
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.6M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Потрясающий симулятор колонии с хорошей графикой, очень простыми но интересными текстовыми квестами, умеет держать в напряжении и предвкушении. Помимо музыки хочу похвалить дерево исследований: откровенно бесполезных исследований нет, есть более и менее актуальные на конкретный момент. Правда, реиграбельность невысокая, одно прохождение займет до 20 часов, свободной игры нет, а очень хотелось бы - особенно в таком шедевре хардкорного менеджмента. Спешу не согласиться, что Ixion - это Frostpunk в космосе. Игра очень самобытна и ближайших представителей у неё просто нет P.S.: в 2026 диалоговые окна всё еще лагают. Играть не мешают, но раздражают
a frostpunk-like with excellent visuals and dubbing, solid gameplay, questionable balancing and perfomance. if you're into city builders this is a perfectly enjoyable 20-25 hour game with some memorable aspects.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the very few games to make my clean plate club. It managed to keep me engaged enough in the progression and story, increasing the difficulty but still rewarding planning and perseverance, which is a difficult balance to make for a game like this.
Game is really addictive, but unbalanced recource management are total killjoy. it takes 10 minutes to go from "I am doing great!"" to "lol you are toast, Jimbo", forcing you to lose HOURS of realtime because you ran out of alloys and iron in current star system. Inability to micromanage your fleet adds unnecessary difficulty to it, causing casualties in the hazardous systems. Overall game design is very clunky and you can easily bug your ships while dismantling/rebuilding stardocks. Performance is not really good and game is struggling to mantain stable FPS. Save your time, play something else.
Game is extremely fun from what ive played but after completing the prologue the game tanks to 10fps with no fix. game has not been updated since 2024 to address the issue and official discord is in the consensus that "yeah its unoptimized sorry" sad to refund but incredibly unplayable after prologue
Очень рекомендую. Надеюсь меня не уволят с работы потому что я играл вместо того чтобы выполнять задачи на испытательном сроке. Не жалею
[h2]TL:DR[/h2] [i]It is indeed Frospunk in space.[/i] Is it good? Yes. Is it replayable? Yes, Most likely you will have to start over a couple of times, and even after that there are some great achievements to hunt. Is it fun? Yes, but it kinda overstays its welcome and gets rushy towards the end. [h2]Personal opinion[/h2] I really liked the game, while the gameplay is almost Frospunk the story / setting is different and really immersive, each point of interest is indeed very interesting and they get better and better as you advance, they alone make the entire journey worthwhile. The achievements are engaging and make you do stuff that you wouldnt normally do, wich is refreshing. Regarding the diffculty related comments, there is a couple of preset modes but more importantly there is a 'Custom mode', so you can customize your experience to your liking, i firmly believe that the difficulty makes it a better game, but thats just my personal opinion. [h2]General pointers[/h2] Its a survival city builder, so from the genre alone you should expect the following: - Slow paced gameplay, sometimes even at the maximum speed. - You will have to manage a variety of resources wich will be scarce at first and more abundant as the game goes on. Meaning at the start you dont have enough, so the puzzle is to invest just enough to pass the current hurdle, later though you have so much it becomes a storage puzzle. Just like Frostpunk the game teaches you that things like people, trust and happiness its just another resource that can be spent. - You will face 'unfair' events, and i put that on quotes because the first time you come across said events its devastating, but once you understand them and know what they require subsequent retries become infinitely easier. - It has a story and it doesnt have an infinite mode, so eventually the run ends. [h2]Gameplay pointers[/h2] Most of the time you will be under the constant pressure of managing resources, deciding the next technology unlock, exploring points of interest, solving station events or advancing the story. [h3]Resource management[/h3] The resouce management part can be very harsh at the beginning, since you dont have that much to spend, almost none available out there to restock and not many technologies / unlocks to help you. As you progress its gets way easier, as it should, so no problems there. [h3]Station issues[/h3] The station issues on the other hand can spiral out of hand [b]fast[/b], an accident can injure / people wich in turn leads to having less workers, and having less workers can lead to having even more accidents, this can disable key infraestructure causing more problematic incidents. This can be really annoying but saving every once in a while should get you through, once you understand what causes what and how to prevent it you can do an entire run without a problem, so its a knowledge check if anything. [h3]Points of interests[/h3] The points of interest at the beginning are safe but later on can give you some nasty surprises. Once again a knowledge check, so save before every point of interest and you should be fine. [h3]Story[/h3] Lots of dialogue at the beginning, almost none for the rest of the game. Most of the information and story will come from point of interests so do all of them. [h2]Wishlist[/h2] - More story on another format, it would be nice if you could play an Entemenanki run, see what they went through on their journey, with a different station layout and other technologies. - An engaging infinite mode with more customizations (i.e. bigger station). - Planet colonization in a sense that you can send resources planetside and build like in the station.
