
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At first, it's a really nice game, only it gets quite repetitive in the 3rd chapter. I guess there's no new game mechanic to be expected in the last two chapters. But what really destroyed it for me is some fundamental flaws of the resource handling. Some task got stuck in a stockpile from an already finished building, and it kept being transferred to other stockpiles. I tried everything to get rid of it, only deleting all stockpiles in the sector wasn't possible because the affected stockpile was alloys in my industry sector, What an annoying bug. You can already tell that the resource system is flawed when the only way you can start to open a new sector is to get some buildings for free without the usual building process.
Игра довольно затягивающая, не смотря на не торопливость геймплея постоянно что то пропускаешь по таймингам. Но вот интерфейс абсолютно не дружелюбен к пользователю, так что первый раз лучше проходить вообще на самой легкой сложности, чтоб понять куда клацать, чтоб что то получить! Долбаную телескопическую руку вообще пришлось на рутубе искать, чтоб понять, где она изучается! ну а так игра реально описывает борьбу бобра с ослом - то есть с ограниченным количеством ресурсов, вечно недовольным населением и запасами продовольствия, чтоб его прокормить. Проиграть с пол тыка можно даже в прологе=)
Very good city survival builder. Progression keeps you on your toes, and occassionally things can get tight, but devs did a good job guiding you in ways to make sure you have at least the ability to react to unforseen events (of which there are many^^) Graphically/Stylistically also very pretty and quite well done in the look and feel. Especially the Jump sequence is just straight up amazing, I dare say maybe even the best sci-fi jump sequence period. Hard recommend for anyone who sorta likes the genre of games or just sci-fi.
Игра не даёт тебе что-то делать медленно, с чувством и расстановкой. Большинство проблем притянуты за уши и катастрофически идиотские: корпус ковчега разрушается при открытии новых секторов. кто проектировал данное чудо техники?; невозможно задать траекторию полетов кораблей, чтобы огибать аномалии; "мы недовольны, потому что не открываются новые сектора на корабле" почему? зачем вам новые сектора, если перенаселения нет, например?; "мы недовольны, потому что на складе много криокапсул". ок, разморозил. "мы недовольны, потому что нам теперь не хватает пищи" рука лицо... короче, абсолютно бестолковых, притянутых за уши, искусственно создающих трудности ситуаций полно. лень писать, можете почитать другие отзывы, там более подробно. игра не приносит удовольствия, не проработана, жутко нелогична
Good game of resource management that is challenging. Atmosphere is strong if you like space games, and the story isn't bad. BUT, it is punishingly hard. I really like difficult games, but this isn't difficult, it's just been designed to frustratingly punish the player at every time. By the end of the game, you just want it to end, because it's so painfully frustrating.
♥♥♥♥♥♥♥ is this a good game. Going in blind, with nothing to help me but a few citybuilder titles under my belt, I spent around 20 hours on the first playthrough. The story is facinating, the graphics are neat and the gameplay loop is very satisfying. If you liked Frostpunk 1, you will feel right at home with this title.
IXION is an atmospheric and visually Sci-Fi simulator, which in reality turns out to be not a deep strategy, but a rigidly scripted puzzle. The main advantage of the game is an excellent puzzle to optimize the limited space of six station sectors. The main disadvantage is catastrophic linearity and crutches of complexity: the game infuriates with stupid logistics between warehouses, puts pressure on an artificial timer in the form of constant wear and tear of the case and punishes for a good game, breaking the economy with sudden plot triggers. This is strictly a one-time project that is worth going through for the sake of aesthetics and the initial challenge, but as an honest economic simulator, it is untenable due to zero replayability.
Весьма специфичная игра, для любителей жанра, всем остальным на пару вечеров пойдет. Игра в целом несет стандартные мысли и идее, классические для жанра научная фантастика. Вердикт на пару вечеров пойдет Если вы хотите ее пройти, если вы не фанат, жанра немного поплюетесь. Начиная с 3й главы мне стало уже скучно, механики явно рассчитаны на не одно прохождение. Механики скучные и не доделанные. Больше всего мне не понравились механика дорог, она не доделанная, и не удобная, особенно, уже в конце игры. Если честно у нее только одна суть - добавить сложности, не знаю зачем в игре и так есть механики, которые довольно сильно и так усложняют игру. Как я писал выше на пару вечерков сойдет. Если не фанат берите по скидке, но найдите силы ее удалить после 3 главы, если фанат, то тоже берите по скидки гриндите
ЭТОТ ХИДЕН ГЕМ ЖДАЛ МЕНЯ 3 ГОДА.
I was excited to try this because I love Frostpunk and read that this is similar. Well, it's so similar that I think I might as well go play FP, the art and play is more to my liking.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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