
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.6M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a city builder where you can move a city around. The game is split in chapters where you visit a solar system and basically strip mine it before moving to the next one. The city-building aspect is well done. There could be some more quality of life features, but the game works fine without them. There is nothing revolutionary in here; you make food, gather and process resources, make sure to have enough workers and power to keep things running, and hospitals to deal with accidents. The city, being the massive spaceship, can move around to simplify logistics; it's useful, but you can sit in one spot the entire time and do just fine. The story, on the other hand, is utter garbage. The game feels utterly preachy about ecological collapse. It feels like humanity in this story got a moon-sized idiot ball. One that makes Idiocracy look competent in comparison. This is probably the writers fault, they graduated from literature class, and thier entire physics knowledge ended at elementary school. Here's why (spoiler alert): The final objective is to build tons of energy batteries and ram your massive city ship into an enemy ship to save a planet. WHY? Why would you need your ship to do this? In space, speed is the biggest killer. Send out dozens of small shuttles that can move from one end solar system to another in a day or two and ram them into the big bad enemy. There is a reason Sir Isaac Newton is the deadliest man in space. Sadly, the writers didn't get that memo. The next dumb thing is that everyone on Earth died because... the person who ordered the cityship to be made blew up the Moon because... it was INEVITABLE. Dude, you are NOT Thanos. The only reason the Moon is toast is YOU. The entire nuclear arsenal we have ever built wouldn't scratch the Moon, much less blow up a quarter of it. So, what's the bright idea everyone has? Find a new world to colonize... Seriously? How about staying on the one we have and build self contained cities and farms? If you REALLY want to go to space, build habitats. Just don't use the company that built the ship player is using, the thing was falling appart after the first FTL jump. The best example of 'made by the lowest bidder'. Overall, the game could use a sandbox mode where this entire ridiculous story is dumped in favor of just moving from system to system in search of a nice world to colonize and then helping the colony to set up or something, not this 'the world is doomed' crap. If you do not mind the story, it is quite enjoyable to play.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $12.24−65% | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun for the first few hours but starts to punish you really heavily for staying too long in one spot. Type of game where even with a lot of city builder experience, unless you know the events you will likely fail the first playthrough. Interesting story and mechanisms but too linear to be worth replaying in order to do everything right and succeed.
Hull Integrity Maintenance Simulator. I really wanted to play this game for a long time, since it has been announced. And when I finally found a time for it, it appeared to be a disappointment. It basically has the very same design issues as Frostpunk. There is only one successful path you need to figure out by replaying a lot the boring prologue. Before you will be able to find this one successful path - you will be left with lack of necessary resources literally all the time, waiting for game over. Also, after first engine test, constantly degrading hull integrity due to this test feels like a bug. You already used engine, and it shutdown/broken, then you started repairs of the hull. Why on earth that one engine run is now a source of continuous degradation of hull integrity? Since that event, the game is literally about keeping hull integrity and nothing else. At the end of the day, this game is just waste of money. Interesting idea, nice graphics, but execution is way below being playable or enjoyable. Annoying at best.
The game is difficult, just as many others say. It is not your typical city-builder simulator, the mechanics of finite resources and a constant 'ticking timer' make it much more stressful. The closest comparison is Oxygen Not Included: you literally have no option to just sit back and chill; you need to be doing something productive every single moment. I failed a couple of times and only managed to finish the game on my third attempt. If crisis management is your thing, this game is definitely for you. Just be prepared - it can absolutely make your stress levels peak!
Pros: - Insanely good soundtrack - Looks great. with plenty of attention to detail - Fun progression and interesting mechanics to pick up, plays differently enough from other games of this genre (closest one is probably Frostpunk) - Challenge level appropriate to be engaging without being stressful Cons: - Definitely a difficult one to get started on, you will spend the first couple of hours trying way too hard to manage things perfectly and inevitably fail because you weren't able to properly strategize from the beginning. Can be frustrating but also makes you feel good once you get a feel for it - Performance is far from perfect for what the game is, had a few crashes myself - Sountrack is 10 Euros :( Overall, great game. Could use some polish and will potentially frustrate you quite a lot at the beginning, but is well replayable and gives a sense of accomplishment when you finally feel like you can actually manage the station properly.
