
Colony Survival is a unique first-person strategy game developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attacks every night!
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About

Both colonists and monsters can find their way in your world. Build bridges, tunnels, stairs, overpasses and underpasses to make sure your colonists get where they want to go, and monsters don't! Plant a banner to start your colony. As you recruit more colonists, more monsters will try to invade your colony! Build walls, dig moats and construct forts to deal with the increasing threat.

Use an extensive science system to unlock jobs, blocks, upgrades and new weapons! Your colony will start in the Stone Age with just a handful of primitive jobs. Produce new materials, study clay tablets and scrolls, sell luxury items and advance throughout the timeline. Ultimately, you will be able to unlock gunpowder weapons, gliders, printing presses, rails and much more!

Advancing the tech tree requires resources that are only present in special locations. Purchase the resources in the marketplace for a high price, or find those locations using the astrolabe and build your own outposts on mountaintops, in swamps and other places. Use gliders and rails to move quickly from one location to another.

Easily launch a co-op server from the main menu, and invite friends to join your world. Share ownership of a single colony with multiple friends, or build your own colonies and trade items and science. It's also possible to use our advanced server tool to set up a more complex system. Extensive mod support allows players to customize their experience exactly as they want.

We regularly release fixes, improvements, tweaks and content updates. Here a couple of highlights from many, many changelogs:
June 16, 2017: 0.1.15. Public release. Contained a handful of jobs and items.
October 31, 2017: 0.4.0. Lots of new items, new guards and new monsters.
March 23, 2018: 0.6.0. New builder and digger jobs, increased view range, crouching, big performance improvements.
July 26, 2019: 0.7.0. Co-op, new world generation, multiple colonies, trading, the glider and lots of bug fixes and performance improvements.
May 11, 2020: 0.7.3. Added a statistics menu which tracks and displays data from a broad range of categories.
December 21, 2022: 0.9.0. Massive overhaul of the tech tree and world generation, lots of new content like traps and outposts.
October 13, 2023: 0.10.0. Added rails and decorative items like roofs, doors, windows and pillars.
February 16, 2024: 0.10.1. Water transparency, better fog and lighting improvements.

