
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Давно я так не залипал в космосе. Если вы скучаете по тому чувству, когда игры вроде Frostpunk заставляли вас балансировать на грани провала, то IXION это как раз оно. Только теперь ваш город это огромная, потрёпанная космическая станция, а враги не холод и снег, а бесконечная пустота и толпа недовольных колонистов, которые вечно чем-то недовольны. ---------------------------------------------------------------------------------------------------------------- IXION это космический градострой с нервами. Представь, что ты последний администратор станции, а Земля уже всё, Луна развалилась, и всё человечество теперь ютится в твоей летающей жестянке. Игра не давит таймерами, как Frostpunk, но сложность в том, что ты сам создаёшь себе проблемы. Строишь сектора, добываешь железо, ублажаешь вечно недовольных колонистов, а станция при этом медленно, но верно разваливается. Ты всегда балансируешь: хочешь открыть новый отсек рискуешь всем, и любая ошибка выливается в бунты и пожары. При этом музыка и звук такие, что хочется просто зависнуть и смотреть, как твой железный дом дрейфует в тишине. Есть и бесячие моменты. Управление складом превращается в тетрис с кучей ненужных телодвижений, колонисты истерят по любому поводу, а случайные задания иногда выглядят как издёвка типа «отключи все заводы на 10 циклов», хотя у тебя там всё трещит по швам. Несмотря на это, залипаешь в неё с головой, особенно если любишь суровые sci-fi и выживание, где нет правильных ответов. У IXION есть своя космическая изюминка, и именно ради этого чувства космического одиночества её и стоит пробовать.
ОЧЕНЬ! Очень круто! Градостроительный симулятор, но в приключенческом жанре. Где вы такое еще увидите? Разве что во Фростпанке. Очень красивая, динамичная и интересная игра. Огромный простор для воображения, вариативность решения задач. Настолько затянула меня эта игра, что несколько дней к кампутеру только ради нее подходил. Если есть возможность взять по скидке, то берите! Это НЕ обычный размеренный градострой, каким он может показаться на первый взгляд
NullReferenceException: Object reference not set to an instance of an object. at BulwarkStudios.Stanford.Core.ObjectDataPattern.ObjectBehaviour`3[INSTANCE,DATA,STATE].SetInstance (INSTANCE instance, System.Boolean applyState) [0x00000] in <00000000000000000000000000000000>:0 at BulwarkStudios.Stanford.Core.GameStates.GameplayInitializer+<CreateCoreSystemBehaviors>d__25.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 I cannot load any saves, I don't want to spend another 5 hours again and again I see this error has been reported for years and no one fix it
空有其表的太空“冰汽”,后期崩坏的物流噩梦 《IXION》更像是《冰汽时代》(Frostpunk)的拙劣模仿者——学到了灾难经营的“形”,却丢掉了人性博弈的“神”, 本质上更像是一个线性叙述推进的游戏. 在《冰汽时代》中,玩家常因结尾那句“这一切值得吗”而陷入深深的道德反思;反观《IXION》,其选项设计显得极其僵化,并非基于道德拷问,而是为了“上强度”而设计的数字陷阱。这些选项往往存在唯一的“正确答案”,稍有不慎便是毁灭性的惩罚,甚至充满了恶意:当你以为加大投入能换取更好回报时,等待你的往往是背刺。对于新手,我强烈建议备好 Wiki 或攻略,否则这些强行设置的“弯路”极易让人心态爆炸。 平心而论,本作的关卡设计应该给美术和音乐团队“磕个头”。由于游戏性奇烂,完全是靠着顶级的视听表现拉高了整体质感。游戏内容呈现出明显的“狗尾续貂”:前三章尚能看到用心的设计,但从第四章起,内容量断崖式下跌,且充斥着难以言说的 Bug。作为一款以物流管理为核心的游戏,连物资转移这种基石功能都能出 Bug,足以说明制作组后期缺乏打磨,甚至让人怀疑他们自己是否完整测试过。
建議買的朋友,別讓他的美麗外觀騙倒 這款挺難,基本你要翻車幾次才會明白怎玩 然後容錯機會很少,你以為資源無限,實制是資料有限,你要在有限的時間,有限的資源去幹活 但人口、維修都會消耗資源,故此你只要做事不夠快或者期間出錯,後面最終都會翻車 這款如果是打個七折,才值得買
I'm on the fence. (tldr: 6/10) Good polish, good concept, good drama even, beautiful, I love space games like this. My only gripe so far is this: the game seems designed to force you to make choices on your first playthrough that will only reveal themselves to be suboptimal much later. And with finite resources and time, this form of difficulty feels artificial. For players like me who can't accept undeserved subpar outcomes, it becomes die and retry. (or rage, give up and reload a save 1 hour in the past)
I truly enjoyed the atmosphere and the amazing music. Gameplay itself is not without flaw but I still recommend to fans of space and sci-fi.