This is one of my favorite games. I love the gameplay, the mechanics, and the space theme of running a colony ship. I just wish there was an free roam mode or something. the story is very linear. It is a lot of fun, but get old the third or fourth time.
IXION is an atmospheric and visually Sci-Fi simulator, which in reality turns out to be not a deep strategy, but a rigidly scripted puzzle. The main advantage of the game is an excellent puzzle to optimize the limited space of six station sectors. The main disadvantage is catastrophic linearity and crutches of complexity: the game infuriates with stupid logistics between warehouses, puts pressure on an artificial timer in the form of constant wear and tear of the case and punishes for a good game, breaking the economy with sudden plot triggers. This is strictly a one-time project that is worth going through for the sake of aesthetics and the initial challenge, but as an honest economic simulator, it is untenable due to zero replayability.
It's a good game but I ended up using a guide on placement of buildings in sectors because the game is too punishing if you go in blind. The game feels like it's not intending you to fail and replay the game but it snowballs really badly into unwinnable situations way too easily. However, with a little guidance the gameplay is fun and it's a neat little storyline.
Люблю космос, люблю этот жанр, но игра максимально неоднозначная. Максимальное нагромождение совершенно ненужных механик перегружают игру, а ещё они работают криво. Так при трёх секторах довольных людей и высоком проценте доверия мне выдало "Систематическое равнодушие к нуждам вызвало недовольство, склады разграблены". В процессе исполнения сюжетной миссии мне дали перманентный дебафф из-за того "что мы торчим в ненужной системе и ничего не делаем". А быстрее сделать нельзя, так как на локацию нужно доставить 100 ресурсов на корабле, вмещающем 30 и ползущим, как черепаха. То есть я буквально получаю кару за то, что делаю нужное. Дерево развития - издевательство. Для начала - оно не дерево. Миллион ненужных навыков, но ты не можешь прокачивать что хочешь, так как без открытия 3 уровня не даёт улучшить действительно необходимое. Будь любезен качай вещи, которые тебе никогда не понадобятся, жертвуя нужными. Сюжет, атмосфера, звук - это плюсы. Но их перекрывает главный минус. [b]Микроменеджмент - ад[/b]. У тебя могут ломиться от запасов еды в одном секторе, но игра игнорирует пересылку и в соседнем секторе может начаться голод. Или ты можешь несколько недель игровых циклов ждать пересылку жалкой микросхемы, тормозя прохождение. Или тебе показывает одно число ресурсов для внешнего строительства, а на шлюз почему-то везут вдвое большее. И так тут всё. Играть интересно, но часто больше мучений, чем игры. [b]Добавлю после прохождения: [/b] В концовке многие минусы игры компенсируются прокачками. Когда у тебя дроны, метро и всё такое, тупняки становятся не настолько критины. Но- они никуда не деваются. Так игра легко может игнорировать постройку здания с приоритетом или передачу ресурса, невозможно даже выбрать, пойдёт ли ресурс на строительство корабля или торпеды - тут тупо нет приоритетов. Концовки - тоже разочарование. Разрабы тупо написали практически одинаковые тексты на две концовки. Одинаково пресные и никакие. Тупо заменив пару фраз и две картинки на заставках. Кат-сцены или прописанный финал? Обойдётесь. И это отношение в проработке деталей в игре тотально. И жаль, потому, что много хорошего в проекте есть.
I'd put a "mixed" recommendation if I could. The game is like frospunk in space, but while the start is pretty cool, the more you unlock the more tedious it becomes to manage, some thing are not very well explained, and logistic quickly become a nightmare. The games become quite grindy by the end aswell The stories end is kind of underwhelming aswell. Besides these issues, there are a lot of good ideas, the setting is nice, most of the mechanics are nice even if not very well implemented, with some refining and QOL it could be good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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