
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Media
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your Zone is not the only one that exists. Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 106 reviews with recorded playtime.
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is one of my favorite games. I really like how the updates have been rolled out — they're clearly well thought-out. I'd suggest playing this game only after the full release, since your save file may get wiped with future updates. Apart from that, this is a very solid game for people who like RTS games.
I was recently at a retreat my wife's church has every year; a picturesque seaside meeting on the southern coast of Maine. And one day while I was there, I thought to myself; if I were trapped here during the zombie apocalypse, how defensible would this place be? IFZ answered that question. Unlike most survival games, IFZ has one big departure, it's set in the real world. Not a make-believe real world, but the actual, really-real world. It uses open-source maps to generate its game environment. And so in my second playthrough I based it where I've lived for the past 20 years, and I find myself driving around thinking "I had a firefight with a zombie horde down that street" or "That's where I put up the northeast gate." And I was genuinely saddened when I discovered my child's high school had been taken over as a zombie hive. As had the fancy restaurant on 1-40, two converted mill complexes, and at least two other public schools. Lotta damn zombies in this town. It is Early Access, and there are bugs. The auto-assign workers needs work, and the end-boss fight can be a bit much. Standard EA balance issues. Otherwise, I'm very happy with the game. It's challenging to the point that I'm never sure of my little colony's survival. One good zerg-rush and the zekes are inside my compound, brains on the menu again. Doesn't tax my system, autosaves are quick, load times are fine. Voicework is good - nothing spectacular, but nothing that confuses me or is poorly acted either. Graphics are good enough. The map-to-game system has a few bugs to work out - most notably there's a straight-line elevation ridge I've seen several times that's probably a mapping artifact generated from border-line where one map meets another. And it's only as up to date as the base map, so there are several businesses in my game that have been gone for years in the real world. That's not a complaint, really, object persistence is just something that's a difficulty whether it's this game or a professional GIS project. The devs seem pretty active, and I've had good experiences with past projects from the publisher, so I was willing to break my no-EA purchase rule. It's certainly gone a long way from the demo that put this game on my radar. Fun idea, needs some work, but worth the price. I'm excited to see where it ends up.
Игра вобше не грузит локации, не единая локация не загружается
先给个差评这几条痛点能修改和增加机制就改回好评。 1、希望生肉也可以制作油桶后期油桶太缺了; 2、还有建筑的门可以自定义方向,不然会卡人员进入; 3、后期实验室可以自动研究疫苗而不是重复点击研究; 4,车队需要携带维修员半路坏了没法维修只能抛弃; 5、建筑太大能锁住人员限制而不是重复点击; 6、希望能出敌对势力的营地规模能自己发展; 7、为什么火葬场丧尸尸体不能炼制油桶呢(尸油也是油hhh); 8、农场有大型了为什么不也增加个大型温室?; 9、增加迫击炮轰炸丧尸巢穴不能对该建筑造成伤害; 10、可以操控居民居住的房子指定附近工作建筑而不是每天跑远路浪费时间。 以下为建议 可以开放创意工坊让玩家放开想象增加玩法mod。 暂时就这些了看好你们游戏的未来! -------------来自玩家的爱
先不说游戏UI像屎一样,举个例子,你他妈逼不建仓库就没地方放吃的,你妈逼的不砍树就没法建仓库,你妈的不吃饭就不去他妈砍树,你就他妈两头堵,我玩你妈,任务要求一个接一个,事咋这么几把多呢
一直没啥实际上的玩法更新,成长体系可以说是没有,越到后期还越卡。
Very cool game. Nice touch integrating with some sort of live map system so you can literally start your game anywhere on earth. Graphics are sort of dumpy, buildings need variety and better datasets (assessor records to determine actual sqft?). Zombies scale up quickly and getting up to speed with weapons and armor is difficult. They need to ramp up production outputs so you can better equip squads. Eaters (civilians) behavior sometimes messes up, they overpopulate some tasks and ignore others, so there needs to be some better refinement in prioritization models (e.g. repair walls always takes precedence over making armor). If they put some time and money into graphics and clean up some of the balance and such this will be an amazing game with a ton of replaybility.
За свой двор стреляю в упор!
While the game is alright, it's been out now for 2 years and still has consistent game breaking bugs and is riddled with AI Art, (they've earnt at least a few million Dollars after valves cut etc so they could have hired freelance artists to replace all the slop) I want to like the game more but fundamentally, it feels a bit sloppy and I wouldn't recommend it to my friends in it's current state. To improve the game, I'd fix above first, then flesh out the building biomes a bit more, even if they did a Cities Skylines esque building pack dlcs. E+W European Biomes African Biomes Asia and south american biomes would be great too. The game has an awesome story but I'd love a lot more sandbox settings and variety, especially with terrain data. Let your people build dirt barriers and trenches etc. Add more environmental POIs, roadblocks, war zones, nuclear craters etc. The option to move sector if needed, playing a small group focused survival campaign. Maybe I haven't gotten far enough in the game yet, but there's so much possibility. Maybe a fleshed out, non-ai-art sequel would be better.
现在交互寻路真的太糟糕了 不推荐 感觉还不如demo的时候
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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