Increíble! Llevo años jugando juegos de gestión/estrategia y este sin duda se gana a pulso el apodo de "Frostpunk espacial", me lo pasé a la 2ª por que debes tener en cuenta algo: Requiere de mucho tiempo, paciencia, prueba y error, todo está medido para castigar muy severamente cualquier error y gratificar por poco tiempo una buena decisión. Cuando lo finalizas te das cuenta que en realidad su dificultad reside en lo desconocido, algo que le queda genial a la temática del juego.
It's designed by a geek for geeks. It's not really fun due to the constant explosions, damage, lack of resources and completely insane design. It looked cool, seemed cool but it sucks. Too much over thinking has created a design monster that perhaps only meth addicts can enjoy. The dev(s) are insane.
This is one of those 'cool ideas, but badly done' kinda games so it pains me to leave a poor review when there's so much missed potential, but at the same time, kind of cathartic because of what it puts you through sometimes. The good: Nice UI, very easy to get a read of the state of your production lines. Intra-station resource management is mostly intuitive and the tutorial teaches you the basics very well. The graphics and art are cohesive & immersive. It's got a nice 'The Expanse' kinda vibe going on. The probe mechanic is great - imagine making those Mass Effect galaxy map moments more meaningful. The bad: Resource gathering from outside the ship is incredibly unintuitive. You can give each gatherer unit one of three priorities for each resource - so if you gave all your ships top priorities for iron, carbon, and ice, you'd expect to see an even mix of roughly 1/3rd each of those coming in, right? The answer is you'll get nothing but iron, until that's exhausted. That leads into the next problem - the resource death spirals here are way too easy to stumble into and are mostly unrecoverable, especially in the early game. I think the assumption was that you'd have a waste recycling pipeline setup immediately, which trivializes resource management, but they make this a pain in the ass - you can't just build a waste stockpile, you've also got to research and build the facility that allows you to set a policy to be able to store waste, which incurs a morale penalty, which leads me nicely into the next 'good idea, badly done' mechanic: stability. Stability is the morale mechanic, and the game just loves sticking penalties on you for no reason. You'll be abruptly hit with one with 0 warning for staying too long in a system; would it have killed them to give you a hint that the crew was losing patience? You'll get hit with one for leaving the system; you'll get hit with one for following a mission; you'll get hit with one for colonizing another planet, then you'll get hit with one for the colonization not being successful. As far as I can tell, there's probably only one event in the game that restores stability instead of taking it away. At one point, my crew was whining that I needed to turn off the fungus farms because it's gross - do they not know how mushrooms got grown on Earth or what? Again, this ceases to be an issue after the mid-game - it's trivial to overcome the penalties at that point. There's also some incredible ♥♥♥♥-yous in the design - at one point a hazard area suddenly shifts, and it will instantly wipe every single of your ships, even with the weather resistance upgrades unlocked. Hope your recycling pipeline was up to scratch, or you're loading an earlier save! Also, the plot is big a missed opportunity: [spoiler]You're not actually venturing into the unknown to save the remnants of humanity, you're just following the breadcrumbs of people who went before you(and apparently whizzed the opportunity down their legs I guess). Why can't you just ask the people you thaw out of cryopods for exposition? Maybe they get brain damage or something when they're unthawed. 99% of the exploration opportunities in this game involve you just finding frozen dead bodies, or having your crew get vaporized by boiling mercury.[/spoiler] But what really prompted me to make this review negative were the bugs: 1. A message log window got stuck on screen that persisted between saves; it blocked the lower-right corner of the UI until I was able to progress the story. 2. Building demolition is bugged for factories; sometimes the resources in their storage will simply not be carried off. You've got to have it rebuilt, then demolish it again, and hope they take away the resources this time. Hope you didn't need the space it was taking up in a hurry or anything. Go play Startopia by Bullfrog instead I guess.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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