't possible because the affected stockpile was alloys in my industry sector, What an annoying bug. You can already tell that the resource system is flawed when the only way you can start to open a new sector is to get some buildings for free without the usual building process.
垃圾
♥♥♥♥♥♥♥ is this a good game. Going in blind, with nothing to help me but a few citybuilder titles under my belt, I spent around 20 hours on the first playthrough. The story is facinating, the graphics are neat and the gameplay loop is very satisfying. If you liked Frostpunk 1, you will feel right at home with this title.
Игра довольно затягивающая, не смотря на не торопливость геймплея постоянно что то пропускаешь по таймингам. Но вот интерфейс абсолютно не дружелюбен к пользователю, так что первый раз лучше проходить вообще на самой легкой сложности, чтоб понять куда клацать, чтоб что то получить! Долбаную телескопическую руку вообще пришлось на рутубе искать, чтоб понять, где она изучается! ну а так игра реально описывает борьбу бобра с ослом - то есть с ограниченным количеством ресурсов, вечно недовольным населением и запасами продовольствия, чтоб его прокормить. Проиграть с пол тыка можно даже в прологе=)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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