
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 3.5/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.6Kreviews | 81% | — | $15.1M |
| $29.99 | 80ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Некоторые вещи очень интересны т.н. "фактором новизны". Хорошая ли из Infection Free Zone стратегия? Не особо. Опций мало, события разворачиваются медленно. Хорошо ли Infection Free Zone передает вайбы зомби-выживалки? Не особо. В глубине души это все еще игра про операторов служб спасения, которыми славятся Jutsu Games. Насколько весело играть в простенькую стратегию про как бы зомби выживалку в декорациях родного города и знакомых мест? ♥♥♥♥♥♥ как интересно! С одной стороны, любопытно, как игра интерпретирует спутниковые снимки и превращает их в игровые объекты. С другой стороны, ситуации получаются крайне любопытными. В центре города легко искать вещи, но из-за плотной застройки приходится часто попадать в засады. На окраине, поближе к лесу, легко найти стройматериалы - но не бензин для машины. В промзоне легко окопаться и устроить огромный склад, разбирая все вокруг на полезные ресурсы. В спальниках, в которых на каждом углу понастроили пивных лавок, легко найти соленых орешков для голодающих работяг. Забавно! Рекомендую попробовать, но по очень большой скидке, потому что, как уже писал ранее, Infection Free Zone - это не настолько умная или глубокая игра, чтобы в ней можно было вечно мастерство оттачивать.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shoving GenAI slop into everything is dumb as hell. Don't support this company.
пока что очень слабая стратегия. да, крутая фишка с переработкой реальных карт городов в игровые локации, но кроме этого в игре нет абсолютно ничего прикольного и особенно баланса. отдельно скажу, что оптимизация оч хромает, при учете что какого то графона и близко не завезли, в отличие от нейроарта.
Во всём виноват РКН, в игру не поиграть вообще, потому что карты загружаются с серверов сша
The premise of this game is solid but wobbly gameplay and QOL keep it from actually being good. First, the fact you can set up your base pretty much anywhere on earth is inspired. Such a good choice and really helps give meaning when you cab choose to survive in your local neighbourhood. Another great choice is that you can adapt existing buildings to suit your needs, so next door's house could be your medical centre and the house your mate used to live in down the street has been converted into a squad barracks. However, worker priorities are whack, the working day is far too short, squads take far to long to travel anywhere and their pathfinding / vision can be very frustrating. Further, the dialogue and audio are pretty mid, bordering on cringe and for me there just isn't that spark that is really making me engage with the game which is why I've dropped it and am writing this review. Perhaps I'll revisit once it eventually comes out of early access.
useless update, still crash 2 years' work still beta. Polish game, polish company, that makes sense. Fix crash!!!Polish PIGS!
Сырая
Absolutely amazing for a early-access indie game. This feels more complete then many AAA titles nowadays. Graphics are surprisingly good, and so is attention-to-detail. It could use a little more optimization, along with a little work in other places, but it is still better then a lot of games. If I wasn't told this was in early access I wouldn't know. HIGHLY recommend.
1. 게임 Endzone-A world Apart의 영향을 많이 받은 것 같음 2. 살고 있는 도시를 불러온다는 것만 신선함. 3. 게임디자인이 단순 반복 비중이 많아서 2회차 정도가 한계인 것 같음
use ai now, sadness
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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