
Spanning the most turbulent era in Western history, your quest for territory and power takes you through Europe, Africa, the Middle East, and even onto the shores of the New World.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Sep 2 → 5/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36.5Kreviews | 96% | — | $19.6M |
| $19.99 | 129ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Objectively, the best Total War entry. It improves on Rome: Total War in almost every single way. It has a few quirks that are vastly overshadowed by its perfections. The age it wears, it wears well because when this game released, the gaming industry landscape was vastly different and much healthier. Developers were still geeks and nerds that wanted to play the games they created, not bloated HR money laundering schemes. Creative Assembly is manned by a completely different crew. [i] You can see and feel the passion the developers had for Medieval II. [/i] The charming UI, to the immersive music, to the campaign design, to even small details like armor upgrades being visible on units. The unit/faction balancing is nigh flawless with each faction having their own specialty that makes them unique, and with their campaign position to boot. Every single system in this game hums in harmony with the others, and its clear the development team had a CLEAR vision for this game. This isn't so much a one-for-one historical game, but its basis is believable and immersive enough you care for your characters and country. Units feel weighty, and tactics are rewarded over raw unit stats. The game rewards player ingenuity and doesn't spoon feed you like a child. AI battle difficulty hits the sweet spot because the difficulty specifically targets towards players SKILL level with unit tactics rather than RAW unit statistics. [i] Almost all further entries in the series miss this point. [/i] A few flaws I can think of are the notoriously terrible pathfinding during siege battles and wonky camera controls, with some bugs, however none I've encountered that are campaign ending. This game is SO perfect, you can start to identify the cut content the developers wanted to implement more of, but sadly never made it. Modders have transformed this masterpiece into the quintessential generational strategy and unit tactics video game. Its 20th birthday is coming up, and this means inevitably that the men and women that enjoyed this game can do so with their children. If any former Total War dev or current one reads this.... Medieval II is the standard and I'm not talking just about features, I'm talking things making sense and harmony of the various systems that create memorable scenarios and situations that are player created. Example: If you have a plague ridden city and you put a character in it, chances are they'll get sick. If you then place said character in another city, that city becomes plagued. The game rewards you for your ingenuity. You can use this feature to create emergent gameplay and NUKE enemy factions' populations/characters/armies(or your own). There are so many hidden features that are unspoken because YOU play the game, not the game playing YOU. If you try any of the newer titles and you can see the difference like night and day... Nobody is going to play Pharaoh or Troy in 20 years, let alone with their child. You generally don't play this game in vanilla, but; if you do you'll find that its simply a joyride of yesteryears gaming. Enjoy these kinds of games, because we'll likely never see anything as passionate as them again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 16 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Hungarian*, Polish*, Russian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I guess the quality of this game can be summarised by the fact, that despite being old as ♥♥♥♥, its still one of the most played TW games completly surpassing newer titles. + Morbillion of cool mods (f.e. LOTR, GoT, enhanced vanilla etc.) + Unhinged commander traits, hilarious cutscreens and funny voicelines. Sadly there will never be a better TW game as devs are corporate cucks now. This was it.
great game. as i remember it. didnt purchase a new copy. found my old cd hidden in a draw. put in the key and now its here. thanks Gabe
G. G. O. A. T. (Greatest Game Of All Time!) ...And still running fine. Just like when I played it for thousands of hours, years prior to even having a Steam account here! Long live the King!!
One of the best TW titles but to enjoy it you'd want to try M2EX community patch for crazy fast loads, performance boost and QoL features.
Got the game, barely understand the basic mechanics, start the long campaign. Playing as england, build an army, sieging a settlement. Don't know how to siege, attack without siege equipment, ended up circling the fortress. Tried to climb the wall, realize can't do it, watch Youtube tutorial. Siege the same settlement, didn't know frindly fire is a thing in this game, lost a lot of men. Re-building the army, only able to recruit 2 at a time, build many building that recruit an army (including ballista maker). Build to many, no money, restart the whole campaign. Good game definitely gonna play this game for a long time
Played this 19-20 years ago my first ever total war game and rome i still love it till this day i had a cd drive i would have put this into and it was mindblown i will always respect games like it was a real mindblown game for such a long time ago even to be able to play it on those laptops was amazing huge respect for this game i still love it till this day
20 years later, this game is still king. IMHO better than any following TW game, and (still IMHO) any other strategy game. Currently I have 1312hs, but i expect that will continue to grow all my life. I know that Medieval 3 is coming, but (just as i believe much of the TW fanbase agrees) I have no hope that it will even compare. Buy Medieval 2 , play it, its one of the best ones ever.
首先这一个迟到了大概十几年的好评,也是补票,2015年-16年左右吧,是最早的快快游戏或者多玩游戏盒子?大概是接触到了左贤王汉化的中世纪2全面战争,而我家的电脑能顺利带动,那时候十三四岁的我在想,每个男生或者说男人都有一个梦想能指挥千军万马吧?当时这个游戏正好真正的做到了,我最开始玩的就是剧情模式?类似吧时间太长了模糊了,从英伦三岛,条顿悲歌,拜占庭君士坦丁堡被攻破这个叫啥我忘了(可以玩安条克,拜占庭,埃及,土耳其?)时间太久记不清楚了,还有就是扮演美洲土著,(打不过西班牙法兰西和英格兰只能开作弊码用战象打)其实我那时候不懂为什么我玩西班牙没有国王一样的威望系统,后来长大了才知道,原来这属于任命总督,很感谢陪我度过了很长一段的时间,现在我已经有四五年以上没有玩过本体了,一直在玩这个游戏中国人制作的mod,感谢你们让我有一个精彩的回合制的儿时记忆,最后一些碎碎念,虽然知道不可能但还是希望中世纪3别做自动补员这个系统,真的太傻了……
Medieval II is the best Total War has ever been. The little details are everything- visual armor upgrades, infantry & artillery reloading animations, general personalities, and more like it give the game such a strong identity. 10/10 Game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $19.6M | 86.5K | 96% | $9.99 | |
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| $19.7M | 96.4K | 96% | $14.99 |