
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 16.6Kreviews | 81% | — | $15.1M |
| $29.99 | 81ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Суть игры в том что ты управляешь колонией детей которые хотят антиоживится если ты отвернёшься от этих детей буквально секунды на 2 то с 70% вероятностью они антиоживятся игру конечно рекомендую но жопа подгорает временами
Хорошая игра! Хоть игра еще разрабатывается, но все равно кайф. Хотелось бы конечно чтобы разработчики игры добавили возможность постройка мостов и дорог. Это было бы удобно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really love the idea of starting in a familiar area. It's a wonderful touch. The game just becomes tedious quickly. I'd still recommend it if it's on sale.
permainan yang menarik
tumaceie
C盘不足5000MB连主菜单都不让进
目前还是半成品游戏。 说几个很大的问题: <1>:人口增长太慢了,为了守住阵地玩家只能扩大人口。在从儿童成长到成年人在没有政策的情况下,前期每天最多给成年人在3-5人,当人数突破百人后,尸潮会迎来大加强,僵尸可以遁地游泳,且数量呈几何式增长,对于刚度过前期的营地来说太难守了,几乎每天都会把时间浪费到重建围墙和大门上。 <2>:在未使用法律政策的情况下,建造速度以及生产速度太慢,工人每天工作时间太短,都末日了还不勤快点。建筑建造逻辑是工人把材料物品一个一个运到建筑物附近,等材料够了才开始建造,如果仓库过远,会导致一天连一点进度都不推,纯浪费时间。前期成长起来太难了。 <3>:物资搜刮逻辑不明,房屋搜刮产出太少,搜刮时间过长,小队成员口袋太小,搬东西速度太慢了。而且寻路太笨不够智能,不知道要躲着敌人,应该是直接硬搬的A*寻路逻辑。路径也不好用,功能键热键触发条件几乎一样,很多时候都是误触。 目前问题非常严重的就是以上三点,其他也有大大小小的问题,比如说选中建筑单位界限模糊,需要放特别大才能选对,有时候建筑的边缘也会误触之类的。还有切换小队时有概率打不开详细信息,关键时刻非常鸡肋。 半成品,再等等吧,先别买了。
leuke updates en is leuk dat overal ter wereld kan kiezen om te spelen
Выбирай древние замки и не прогадаешь!
Good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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