
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Media

About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your Zone is not the only one that exists. Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 119 reviews with recorded playtime.
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很苦恼,很久没玩了,因为更新看不到中文,每次想打开都在犹豫
Bastante entretenido
Игра отлична как песочница, в принципе выжить в воркуте интересный жизненый опыт, больше всего обожаю сюжетку, особенно с культом очистителем, каким образом можно было за одну ночь уничтожить 40 тон консерв на моих складах не ясно(и да баланс в сторону у тех у кого мощный компьютер) 10 эвтаназий из 10 больных жителей
卡休息了,死活建筑99.9%完成不了,保存读档,天塌了,规划的自建建筑,全没有了,打了1天,关键自动保存和手动保存的存档加载都没有了,瞬间基地爆炸,仓库少了1W+资源,各种需求显红,NMB的
Worth 25$
Fun game
.....................
Keep up the good work, this game has great potential.
건물 버그가 진짜 심하내요 차라리 애매하게 겹치면 다 무너트린 상태로 만드는 게 좋을 듯 진행하는데 거슬려요. 본부 잘못 집었다가 본부 들어가지 못해서 한 곳에 뭉쳐서 비비고 있음
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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