NullReferenceException: Object reference not set to an instance of an object. at BulwarkStudios.Stanford.Core.ObjectDataPattern.ObjectBehaviour`3[INSTANCE,DATA,STATE].SetInstance (INSTANCE instance, System.Boolean applyState) [0x00000] in <00000000000000000000000000000000>:0 at BulwarkStudios.Stanford.Core.GameStates.GameplayInitializer+<CreateCoreSystemBehaviors>d__25.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 I cannot load any saves, I don't want to spend another 5 hours again and again I see this error has been reported for years and no one fix it
空有其表的太空“冰汽”,后期崩坏的物流噩梦 《IXION》更像是《冰汽时代》(Frostpunk)的拙劣模仿者——学到了灾难经营的“形”,却丢掉了人性博弈的“神”, 本质上更像是一个线性叙述推进的游戏. 在《冰汽时代》中,玩家常因结尾那句“这一切值得吗”而陷入深深的道德反思;反观《IXION》,其选项设计显得极其僵化,并非基于道德拷问,而是为了“上强度”而设计的数字陷阱。这些选项往往存在唯一的“正确答案”,稍有不慎便是毁灭性的惩罚,甚至充满了恶意:当你以为加大投入能换取更好回报时,等待你的往往是背刺。对于新手,我强烈建议备好 Wiki 或攻略,否则这些强行设置的“弯路”极易让人心态爆炸。 平心而论,本作的关卡设计应该给美术和音乐团队“磕个头”。由于游戏性奇烂,完全是靠着顶级的视听表现拉高了整体质感。游戏内容呈现出明显的“狗尾续貂”:前三章尚能看到用心的设计,但从第四章起,内容量断崖式下跌,且充斥着难以言说的 Bug。作为一款以物流管理为核心的游戏,连物资转移这种基石功能都能出 Bug,足以说明制作组后期缺乏打磨,甚至让人怀疑他们自己是否完整测试过。
Скажу игре нет. Возможно в будущем я изменю своё мнение, но пока у меня нет желания искать новый дом и строить 'светлое' будущее для последних во всей вселенной оставшихся в живых людей собравшихся на моей станции. Я наивно полагал, что для работы на космической станции та тысяча человек отобранных среди миллиардов людей населения Земли окажется психологически устойчивой разумной элитой, готовой к любым сложностям работы в открытом космосе. Увы. Уже с первого инструктажа чавкающей в микрофон свиньи должно было стать понятно, что это не то человечество, которое нужно спасать.(почему-то сразу возникло желание вручить этому поросенку увольнительную в открытый космос без скафандра) А окончательно убедиться в том, что на вашей станции поселилось быдло не заслуживающее спасения можно очень просто - проигнорируйте пару раз их обращения. В ответ на то, что вы отказались их выслушать, они... ВНИМАНИЕ!!!! На космической станции, с которой уже некуда бежать, где собрались последние представители человеческой цивилизации, устраивают поджоги и подрывы!!! Нет, они не бастуют, не отказываются работать, не пытаются заменить вас другим управляющим... Эти ДОЛБ**БЫ пытаются уничтожить остатки человечества вместе с собой. Это равносильно ситуации, когда моряки, которых капитан отказался выслушать, по причине более важных дел, будучи на корабле в открытом океане в сотнях миль от суши решат подорвать в трюме пару бочек с порохом, только для того чтоб привлечь внимание капитана. Поздравляю! Привлекли! Идем ко дну все вместе кормит акул! Это уже не ♥♥♥♥ sapiens, а обычные приматы, которым показали как зажигать спички. Нам так хреново, но Бог нас не слушает. А давайте сделаем так, чтоб нам стало ещё хуже! Ну, реальное классическое человечество в своём большинстве! На протяжении всей первой главы каждое новое исследование в игре демонстрирует нам черную сторону человеческой цивилизации, когда человек сам разрушает последнюю надежду на спасение, истребляя тех, кто пытается найти решение. Простите, у меня нет желания даже общаться с такими 'животными'. И это даже среди двухсот человек, что я успел собрать на станции уже нашлись подобные выродки. Благо самостоятельно это быдло принимать решения не умеют (кроме подрывов конечно). Поэтому заставляем их напоследок снести все постройки и склады. Уничтожаем запасы. Отключаем электропитание станции. И терпеливо ждем износ корпуса, разгерметизацию, игнорируя новые обращения персонала, и с облегчением в сердце наблюдаем за концом человеческой цивилизации. Какой смысл спасать тех, чья цель саморазрушение? Конец игры. Поищу что-нибудь более позитивное. Благо игр много на любой вкус. Негатива мне и в реальности хватает. Тем не менее разработчикам респект. Технически всё в игре выполнено замечательно. Ну а такие идеологические моменты, как я описал выше, раздражать будут лишь единицы. И то скорее по настроению.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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