
After a nuclear war life on the surface became impossible. A 300m thick radioactive fog covered the Earth. We are looking for bold active people to manage the process of restoring life on Earth. Join!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian, Simplified Chinese, French, Italian, German, Czech, Japanese, Traditional Chinese, Spanish - Spain, Polish, Korean +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really enjoyable city builder, I like the futuristic setting, and the way the map design makes you rethink how you are going to plan out your cities. Bought this ages ago when it was still in beta/early access. The game has come along way since then , and if time permits, it's well worth playing. :)
Always love coming back to this game to replay - Would recommend to anyone that enjoys city builders.
great low key game to pass the time, no stress
Task was to deliver engines to orbital station in a certain amount of time. The problem is that the demanded amount can't be transported in that time as the trade platform only takes 20 max. So to deliver 126pcs with the platform only coming 6 times during allowed time gives you 120pcs. You will have 6 missing and you fail task.
This game is a fun futuristic city builder. Where you first build outwards, and then upwards. It's probably around 30 hours to finish.
I am enjoying Cliff Empire - still learning and sometimes frustrated with the distribution of supplies such as showing I need food when my coffers are full or water and the storage is full -- other than that -- it is relaxing and fun -- I will spend an hour on it and not realize it.
Удалили русский язык ! Долбанные укро нацисты !
神作。 满足了我对科幻风格建筑游戏的一切幻想。 开局一片洁白的空地,连颗树都没有,全凭人类自行发展 于是,我们开始解决电力,解决食物,解决水,解决生存必须的物质 当我们终于能自给自足时,灾难来临了 不是缺水,就是缺电,粮食缺少时我们的同胞不得不回到空间站避避风头 但是随着城市的发展,我们终于可以挺过任何灾难 挺过了地震,风暴,干旱,暴雨,暴风雪以及侵略者的袭击 此时没想到一直是我们坚强后盾的空间站却出了问题 但如今的悬崖帝国已经强大到能反补空间站的程度了 拯救了空间站的危机,我们终于从空间站的扫描仪里得知了一个新的住所 一个不是悬崖,再也不用担心土地不够用,资源充足环境美好的场所 人类终于获得了新生 在历经30多小时的建设下,在梦开始的地方,建造了游戏终极目标的光之巨塔 无与伦比的成就感
great game
So I got this game to satisfy this craving I have for city building and management. I have played similar games before in various points of my life as well as classic RTS games. So I am not new to these kinds of games. I like the concept and look of this game in particular and I want it to improve and succeed. However. There are criticisms I have that simply cannot be ignored and I must include them here. First of all there is a lack of a tutorial for how to navigate and use the controls which are necessary for a game like this. Even as someone who's not new to the genre, this is an entirely different game. Not many will come into this knowing how to navigate. I feel that adding an introduction to the controls and giving the player the ability to skip this introduction would be beneficial. Second, the tutorials. They are not very clear and seem more like small starter goals to have a fully functioning city. The text is also not very clear at times. I got stuck on the trading portal, not knowing how to get it working. Then I realised there was more to read by clicking the arrows on the trading portal tutorial. Which leads to my next criticism and probably the major one. This menu... I swear it was designed to overstimulate the mind. For someone who is playing this game for the very first time, this is too much information to process right away. I got overwhelmed and had to stop playing. It looks very much like a game that's still in beta. I can see this turning away anyone curious to give this game a try and that's a shame, because what's already here is promising.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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