Colony Survival contains everything you'd hope to find in a game -except for proper animations.
Translations: fans from all over the world have translated the game into their native language. Play the game in German, Japanese, Russian, Chinese, Spanish, French or any other of the many supported languages!
Cheats: bored of playing the way it's intended? Use cheats to quickly recruit more colonists, spawn blocks and unlock research.
Detailed graphics settings: don't like bloom or depth of field? Want to adjust the FOV? Change it quickly in the graphics menu.
Game settings: turn off monsters if you want to build in peace. Or allow them to spawn during the day for a difficult challenge!
Mods: we've developed the game to be as moddable as possible, and we're in close contact with mod developers to help them create awesome mods.
Advanced server tool: every player can use our intuitive server tool to host a private server for friends, or a public server for the entire community.
Transparent development: we explain what we're working on and why in regular Friday Blogs. We're continuously trying to figure out what the community would like to see tweaked and added next by being active on the Steam Forums and the official Discord.
Updates
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
watched multiple youtubers play his game at around 2017-2018, I loved watching them play the game, and it was so addicting to watch them as a kid, and watching them grow massive kingdoms filled with thousands of sla- fair workers. also seeing thousands of zombies... after a while I forgot about the game, until a year ago, I remember about it, but at that time I didn't have a PC... until now... GREAT game if you like a simple lay back game about making people do jobs with their only payment being a bowl of berries, or if you felling fancy, some bread. 10/10 (the youtuber I watched was lazar beam, and some others I forgot.)
[h3]"A chill, base-building game disguised as a zombie survival game."[/h3] [i]TLDR: The zombies aren't actually difficult because of the way they scale and the gameplay never evolves. It's fun to build cool-looking bases, but it doesn't actually matter and why would you do that in this game when you could build a better looking base in Minecraft?[/i] After waiting 16 hours for the game to grab me, I can now confidently (and unfortunately) say that I don't recommend Colony Survival. Lots of people say that this game combines aspects from [i]They Are Billions[/i] and, of course, [i]Minecraft[/i]. While it's true that the game does have endless hordes of zombies attacking your base in a blocky world, the gameplay isn't balanced in a way that ever makes this FEEL like a real danger or threat. I'll cut to the chase: The problem is that the zombies only ever increase in difficulty if you upgrade your base first. So gameplay looks like this: You spawn. --> There are no zombies. --> You place down your base. --> A small number of zombies come. --> You upgrade your base and hire people that throw rocks at the zombies. --> More zombies now come to have rocks thrown at them. --> You upgrade to the next tier of weaponry. --> ONLY THEN do more zombies come to be killed by those weapons. The problem here is that zombies only come AFTER you already have the means to deal with them. It would be like if you were playing COD Zombies, but only 5 zombies came every wave until you upgraded your pistol to the rifle. Of course, that's not how COD Zombies works. Every wave, the zombies increase in number and difficulty regardless of your personal progress, so you have to strategize carefully to keep up with the scaling difficulty otherwise you get overwhelmed. In other words, Colony Survival only gets more difficult once you can ALREADY handle that increased difficulty. It's too forgiving to be an actual challenge. There's lots of busywork to do in Colony Survival. Mine copper. Make copper tools. Craft bows and arrows. Mine iron. Make iron tools. Craft crossbows and bolts. You get the idea. The problem is that this never translates into gameplay variety. At the end of the day, a crossbow shoots a projectile that does more damage than the bow. The bow shoots a projectile that does more damage than the sling. You just give them to your guards and then they do more damage. That's it. The zombies don't change either. As the game gets "harder", the zombies just get more health. There's no exploding zombies, no acid zombies, no projectile zombies. No, they're all just zombies and slightly tougher zombies. At the end of the day, the only way you can "fail" Colony Survival is if your colony runs out of food and ammo in the night. This will stop your guards from shooting their shooty things, and the zombies will get in and kill everyone. But if you're clever and have more than enough food and ammo production, then this will never happen. You could just stand in your base for 100 game days and literally nothing would change because the zombies don't get more difficult and your base will automatically produce food and ammo. Finally, there's no incentive to build anything in the game. A colony made of 500 beds all placed next to each other in an open field is just as efficient as an elaborate castle. Games like [i]Terraria[/i] will only allow NPCs to move into your base if you build a house for them. Colony Survival could benefit from a mechanic like this. So, if the kind of difficulty scaling explained above works for you, and you enjoy making beautiful bases in blocky worlds for no reason, then this could be the game for you. I've played this game for 16 hours with my friend because he loves it, but the game unfortunately doesn't resonate with me. I think the first step to making this game a fun experience would be to make the zombies more of a threat. Make the threat level increase based on nights survived instead of base progression. Then, give the zombies more variety. Encourage players to have to think of creative solutions to protect the base against zombies. Finally, give us a reason to build a pretty base. Maybe workers are faster if their beds have roofs on top of them and there's X amount of bricks surrounding them. Sorry for the long review, gamers. I really wanted to like this game. It has sooo much potential, but for now, it's not for me. P.S. I haven't tried any mods. Maybe they make it better. Thanks for reading this far.