
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Media
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your Zone is not the only one that exists. Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 106 reviews with recorded playtime.
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
一直没啥实际上的玩法更新,成长体系可以说是没有,越到后期还越卡。
While the game is alright, it's been out now for 2 years and still has consistent game breaking bugs and is riddled with AI Art, (they've earnt at least a few million Dollars after valves cut etc so they could have hired freelance artists to replace all the slop) I want to like the game more but fundamentally, it feels a bit sloppy and I wouldn't recommend it to my friends in it's current state. To improve the game, I'd fix above first, then flesh out the building biomes a bit more, even if they did a Cities Skylines esque building pack dlcs. E+W European Biomes African Biomes Asia and south american biomes would be great too. The game has an awesome story but I'd love a lot more sandbox settings and variety, especially with terrain data. Let your people build dirt barriers and trenches etc. Add more environmental POIs, roadblocks, war zones, nuclear craters etc. The option to move sector if needed, playing a small group focused survival campaign. Maybe I haven't gotten far enough in the game yet, but there's so much possibility. Maybe a fleshed out, non-ai-art sequel would be better.
За свой двор стреляю в упор!
Very cool game. Nice touch integrating with some sort of live map system so you can literally start your game anywhere on earth. Graphics are sort of dumpy, buildings need variety and better datasets (assessor records to determine actual sqft?). Zombies scale up quickly and getting up to speed with weapons and armor is difficult. They need to ramp up production outputs so you can better equip squads. Eaters (civilians) behavior sometimes messes up, they overpopulate some tasks and ignore others, so there needs to be some better refinement in prioritization models (e.g. repair walls always takes precedence over making armor). If they put some time and money into graphics and clean up some of the balance and such this will be an amazing game with a ton of replaybility.
+
Fun, interactive game. Was slightly put off that it is currently only single player.
good fun
wow..
Great game !!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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