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-{Сюжет}-— ☐ Это заменит тебе жизнь ☐ Запоминающийся ☐ Интересный ☐ Не скучный ☐ Лучше иди поспи ☑ Сюжет? ---{Графика}-— ☐ Реальность выглядит хуже ☑ Сочная ☐ Хорошая ☐ Приемлимо ☐ Плохая ☐ Там что-то есть? ☐ Опасно для глаз ---{Геймплей}-— ☑ Этим можно заниматься вечно ☐ Интересен ☐ Просто геймплей ☐ Ну такое ☐ Лучше просто сидеть на месте ☐ Похоже разрабы забыли, что делали игру ---{Аудио}-— ☐ Экстаз ☐ Очень хороша ☑ Хороша ☐ Сойдет ☐ Ваш голос звучит лучше ☐ Играй без звука ---{Динамика}-— ☐ ЧТО ЗДЕСЬ ПРОИСХОДИТ?! ☐ Очень динамично ☑ Интенсивно ☐ Умеренно ☐ Спокойно ☐ Можно даже заснуть ☐ Может она просто зависла? ---{Сложность}-— ☐ Продайте душу сатане ☑ Это будет тяжелый путь (если играть на тяжелых сложностях) ☐ Просто научиться / стать мастером тяжело ☐ Средне ☐ Иногда нужно будет играть двумя руками ☐ Press "X" to win ---{Время игры}-— ☑ Бесконечность не предел! ☐ Довольно длинная ☐ Средняя ☐ Короткая ☐ Вы не успеете моргнуть ---{Цена}-— ☐ Тебе некуда девать деньги? ☐ Не стоит трат ☑ Можно подождать скидки ☐ Цена оправдывает ожидания ☐ Бесплатна ---{Баги}-— ☐ ОСТОРОЖНО! ЗАПОВЕДНИК! ☐ Могут раздражать ☐ Иногда попадаются ☑ Ты их видел? ☐ Тут просто нечему баговать
if you saw this game years ago get it while you can while its on sale. if not just get it anyways. Best chillin game 10/10 would Colonize again
Lo descubri por Vicio One More Time y juge mucho el juego pero solo la version 6.3, mas tarde probe la 7.0 pero no me gustaba jugar las nuevas versiones (9.0 -15.0) porque tienen muchas cosas que simplemente son demasiadas para que sea satisfactorio jugar, pero puedes probarlo y tal vez te guste es un buen juego.
its a well made game by devs who care its getting updates, and graphic improvements
esta muy guapo lo veia videos de el juego con vicio one more time
(Leaving this as a positive review only because I KNOW a ton of work has went into this game as it is.) First thing a $25 price tag is insane for what this game is, granted I have just barely put 3 hours into it... The controls are just strange for one thing. Another thing is the weird settings they have set up, I am not sure if some of them even do anything at all. The tessellation is really off and imo doesn't fit in this game at all, seems like it's there to just add detail to the grass blocks thankfully you can get rid rid of it. The grass blocks themselves could really do with some kind of separation in the texture because the constant green just gives you eye strain and headaches after a short time. Once you start building things it breaks that up a little but 90% of what you look at away from your buildings is just an endless sea of green. It is a fun game once you start figuring things out.. that is where the tutorial completely fails, some parts of it actually has controller buttons set up so you are left to figure out what key to use and if you happen to be on a controller then good luck to you. I can't say too much on the end of localization but if the tutorial is in this shape, I can only imagine playing this game outside of English is a nightmare. There really is not much as a player to do it seems like and at a point I think it just turns into a idle game. At the start yes, you have to do a few things to get started, punch some trees then puch some rocks and craft some basic blocks with a windmill???... but simple things like crafting stairs and such is left up to your npc's.. so you have to wait for all of your building blocks to be crafted for you, then I guess all you really do is build things and manage your npc's. As I said I know a ton of work has went into this game as it stands... but even at 50% off - $12 feels a bit high for this game. This feels a lot like the games we used to buy on the Xbox360 for $1. I want to put more time into it and explore all it has but I just can't play it for more than 30-40 minutes at a time cause of the eye strain... This game really needs a update to the graphical side of things... even if it's just darkening the grass textures or adding some variations. I can do with janky controls and terrible tutorials and all the other things but I don't want to suffer through the headaches and go blind.
El mejor simulador de explotación laboral
Easily one of my favorite games. I've been playing it for years. The development team is not above redoing entire sections of the game to make it better and better. The pair of them work hard and it shows. They care a lot about the game, and it is a labor of love. The game has come a long way since I first started playing it. Some major good improvements, some bad improvements that get revised and fixed. The game in its current state at the end of 2025 is a complete game, but the developers have plans for so much more. The game is fun and challenging, while not being overly complicated. There are some places that need little more attention, but overall it is a pretty good game and I have a couple thousand hours in it. It is often compared to Minecraft, but it has some significant differences. The biggest difference is Minecraft is about you, this is about your Colonists. You build defenses for them. They do most of the crafting, most of the guarding, etc. You don't go into a mine to gather resources, the Colonists do. You don't refine ore into metal, the colonists do that for you. Your task is to design and build. You build castles and houses, or whatever it is your heart desires.
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